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Dark elves · Lineage II Interlude

Dark Fighter

Dark Fighter is a class of Lineage II Interlude (race: Dark elves). It evolves into Assasin, Palus Knight.

2 tips about this — read them

Dark Fighter: weapons, armor and skills

  • Different skills learned: 13, between levels 1 and 76.

Skills learned by level

Level 1

  • Lucky Lv. 1 — 0 SP · passive. Prevents the Death Penalty while you are Level 9 or lower.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

  • Power Strike Lv. 1–3 — 50 SP each · active. Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power X. (Power: 25 / 27 / 30)
  • Mortal Blow Lv. 1–3 — 50 SP each · active. A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power X. (Power: 73 / 80 / 88)
  • Power Shot Lv. 1–3 — 50 SP each · active. A deadly damage-dealing volley from a bow. Power X. Over-hit possible. (Power: 65 / 71 / 78)
  • Defense Aura Lv. 1 — 160 SP · active, magic · requires Spellbook: Defense Aura. Temporarily increases P. Def. Effect 1.
  • Weapon Mastery Lv. 1 — 160 SP · passive. Attack power increase.
  • Armor Mastery Lv. 1 — 160 SP · passive. Defense increase.
  • Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.

Level 10

  • Power Strike Lv. 4–6 — 310 SP each · active. (Power: 39 / 42 / 46)
  • Mortal Blow Lv. 4–6 — 310 SP each · active. (Power: 115 / 126 / 137)
  • Power Shot Lv. 4–6 — 310 SP each · active. (Power: 102 / 112 / 122)
  • Attack Aura Lv. 1 — 910 SP · active, magic · requires Spellbook: Attack Aura. Temporarily increases P. Atk. Effect 1.
  • Weapon Mastery Lv. 2 — 910 SP · passive
  • Armor Mastery Lv. 2–3 — 460 SP each · passive

Level 15

  • Power Strike Lv. 7–9 — 950 SP each · active. (Power: 60 / 65 / 70)
  • Mortal Blow Lv. 7–9 — 950 SP each · active. (Power: 178 / 193 / 210)
  • Power Shot Lv. 7–9 — 950 SP each · active. (Power: 158 / 172 / 187)
  • Drain Health Lv. 1–2 — 1400 SP each · active, magic · requires Spellbook: Drain Health; enchantable. Transfers HP from a target to yourself. Power X. (Power: 20 / 22)
  • Weapon Mastery Lv. 3 — 2900 SP · passive
  • Armor Mastery Lv. 4–5 — 1400 SP each · passive. Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
  • Shadow Sense Lv. 1 — 2900 SP · passive. Increases Accuracy at night.

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Tips about Dark Fighter

Dark Fighter: what it specializes in

Dark Fighter (Dark Elves): new skills: Power Strike (Lv. 5), Mortal Blow (Lv. 5), Power Shot (Lv. 5), Defense Aura (Lv. 5), Attack Aura (Lv. 10), Drain Health (Lv. 15) and Shadow Sense (Lv. 15).

Dark Fighter: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Defense Aura (Defense Aura, Lv. 5; 83 adena); Spellbook: Attack Aura (Attack Aura, Lv. 10; 83 adena); Spellbook: Drain Health (Drain Health, Lv. 15; 605 adena).

In other chronicles

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