Humans · Lineage II Freya
Knight
Knight is a class of Lineage II Freya (race: Humans). It comes from Fighter. It evolves into Dark Avenger, Paladin.
Knight: weapons, armor and skills
- Armor: Heavy armor, Shields.
- Different skills learned: 12, between levels 20 and 36.
Skills learned by level
Level 20
- Drain Health Lv. 1–2 — 2300 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 20 / 22)
- Majesty Lv. 1 — 4700 SP · active · enchantable. Increases P. Def. by 7% for 5 minutes and decreases evasion by 2.
- Shield Stun Lv. 1–3 — 1500 SP each · active · enchantable. Stuns an enemy for 9 seconds. Requires a shield.
- Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
- Magic Resistance Lv. 1–2 — 2300 SP each · passive · enchantable. M. Def. increases by X. (by: 22 / 24)
- Shield Mastery Lv. 1 — 4700 SP · passive · enchantable. Shield defense increases by 30% and defense rate increases by 50%.
- Sword/Blunt Weapon Mastery Lv. 1 — 4700 SP · passive · enchantable. Increases P. Atk. by 1.5 when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive · enchantable. P. Def. increases by X and received critical damage decreases by 15% when heavy armor is equipped. (by: 17.7 / 19.1 / 20.5)
Level 24
- Aggression Lv. 1–3 — 3300 SP each · active · enchantable. Uses X Power to provoke an enemy to attack. (Uses: 3274 / 3391 / 3511)
- Drain Health Lv. 3–4 — 5000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 24 / 26)
- Shield Stun Lv. 4–6 — 3300 SP each · active · enchantable
- Deflect Arrow Lv. 1 — 10000 SP · active · enchantable. Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes.
- Magic Resistance Lv. 3–5 — 3300 SP each · passive · enchantable. (by: 26 / 28 / 29)
- Sword/Blunt Weapon Mastery Lv. 2 — 10000 SP · passive · enchantable. Increases P. Atk. by 3.1 when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 4–6 — 3300 SP each · passive · enchantable. (by: 23.5 / 25 / 26.7)
Level 28
- Aggression Lv. 4–6 — 4000 SP each · active · enchantable. (Uses: 3757 / 3883 / 4012)
- Divine Heal Lv. 1–3 — 4000 SP each · active, magic. Uses X Power to restore caster's own HP. (Uses: 143 / 150 / 157)
- Drain Health Lv. 5–7 — 4000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 28 / 29 / 31)
- Shield Stun Lv. 7–9 — 4000 SP each · active · enchantable
- Magic Resistance Lv. 6–8 — 4000 SP each · passive · enchantable. (by: 31 / 32 / 33)
- Shield Mastery Lv. 2 — 12000 SP · passive · enchantable. Shield defense increases by 40% and defense rate increases by 70%.
- Sword/Blunt Weapon Mastery Lv. 3–4 — 6000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 4.1 / 5.2)
- Heavy Armor Mastery Lv. 7–9 — 4000 SP each · passive · enchantable. (by: 30 / 31.8 / 33.6)
Level 32
- Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (Uses: 4274 / 4409 / 4544)
- Divine Heal Lv. 4–6 — 8300 SP each · active, magic. (Uses: 172 / 179 / 187)
- Drain Health Lv. 8–10 — 8300 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 33 / 34 / 35)
- Shield Stun Lv. 10–12 — 8300 SP each · active · enchantable
- Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases resistance to bow attacks by 24% and resistance to crossbow attacks by 12% for 20 minutes.
- Magic Resistance Lv. 9–11 — 8300 SP each · passive · enchantable. (by: 36 / 37 / 39)
- Sword/Blunt Weapon Mastery Lv. 5–6 — 13000 SP each · passive · enchantable. (by: 6.5 / 7.9)
- Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive · enchantable. (by: 37.4 / 39.3 / 41.3)
Level 36
- Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (Uses: 4822 / 4961 / 5104)
- Divine Heal Lv. 7–9 — 13000 SP each · active, magic. (Uses: 203 / 211 / 219)
- Drain Health Lv. 11–13 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 38 / 39 / 40)
- Shield Stun Lv. 13–15 — 13000 SP each · active · enchantable
- Magic Resistance Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 42 / 43 / 45)
- Focus Mind Lv. 1 — 39000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Sword/Blunt Weapon Mastery Lv. 7–8 — 19000 SP each · passive · enchantable. (by: 9.4 / 11.1)
- Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive · enchantable. (by: 45.6 / 47.7 / 50)
In other chronicles
- Knight — Lineage II Interlude
- Knight — Lineage II The 1st Throne: The Kamael
- Knight — Lineage II The 1st Throne: Hellbound
- Knight — Lineage II The 2nd Throne: Gracia Part 1
- Knight — Lineage II The 2nd Throne: Gracia Part 2
- Knight — Lineage II The 2nd Throne: Gracia Final
- Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Knight — Lineage II High Five
- Knight — Lineage II C5: Oath of Blood
- Knight — Lineage II C4: Scions of Destiny
- Knight — Lineage II C3: Rise of Darkness
- Knight — Lineage II C2: Age of Splendor
- Knight — Lineage II C1: Harbingers of War
Knight: frequently asked questions
What armor does Knight wear?
Armor: Heavy armor, Shields.
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