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Humans · Lineage II Interlude

Cleric

Cleric is a class of Lineage II Interlude (race: Humans). It comes from Mage. It evolves into Bishop, Prophet.

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Cleric: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive. Increases maximum MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic · requires Spellbook: Resurrection. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member's HP. Power X. (Power: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 2.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · requires Spellbook: Kiss of Eva; enchantable. Temporarily increases lung capacity. Effect 1.
  • Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
  • Acumen Lv. 1 — 3300 SP · active, magic · requires Spellbook: Acumen; enchantable. Temporarily increases Casting Spd. Effect 1.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · requires Spellbook: Wind Walk; enchantable. Temporarily increases Speed. Effect 1.

Level 25

  • Anti Magic Lv. 7–8 — 3400 SP each · passive
  • Fast Spell Casting Lv. 1 — 6900 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6900 SP · passive. Increases MP regeneration.
  • Robe Mastery Lv. 3–4 — 3400 SP each · passive
  • Light Armor Mastery Lv. 3–4 — 3400 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3400 SP each · passive
  • Heal Lv. 10–12 — 2300 SP each · active, magic. (Power: 176 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2300 SP each · active, magic. (Power: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2300 SP each · active, magic. (Power: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3400 SP each · active, magic. (Power: 24 / 25)
  • Mental Shield Lv. 1 — 6900 SP · active, magic · requires Spellbook: Mental Shield; enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.
  • Shield Lv. 2 — 6900 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
  • Holy Weapon Lv. 1 — 6900 SP · active, magic · requires Spellbook: Holy Weapon; enchantable. A temporary holy enhancement of a physical attack. Can be used on one's party members.
  • Sleep Lv. 1–3 — 2300 SP each · active, magic · requires Spellbook: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
  • Focus Lv. 1 — 6900 SP · active, magic · requires Spellbook: Focus; enchantable. Temporarily increases critical attack rate. Effect 1.
  • Dryad Root Lv. 1–3 — 2300 SP each · active, magic · requires Spellbook: Dryad Root; enchantable. Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.

Level 30

  • Anti Magic Lv. 9–10 — 6600 SP each · passive
  • Quick Recovery Lv. 2 — 13000 SP · passive
  • Boost Mana Lv. 2 — 13000 SP · passive
  • Robe Mastery Lv. 5–6 — 6600 SP each · passive
  • Light Armor Mastery Lv. 5–6 — 6600 SP each · passive
  • Weapon Mastery Lv. 6–7 — 6600 SP each · passive
  • Heal Lv. 13–15 — 4400 SP each · active, magic. (Power: 224 / 234 / 245)
  • Battle Heal Lv. 10–12 — 4400 SP each · active, magic. (Power: 224 / 234 / 245)
  • Resurrection Lv. 2 — 13000 SP · active, magic. Resurrects a corpse. In addition, restores about 20% of Exp.
  • Group Heal Lv. 10–12 — 4400 SP each · active, magic. (Power: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6600 SP each · active, magic. (Power: 28 / 30)
  • Sleep Lv. 4–6 — 4400 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 13000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
  • Resist Fire Lv. 1 — 13000 SP · active, magic · requires Spellbook: Resist Fire; enchantable. Temporarily increases resistance to attacks by fire. Effect 1.
  • Dryad Root Lv. 4–6 — 4400 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 13000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.

Level 35

  • Anti Magic Lv. 11–12 — 11000 SP each · passive
  • Fast HP Recovery Lv. 1 — 21000 SP · passive. Increases HP regeneration.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive
  • Robe Mastery Lv. 7–8 — 11000 SP each · passive
  • Light Armor Mastery Lv. 7–8 — 11000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 11000 SP each · passive
  • Heal Lv. 16–18 — 7300 SP each · active, magic. (Power: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Cures poisoning up to Effect 7.
  • Battle Heal Lv. 13–15 — 7300 SP each · active, magic. (Power: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 7300 SP each · active, magic. (Power: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 11000 SP each · active, magic. (Power: 33 / 36)
  • Regeneration Lv. 1 — 21000 SP · active, magic · requires Spellbook: Regeneration; enchantable. Temporarily increases HP recovery. Effect 1.
  • Berserker Spirit Lv. 1 — 21000 SP · active, magic · requires Spellbook: Berserker Spirit; enchantable. Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1.
  • Sleep Lv. 7–9 — 7300 SP each · active, magic · enchantable
  • Peace Lv. 1 — 21000 SP · active, magic · requires Spellbook: Peace. Puts target's mind at peace. Desire to attack is decreased.
  • Acumen Lv. 2 — 21000 SP · active, magic · enchantable. Temporarily increases Casting Spd. Effect 2.
  • Dryad Root Lv. 7–9 — 7300 SP each · active, magic · enchantable

Tips about Cleric

Cleric: what it specializes in

Cleric (Humans, comes from Mage): specializes in robes and light armor; new skills: Resurrection (Lv. 20), Disrupt Undead (Lv. 20), Kiss of Eva (Lv. 20), Concentration (Lv. 20), Acumen (Lv. 20), Wind Walk (Lv. 20), Mental Shield (Lv. 25), Holy Weapon (Lv. 25), Sleep (Lv. 25), Focus (Lv. 25), Dryad Root (Lv. 25), Resist Fire (Lv. 30) and 7 more.

Cleric: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Resurrection (Resurrection, Lv. 20; 880 adena); Spellbook: Disrupt Undead (Disrupt Undead, Lv. 20; 880 adena); Spellbook: Kiss of Eva (Kiss of Eva, Lv. 20; 880 adena); Spellbook: Concentration (Concentration, Lv. 20; 880 adena); Spellbook: Acumen (Acumen, Lv. 20; 880 adena); Spellbook: Wind Walk (Wind Walk, Lv. 20; 550 adena); Spellbook: Mental Shield (Mental Shield, Lv. 25; 1,375 adena); Spellbook: Holy Weapon (Holy Weapon, Lv. 25; 1,375 adena); Spellbook: Sleep (Sleep, Lv. 25; 1,980 adena); Spellbook: Focus (Focus, Lv. 25; 1,375 adena); Spellbook: Dryad Root (Dryad Root, Lv. 25; 1,375 adena); Spellbook: Resist Fire (Resist Fire, Lv. 30; 1,980 adena); Spellbook: Regeneration (Regeneration, Lv. 35; 2,695 adena); Spellbook: Berserker Spirit (Berserker Spirit, Lv. 35; 2,695 adena); Spellbook: Peace (Peace, Lv. 35; 2,695 adena).

How to get to Cleric

Quest Path to a Cleric (19+), starts with [Priest] Zigaunt. Has 12 steps (full guide under 'Quests - Change of Occupation').

In other chronicles

Cleric: frequently asked questions

What armor does Cleric wear?

Armor: Light armor, Robes.

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