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Dark elves · Lineage II The 2nd Throne: Gracia Epilogue

Assasin

Assasin is a class of Lineage II Gracia Epilogue (race: Dark elves). It comes from Dark Fighter. It evolves into Abyss Walker, Phantom Ranger.

Assasin: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Mortal Blow Lv. 10–12 — 1000 SP each · active. Strikes the target in an unprotected area with X Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. (with: 268 / 291 / 314)
  • Unlock Lv. 1 — 2800 SP · active. Opens a level 1 door with 30% probability and opens a treasure chest below level 20 with 90% probability. Requires 2 Thief Keys.
  • Power Shot Lv. 10–12 — 1000 SP each · active. Supplements user's P. Atk. with X Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible. (with: 239 / 258 / 279)
  • Drain Health Lv. 3–4 — 1500 SP each · active, magic · element/trait: Unholy: 20; enchantable. Supplements user's M. Atk. with X Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP. (with: 24 / 26)
  • Defense Aura Lv. 2 — 2800 SP · active, magic. Increases P. Def. by 12% for 20 minutes.
  • Long Shot Lv. 1 — 2800 SP · passive. The bow's range is increased by 200.
  • Poison Lv. 1 — 2800 SP · active, magic. Poisons an enemy, doing 24 HP of damage per second for 30 seconds.
  • Acrobatics Lv. 1 — 2800 SP · passive. Increases the mamixum height user can fall without taking damage by 60.
  • Breath Boost Lv. 1 — 2800 SP · passive. Lung capacity increases by 180.
  • Bow Mastery Lv. 1–3 — 950 SP each · passive · enchantable. P. Atk. increases by X when using a bow. (by: 10.3 / 11.4 / 27.6)
  • Dagger Mastery Lv. 1 — 2800 SP · passive · enchantable. P. Atk. increases by 3.6 when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1400 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 4, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped. (by: 1.3 / 2.2)
  • Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level.

Level 24

  • Confusion Lv. 1 — 5000 SP · active, magic. Throws the enemy into confusion and gets them to change the target of their attack.
  • Mortal Blow Lv. 13–15 — 1700 SP each · active. (with: 367 / 396 / 427)
  • Unlock Lv. 2 — 5000 SP · active. Opens a level 1 door with 50% probability and opens a treasure chest below level 24 with 90% probability. Requires 2 Thief Keys.
  • Power Shot Lv. 13–15 — 1700 SP each · active. (with: 326 / 352 / 379)
  • Drain Health Lv. 5–7 — 1700 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 28 / 29 / 31)
  • Bleed Lv. 1 — 5000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 25 HP every second.
  • Critical Power Lv. 1 — 5000 SP · passive · enchantable. Increases the power of critical attacks with 32 Power.
  • Boost Evasion Lv. 1 — 5000 SP · passive · enchantable. Evasion increases by 2.
  • Bow Mastery Lv. 4–6 — 1700 SP each · passive · enchantable. (by: 32.8 / 35.6 / 38.6)
  • Dagger Mastery Lv. 2 — 5000 SP · passive · enchantable. P. Atk. increases by 6 when using a dagger.
  • Sting Lv. 1–3 — 1700 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 82 / 88 / 95)
  • Light Armor Mastery Lv. 3–4 — 2500 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 6, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped. (by: 3.2 / 4.2)
  • Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Accuracy is increased by 3. MP is continuously consumed proportionate to user's level.
  • Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable. Increases the power of critical attacks by 48. MP is continuously consumed proportionate to user's level.

Level 28

  • Confusion Lv. 2 — 8500 SP · active, magic
  • Mortal Blow Lv. 16–18 — 2900 SP each · active. (with: 494 / 531 / 571)
  • Unlock Lv. 3 — 8500 SP · active. Opens a level 1 door with 75% probability and opens a treasure chest below level 28 with 90% probability. Requires 3 Thief Keys.
  • Power Shot Lv. 16–18 — 2900 SP each · active. (with: 440 / 472 / 507)
  • Drain Health Lv. 8–10 — 2900 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 33 / 34 / 35)
  • Attack Aura Lv. 2 — 8500 SP · active, magic. Increases P. Atk. by 12% for 20 minutes.
  • Ultimate Evasion Lv. 1 — 8500 SP · active · enchantable. For 30 seconds, increases user's evasion by 20, physical attack skill evasion rate by 25%, and resistance to buff-canceling attacks by 80.
  • Quick Step Lv. 1 — 8500 SP · passive · enchantable. Movement speed increases by 7.
  • Bow Mastery Lv. 7–9 — 2900 SP each · passive · enchantable. (by: 45.2 / 48.9 / 52.7)
  • Dagger Mastery Lv. 3–4 — 4300 SP each · passive · enchantable. P. Atk. increases by X when using a dagger. (by: 7.4 / 9)
  • Sting Lv. 4–6 — 2900 SP each · active · enchantable. (with: 110 / 118 / 127)
  • Acrobatic Move Lv. 1 — 8500 SP · passive. Evasion increases by 4 when running.
  • Light Armor Mastery Lv. 5–6 — 4300 SP each · passive · enchantable. P. Def. increases by X, evasion increases by 7, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped. (by: 5.3 / 6.8)
  • Vicious Stance Lv. 3 — 8500 SP · toggle · enchantable. Increases the power of critical attacks by 64. MP is continuously consumed proportionate to user's level.

Level 32

  • Confusion Lv. 3 — 14000 SP · active, magic
  • Mortal Blow Lv. 19–21 — 4800 SP each · active. (with: 656 / 703 / 752)
  • Unlock Lv. 4 — 14000 SP · active. Opens a level 1 door with 100% probability, opens a level 2 door with 50% probability, and opens a treasure chest below level 32 with 90% probability. Requires 3 Thief Keys.
  • Power Shot Lv. 19–21 — 4800 SP each · active. (with: 584 / 625 / 669)
  • Drain Health Lv. 11–13 — 4800 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 38 / 39 / 40)
  • Bleed Lv. 2 — 14000 SP · active · enchantable. Decreases the enemy's movement speed by 20% for 20 seconds, inflicts bleed, and does damage of 34 HP every second.
  • Rapid Shot Lv. 1 — 14000 SP · active · enchantable. Increases user's bow Atk. Spd. by 8% for 20 minutes.
  • Power Break Lv. 1 — 14000 SP · active, magic · enchantable. Decreases the enemy's P. Atk. by 20% for 30 seconds.
  • Critical Power Lv. 2 — 14000 SP · passive · enchantable. Increases the power of critical attacks with 56 Power.
  • Bow Mastery Lv. 10–12 — 4800 SP each · passive · enchantable. (by: 61.1 / 65.6 / 70.4)
  • Dagger Mastery Lv. 5–6 — 7100 SP each · passive · enchantable. (by: 10.8 / 12.8)
  • Sting Lv. 7–9 — 4800 SP each · active · enchantable. Attacks the enemy with X Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dual-dagger weapon. Over-hit is possible. (with: 146 / 157 / 168)
  • Light Armor Mastery Lv. 7–8 — 7100 SP each · passive · enchantable. (by: 8.4 / 10.1)
  • Vicious Stance Lv. 4 — 14000 SP · toggle · enchantable. Increases the power of critical attacks by 84. MP is continuously consumed proportionate to user's level.

Level 36

  • Confusion Lv. 4 — 22000 SP · active, magic
  • Mortal Blow Lv. 22–24 — 7400 SP each · active. (with: 859 / 916 / 977)
  • Unlock Lv. 5 — 22000 SP · active. Opens a level 1 door with 100% probability, opens a level 2 door with 30% probability, and opens a treasure chest below level 36 with 90% probability. Requires 4 Thief Keys.
  • Power Shot Lv. 22–24 — 7400 SP each · active. (with: 763 / 814 / 868)
  • Drain Health Lv. 14–16 — 7400 SP each · active, magic · element/trait: Unholy: 20; enchantable. (with: 43 / 44 / 46)
  • Stunning Shot Lv. 1–3 — 7400 SP each · active · enchantable. Supplements user's P. Atk. with X Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. (with: 344 / 367 / 391)
  • Freezing Strike Lv. 1–2 — 11000 SP each · active, magic · element/trait: Water: 20; enchantable. Temporarily freezes the surrounding air, inflicting water damage on the enemy and decreasing their movement speed by 20% for 1 minute. Effect X. (Effect: 26 / 28)
  • Power Break Lv. 2 — 22000 SP · active, magic · enchantable
  • Esprit Lv. 1 — 22000 SP · passive. Increases HP recovery bonus by 2.5 and MP recovery bonus by 1.8 when running.
  • Bow Mastery Lv. 13–15 — 7400 SP each · passive · enchantable. (by: 80.9 / 86.5 / 92.4)
  • Dagger Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 15.1 / 17.6)
  • Sting Lv. 10–12 — 7400 SP each · active · enchantable. (with: 191 / 204 / 217)
  • Light Armor Mastery Lv. 9–10 — 11000 SP each · passive · enchantable. (by: 11.9 / 13.7)
  • Vicious Stance Lv. 5 — 22000 SP · toggle · enchantable. Increases the power of critical attacks by 109. MP is continuously consumed proportionate to user's level.

In other chronicles

Assasin: frequently asked questions

What weapons does Assasin use?

Weapons it masters: Bows, Daggers.

What armor does Assasin wear?

Armor: Light armor.

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