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Dark elves · Lineage II High Five

Assasin

Assasin is a class of Lineage II High Five (race: Dark elves). It comes from Dark Fighter. It evolves into Abyss Walker, Phantom Ranger.

Assasin: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Mortal Blow Lv. 10–12 — 1000 SP each · active. Attacks the target's vital points with X Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. (with: 268 / 291 / 314)
  • Unlock Lv. 1 — 2800 SP · active. There is a 30%%. chance to open a level 1 door and 90%%. chance to open a level 20 treasure chest. Requires 2 Thief Keys.
  • Power Shot Lv. 10–12 — 1000 SP each · active. Make a powerful long-distance attack with X Power added to P. Atk. Requires a bow. Over-hit is possible. (with: 239 / 258 / 279)
  • Drain Health Lv. 3–4 — 1500 SP each · active, magic · element/trait: Unholy: 20; enchantable. Inflicts dark damage on the target with X Power added to M. Atk. Absorbs 20%%. of the damage inflicted on target as HP. (with: 24 / 26)
  • Defense Aura Lv. 2 — 2800 SP · active, magic. Increases P. Def. by 12%%. for 20 minutes.
  • Long Shot Lv. 1 — 2800 SP · passive. Increases the bow's range by 200.
  • Poison Lv. 1 — 2800 SP · active, magic. Poisons the target, causing loss of 24 HP per second for 30 seconds.
  • Acrobatics Lv. 1 — 2800 SP · passive. Increases the maximum height user can fall without taking damage by 60.
  • Boost Breath Lv. 1 — 2800 SP · passive. Increases lung capacity by 180.
  • Bow Mastery Lv. 1–3 — 950 SP each · passive · enchantable. Increases P. Atk. by X when using a bow. (by: 10.3 / 11.4 / 27.6)
  • Dagger Mastery Lv. 1 — 2800 SP · passive · enchantable. Increases P. Atk. by 3.6 when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1400 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 1.3 / 2.2)
  • Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.

Level 24

  • Confusion Lv. 1 — 5000 SP · active, magic. Throws the enemy into confusion, changing their target of attack.
  • Mortal Blow Lv. 13–15 — 1700 SP each · active. (with: 367 / 396 / 427)
  • Unlock Lv. 2 — 5000 SP · active. There is a 50%%. chance to open a level 1 door and 90%%. chance to open a level 24 treasure chest. Requires 2 Thief Keys.
  • Power Shot Lv. 13–15 — 1700 SP each · active. (with: 326 / 352 / 379)
  • Drain Health Lv. 5–7 — 1700 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 28 / 29 / 31)
  • Bleed Lv. 1 — 5000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second.
  • Critical Damage Lv. 1 — 5000 SP · passive · enchantable. Increases Critical Damages by 32.
  • Boost Evasion Lv. 1 — 5000 SP · passive · enchantable. Increases Evasion by 2.
  • Bow Mastery Lv. 4–6 — 1700 SP each · passive · enchantable. (by: 32.8 / 35.6 / 38.6)
  • Dagger Mastery Lv. 2 — 5000 SP · passive · enchantable. Increases P. Atk. by 6 when using a dagger.
  • Sting Lv. 1–3 — 1700 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 82 / 88 / 95)
  • Light Armor Mastery Lv. 3–4 — 2500 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 3.2 / 4.2)
  • Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
  • Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable. Increases Critical Damages by 48. Continuously consumes MP proportionately to the user's level.

Level 28

  • Confusion Lv. 2 — 8500 SP · active, magic
  • Mortal Blow Lv. 16–18 — 2900 SP each · active. (with: 494 / 531 / 571)
  • Unlock Lv. 3 — 8500 SP · active. There is a 75%%. chance to open a level 1 door and 90%%. chance to open a level 28 treasure chest. Requires 3 Thief Keys.
  • Power Shot Lv. 16–18 — 2900 SP each · active. (with: 440 / 472 / 507)
  • Drain Health Lv. 8–10 — 2900 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 33 / 34 / 35)
  • Attack Aura Lv. 2 — 8500 SP · active, magic. Increases P. Atk. by 12%%. for 20 minutes.
  • Ultimate Evasion Lv. 1 — 8500 SP · active · enchantable. For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%%. and Resistance to buff-canceling attacks by 80.
  • Quick Step Lv. 1 — 8500 SP · passive · enchantable. Increases Speed by 7.
  • Bow Mastery Lv. 7–9 — 2900 SP each · passive · enchantable. (by: 45.2 / 48.9 / 52.7)
  • Dagger Mastery Lv. 3–4 — 4300 SP each · passive · enchantable. Increases P. Atk. by X when using a dagger. (by: 7.4 / 9)
  • Sting Lv. 4–6 — 2900 SP each · active · enchantable. (with: 110 / 118 / 127)
  • Acrobatic Move Lv. 1 — 8500 SP · passive. Increases Evasion by 4 when running.
  • Light Armor Mastery Lv. 5–6 — 4300 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 5.3 / 6.8)
  • Vicious Stance Lv. 3 — 8500 SP · toggle · enchantable. Increases Critical Damages by 64. Continuously consumes MP proportionately to the user's level.

Level 32

  • Confusion Lv. 3 — 14000 SP · active, magic
  • Mortal Blow Lv. 19–21 — 4800 SP each · active. (with: 656 / 703 / 752)
  • Unlock Lv. 4 — 14000 SP · active. There is a 100%%. chance to open a level 1 door, a 5%%. chance to open a level 2 door, and 90%%. chance to open a level 32 treasure chest. Requires 3 Thief Keys.
  • Power Shot Lv. 19–21 — 4800 SP each · active. (with: 584 / 625 / 669)
  • Drain Health Lv. 11–13 — 4800 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 38 / 39 / 40)
  • Bleed Lv. 2 — 14000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 34 HP every second.
  • Rapid Shot Lv. 1 — 14000 SP · active · enchantable. Increases the user's bow Atk. Spd. by 8%%. for 20 minutes.
  • Power Break Lv. 1 — 14000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 20%%. for 30 seconds.
  • Critical Damage Lv. 2 — 14000 SP · passive · enchantable. Increases Critical Damages by 56.
  • Bow Mastery Lv. 10–12 — 4800 SP each · passive · enchantable. (by: 61.1 / 65.6 / 70.4)
  • Dagger Mastery Lv. 5–6 — 7100 SP each · passive · enchantable. (by: 10.8 / 12.8)
  • Sting Lv. 7–9 — 4800 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., and inflicts Bleed causing loss of 34 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. (with: 146 / 157 / 168)
  • Light Armor Mastery Lv. 7–8 — 7100 SP each · passive · enchantable. (by: 8.4 / 10.1)
  • Vicious Stance Lv. 4 — 14000 SP · toggle · enchantable. Increases Critical Damages by 84. Continuously consumes MP proportionately to the user's level.

Level 36

  • Confusion Lv. 4 — 22000 SP · active, magic
  • Mortal Blow Lv. 22–24 — 7400 SP each · active. (with: 859 / 916 / 977)
  • Unlock Lv. 5 — 22000 SP · active. There is a 100%%. chance to open a level 1 door, a 30%%. chance to open a level 2 door, and 90%%. chance to open a level 36 treasure chest. Requires 4 Thief Keys.
  • Power Shot Lv. 22–24 — 7400 SP each · active. (with: 763 / 814 / 868)
  • Drain Health Lv. 14–16 — 7400 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 43 / 44 / 46)
  • Stun Shot Lv. 1–3 — 7400 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to fire an arrow that stuns the enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. (with: 344 / 367 / 391)
  • Freezing Strike Lv. 1–2 — 11000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting Water damage on the enemy with X Power and decreasing their Speed by 20%%. for 1 minute. (with: 26 / 28)
  • Power Break Lv. 2 — 22000 SP · active, magic · enchantable
  • Esprit Lv. 1 — 22000 SP · passive. Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running.
  • Bow Mastery Lv. 13–15 — 7400 SP each · passive · enchantable. (by: 80.9 / 86.5 / 92.4)
  • Dagger Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 15.1 / 17.6)
  • Sting Lv. 10–12 — 7400 SP each · active · enchantable. (with: 191 / 204 / 217)
  • Light Armor Mastery Lv. 9–10 — 11000 SP each · passive · enchantable. (by: 11.9 / 13.7)
  • Vicious Stance Lv. 5 — 22000 SP · toggle · enchantable. Increases Critical Damages by 109. Continuously consumes MP proportionately to the user's level.

In other chronicles

Assasin: frequently asked questions

What weapons does Assasin use?

Weapons it masters: Bows, Daggers.

What armor does Assasin wear?

Armor: Light armor.

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