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Humans · Lineage II High Five

Knight

Knight is a class of Lineage II High Five (race: Humans). It comes from Fighter. It evolves into Dark Avenger, Paladin.

Knight: weapons, armor and skills

  • Armor: Heavy armor, Shields.
  • Different skills learned: 12, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Health Lv. 1–2 — 2300 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts dark damage on the target with X Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP. (with: 20 / 22)
  • Majesty Lv. 1 — 4700 SP · active · enchantable. Increases P. Def. by 7%%. and decreases Evasion by 2 for 5 minutes.
  • Shield Stun Lv. 1–3 — 1500 SP each · active · enchantable. Makes an attack with a shield, stunning the target for 9 seconds. Requires a shield.
  • Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%%. and restricts movement.
  • M. Def. Lv. 1–2 — 2300 SP each · passive · enchantable. Increases M. Def. by X. (by: 22 / 24)
  • Shield Mastery Lv. 1 — 4700 SP · passive · enchantable. Increases Shield Defense by 30%%. and Defense Rate by 50%%.
  • Sword/Blunt Weapon Mastery Lv. 1 — 4700 SP · passive · enchantable. Increases P. Atk. by 1.5 when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive · enchantable. Increases P. Def. by X and decreases received Critical Damage by 15%%. when equipped with heavy armor. (by: 17.7 / 19.1 / 20.5)

Level 24

  • Aggression Lv. 1–3 — 3300 SP each · active · enchantable. Provokes the target to attack with X Power. (with: 3928 / 4069 / 4213)
  • Drain Health Lv. 3–4 — 5000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 24 / 26)
  • Shield Stun Lv. 4–6 — 3300 SP each · active · enchantable
  • Deflect Arrow Lv. 1 — 10000 SP · active · enchantable. Increases Resistance to bow attacks by 16%%. and Resistance to crossbow attacks by 8%%. for 20 minutes.
  • M. Def. Lv. 3–5 — 3300 SP each · passive · enchantable. (by: 26 / 28 / 29)
  • Sword/Blunt Weapon Mastery Lv. 2 — 10000 SP · passive · enchantable. Increases P. Atk. by 3.1 when using a sword or blunt weapon.
  • Heavy Armor Mastery Lv. 4–6 — 3300 SP each · passive · enchantable. (by: 23.5 / 25 / 26.7)

Level 28

  • Aggression Lv. 4–6 — 4000 SP each · active · enchantable. (with: 4508 / 4659 / 4814)
  • Divine Heal Lv. 1–3 — 4000 SP each · active, magic. Uses X Power to restore the user's HP. (Uses: 143 / 150 / 157)
  • Drain Health Lv. 5–7 — 4000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 28 / 29 / 31)
  • Shield Stun Lv. 7–9 — 4000 SP each · active · enchantable
  • M. Def. Lv. 6–8 — 4000 SP each · passive · enchantable. (by: 31 / 32 / 33)
  • Shield Mastery Lv. 2 — 12000 SP · passive · enchantable. Increases Shield Defense by 40%%. and Defense Rate by 70%%.
  • Sword/Blunt Weapon Mastery Lv. 3–4 — 6000 SP each · passive · enchantable. Increases P. Atk. by X when using a sword or blunt weapon. (by: 4.1 / 5.2)
  • Heavy Armor Mastery Lv. 7–9 — 4000 SP each · passive · enchantable. (by: 30 / 31.8 / 33.6)

Level 32

  • Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (with: 5129 / 5291 / 5453)
  • Divine Heal Lv. 4–6 — 8300 SP each · active, magic. (Uses: 172 / 179 / 187)
  • Drain Health Lv. 8–10 — 8300 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 33 / 34 / 35)
  • Shield Stun Lv. 10–12 — 8300 SP each · active · enchantable
  • Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases Resistance to bow attacks by 24%%. and Resistance to crossbow attacks by 12%%. for 20 minutes.
  • M. Def. Lv. 9–11 — 8300 SP each · passive · enchantable. (by: 36 / 37 / 39)
  • Sword/Blunt Weapon Mastery Lv. 5–6 — 13000 SP each · passive · enchantable. (by: 6.5 / 7.9)
  • Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive · enchantable. (by: 37.4 / 39.3 / 41.3)

Level 36

  • Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (with: 5786 / 5953 / 6124)
  • Divine Heal Lv. 7–9 — 13000 SP each · active, magic. (Uses: 203 / 211 / 219)
  • Drain Health Lv. 11–13 — 13000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 38 / 39 / 40)
  • Shield Stun Lv. 13–15 — 13000 SP each · active · enchantable
  • M. Def. Lv. 12–14 — 13000 SP each · passive · enchantable. (by: 42 / 43 / 45)
  • Focus Mind Lv. 1 — 39000 SP · passive · enchantable. Increases MP Recovery Bonus by 3.1.
  • Sword/Blunt Weapon Mastery Lv. 7–8 — 19000 SP each · passive · enchantable. (by: 9.4 / 11.1)
  • Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive · enchantable. (by: 45.6 / 47.7 / 50)

In other chronicles

Knight: frequently asked questions

What armor does Knight wear?

Armor: Heavy armor, Shields.

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