Kamael · Lineage II The 1st Throne: Hellbound
M Soul Breaker
M Soul Breaker is a class of Lineage II Hellbound (race: Kamael). It comes from Trooper. It evolves into M Soul Hound.
M Soul Breaker: weapons, armor and skills
- Armor: Light armor.
- Different skills learned: 31, between levels 40 and 76.
Skills learned by level
Level 40
- Light Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
- Magic Immunity Lv. 19–21 — 12000 SP each · passive · enchantable. Increases M. Def.
- Soul Mastery Lv. 9 — 38000 SP · passive. Absorbs a soul. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
- Rapier Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. Increases P. Atk. when using rapiers.
- Life to Soul Lv. 1 — 38000 SP · active. Cannibalizes your own life to increase your soul.
- Triple Thrust Lv. 1–3 — 12000 SP each · active · enchantable. Makes three quick stabs. Consumes 1 Soul. Requires a rapier. Power X. (Power: 517 / 549 / 583)
- Death Mark Lv. 3 — 38000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 3.
- Soul of Pain Lv. 1–2 — 19000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Unleash a soul to attack an enemy. Has a chance to remove the enemy's target. Consumes 1 Soul. Power X. (Power: 50 / 52)
- Surrender to the Unholy Lv. 4 — 38000 SP · active, magic · element/trait: Unholy: 20; enchantable. Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Consumes 2 Souls. Enchant Time: Increases the effect's duration. Effect 4.
Level 43
- Light Armor Mastery Lv. 17–19 — 13000 SP each · passive · enchantable
- Magic Immunity Lv. 22–24 — 13000 SP each · passive · enchantable
- Soul Mastery Lv. 10 — 39000 SP · passive. Absorbs a soul. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
- Rapier Mastery Lv. 12–14 — 13000 SP each · passive · enchantable
- Dark Armor Lv. 2 — 39000 SP · toggle. Increases resistance to dark attacks. Consumes 1 Soul.
- Triple Thrust Lv. 4–6 — 13000 SP each · active · enchantable. (Power: 619 / 656 / 694)
- Critical Sense Lv. 1 — 39000 SP · passive · enchantable. Increases critical rate and critical attack power.
- Soul of Pain Lv. 3–4 — 20000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 55 / 57)
- Soul to Empower Lv. 1 — 39000 SP · active, magic. Temporarily increase your magic power. Consumes 1 Soul. Effect 1.
- Surrender to the Unholy Lv. 5 — 39000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Abyssal Power Lv. 1 — 39000 SP · passive · enchantable. Increases M. Atk.
Level 46
- Light Armor Mastery Lv. 20–22 — 17000 SP each · passive · enchantable
- Magic Immunity Lv. 25–27 — 17000 SP each · passive · enchantable
- Soul Mastery Lv. 11 — 50000 SP · passive. Absorbs a soul. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
- Rapier Mastery Lv. 15–17 — 17000 SP each · passive · enchantable
- Triple Thrust Lv. 7–9 — 17000 SP each · active · enchantable. (Power: 735 / 777 / 820)
- Soul Gathering Lv. 1 — 50000 SP · active. Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
- Death Mark Lv. 4 — 50000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 4.
- Soul of Pain Lv. 5–6 — 25000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 60 / 61)
- Dark Flame Lv. 1–2 — 25000 SP each · active, magic · element/trait: Unholy: 20; enchantable. Unleash a soul to frighten enemies in front of you. Consumes 3 Souls. Power X. (Power: 42 / 43)
- Dark Weapon Lv. 1 — 50000 SP · active, magic · enchantable. Temporarily bestow a dark elemental. Consumes 2 Souls. This can be used on any party member.
- Surrender to the Unholy Lv. 6 — 50000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Erase Mark Lv. 2 — 50000 SP · active, magic. Cures death mark up to Effect 7.
Level 49
- Light Armor Mastery Lv. 23–25 — 30000 SP each · passive · enchantable
- Magic Immunity Lv. 28–30 — 30000 SP each · passive · enchantable
- Soul Mastery Lv. 12 — 89000 SP · passive. Absorbs a soul. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
- Rapier Mastery Lv. 18–20 — 30000 SP each · passive · enchantable
- Life to Soul Lv. 2 — 89000 SP · active
- Triple Thrust Lv. 10–12 — 30000 SP each · active · enchantable. (Power: 865 / 912 / 960)
- Shining Edge Lv. 1–3 — 30000 SP each · active · enchantable. A flashing attack at your enemy's vital organs. Consumes 2 soul. Requires a rapier. Power X. (Power: 1853 / 1953 / 2057)
- Soul of Pain Lv. 7–8 — 45000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 65 / 66)
- Dark Flame Lv. 3–4 — 45000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 45 / 47)
- Pride of Kamael Lv. 1 — 89000 SP · active, magic. Enhance Kamael abilities. Increases P. Atk, M. Atk, and Mortal Blow chances when a Kamael-only weapon is used. Consumes 3 Souls. Usable only on Kamael party members.
- Surrender to the Unholy Lv. 7 — 89000 SP · active, magic · element/trait: Unholy: 20; enchantable
Level 52
- Light Armor Mastery Lv. 26–28 — 36000 SP each · passive · enchantable
- Magic Immunity Lv. 31–33 — 36000 SP each · passive · enchantable
- Soul Mastery Lv. 13 — 107000 SP · passive. Absorbs a soul. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
- Rapier Mastery Lv. 21–23 — 36000 SP each · passive · enchantable
- Spread Wing Lv. 1–3 — 36000 SP each · active · enchantable. Use your wing to attack hostile enemies behind you. Consumes 1 Soul. Over-hit is possible. Power X. (Power: 722 / 758 / 796)
- Triple Thrust Lv. 13–15 — 36000 SP each · active · enchantable. (Power: 1010 / 1062 / 1115)
- Shining Edge Lv. 4–6 — 36000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
- Checkmate Lv. 1 — 107000 SP · active · enchantable. Causes damage to those marked by darkness, ignoring shield defense. Consumes 2 Souls. Requires a rapier. Critical hit is possible. Power 2388.
- Critical Sense Lv. 2 — 107000 SP · passive · enchantable
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.
- Death Mark Lv. 5 — 107000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 5.
- Soul of Pain Lv. 9–10 — 54000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 70 / 72)
- Dark Flame Lv. 5–6 — 54000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 49 / 50)
- Surrender to the Unholy Lv. 8 — 107000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 1 — 107000 SP · active, magic. Captures enemy's shadow. Additional Hold is not available while effects last. Consumes 1 soul.
Level 55
- Light Armor Mastery Lv. 29–31 — 41000 SP each · passive · enchantable
- Magic Immunity Lv. 34–36 — 41000 SP each · passive · enchantable
- Soul Mastery Lv. 14 — 141000 SP · passive. Absorbs a soul. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
- Rapier Mastery Lv. 24–26 — 41000 SP each · passive · enchantable
- Spread Wing Lv. 4–6 — 41000 SP each · active · enchantable. (Power: 835 / 875 / 916)
- Triple Thrust Lv. 16–18 — 41000 SP each · active · enchantable. (Power: 1169 / 1225 / 1283)
- Shining Edge Lv. 7–9 — 41000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
- Soul of Pain Lv. 11–12 — 71000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 75 / 77)
- Dark Flame Lv. 7–8 — 71000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 53 / 54)
- Steal Divinity Lv. 1 — 141000 SP · active, magic. Steals abnormal state of enemy. Consumes 4 soul.
- Soul to Empower Lv. 2 — 141000 SP · active, magic. Temporarily increase your magic power. Consumes 1 Soul. Effect 2.
- Surrender to the Unholy Lv. 9 — 141000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 2 — 141000 SP · active, magic
Level 58
- Light Armor Mastery Lv. 32–34 — 56000 SP each · passive · enchantable
- Magic Immunity Lv. 37–39 — 56000 SP each · passive · enchantable
- Soul Mastery Lv. 15 — 169000 SP · passive. Absorbs a soul. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
- Rapier Mastery Lv. 27–29 — 56000 SP each · passive · enchantable
- Spread Wing Lv. 7–9 — 56000 SP each · active · enchantable. (Power: 959 / 1002 / 1046)
- Life to Soul Lv. 3 — 169000 SP · active
- Triple Thrust Lv. 19–21 — 56000 SP each · active · enchantable. (Power: 1342 / 1402 / 1464)
- Shining Edge Lv. 10–12 — 56000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
- Death Mark Lv. 6 — 169000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 6.
- Soul of Pain Lv. 13–14 — 85000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 80 / 82)
- Dark Flame Lv. 9–10 — 85000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 56 / 57)
- Annihilation Circle Lv. 1 — 169000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 82.
- Protection from Darkness Lv. 1 — 169000 SP · active, magic · enchantable. Temporarily increase your target's resistance to dark attacks. Consumes 2 Souls. Effect 1.
- Surrender to the Unholy Lv. 10 — 169000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 3 — 169000 SP · active, magic
- Voice Bind Lv. 1 — 169000 SP · active, magic. Block enemy's voice to keep them from using magic. Consumes 1 Soul.
Level 60
- Light Armor Mastery Lv. 35–36 — 81000 SP each · passive · enchantable
- Magic Immunity Lv. 40–41 — 81000 SP each · passive · enchantable
- Soul Mastery Lv. 16 — 161000 SP · passive. Absorbs a soul. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
- Rapier Mastery Lv. 30–31 — 81000 SP each · passive · enchantable
- Spread Wing Lv. 10–11 — 81000 SP each · active · enchantable. (Power: 1091 / 1136)
- Triple Thrust Lv. 22–23 — 81000 SP each · active · enchantable. (Power: 1527 / 1591)
- Shining Edge Lv. 13–14 — 81000 SP each · active · enchantable. (Power: 3271 / 3408)
- Checkmate Lv. 2 — 161000 SP · active · enchantable. Causes damage to those marked by darkness, ignoring shield defense. Consumes 2 Souls. Requires a rapier. Critical hit is possible. Power 3408.
- Critical Sense Lv. 3 — 161000 SP · passive · enchantable
- Soul of Pain Lv. 15–16 — 81000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 84 / 85)
- Dark Flame Lv. 11–12 — 81000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 59 / 60)
- Annihilation Circle Lv. 2 — 161000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 85.
- Steal Divinity Lv. 2 — 161000 SP · active, magic
- Surrender to the Unholy Lv. 11 — 161000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 4 — 161000 SP · active, magic
- Voice Bind Lv. 2 — 161000 SP · active, magic. Block enemy's voice to prevent using magic. Consumes 1 soul.
- Blink Lv. 1 — 161000 SP · active, magic. Teleports you backwards while stunning and damaging nearby enemies. Consumes 3 Souls.
- Curse of Life Flow Lv. 1 — 161000 SP · active, magic. Curse the enemy to lose power of life. Absorb the target's HP while damage is inflicted. Consumes 2 souls.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version)
Level 62
- Light Armor Mastery Lv. 37–38 — 130000 SP each · passive · enchantable
- Magic Immunity Lv. 42–43 — 130000 SP each · passive · enchantable
- Soul Mastery Lv. 17 — 250000 SP · passive. Absorbs a soul. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
- Rapier Mastery Lv. 32–33 — 130000 SP each · passive · enchantable
- Spread Wing Lv. 12–13 — 130000 SP each · active · enchantable. (Power: 1183 / 1230)
- Triple Thrust Lv. 24–25 — 130000 SP each · active · enchantable. (Power: 1656 / 1722)
- Shining Edge Lv. 15–16 — 130000 SP each · active · enchantable. (Power: 3548 / 3690)
- Death Mark Lv. 7 — 250000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 7.
- Soul of Pain Lv. 17–18 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 87 / 89)
- Dark Flame Lv. 13–14 — 130000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 61 / 62)
- Annihilation Circle Lv. 3 — 250000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 89.
- Surrender to the Unholy Lv. 12 — 250000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 5 — 250000 SP · active, magic
- Voice Bind Lv. 3 — 250000 SP · active, magic
- Curse of Life Flow Lv. 2 — 250000 SP · active, magic
Level 64
- Light Armor Mastery Lv. 39–40 — 150000 SP each · passive · enchantable
- Magic Immunity Lv. 44–45 — 150000 SP each · passive · enchantable
- Soul Mastery Lv. 18 — 300000 SP · passive. Absorbs a soul. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
- Rapier Mastery Lv. 34–35 — 150000 SP each · passive · enchantable
- Spread Wing Lv. 14–15 — 150000 SP each · active · enchantable. (Power: 1278 / 1327)
- Triple Thrust Lv. 26–27 — 150000 SP each · active · enchantable. (Power: 1789 / 1857)
- Shining Edge Lv. 17–18 — 150000 SP each · active · enchantable. (Power: 3834 / 3980)
- Soul of Pain Lv. 19–20 — 150000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 90 / 92)
- Dark Flame Lv. 15–16 — 150000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 63 / 65)
- Annihilation Circle Lv. 4 — 300000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 92.
- Steal Divinity Lv. 3 — 300000 SP · active, magic
- Surrender to the Unholy Lv. 13 — 300000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 6 — 300000 SP · active, magic
- Voice Bind Lv. 4 — 300000 SP · active, magic
- Curse of Life Flow Lv. 3 — 300000 SP · active, magic
Level 66
- Light Armor Mastery Lv. 41–42 — 160000 SP each · passive · enchantable
- Magic Immunity Lv. 46–47 — 160000 SP each · passive · enchantable
- Soul Mastery Lv. 19 — 310000 SP · passive. Absorbs a soul. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
- Rapier Mastery Lv. 36–37 — 160000 SP each · passive · enchantable
- Spread Wing Lv. 16–17 — 160000 SP each · active · enchantable. (Power: 1376 / 1425)
- Life to Soul Lv. 4 — 310000 SP · active
- Triple Thrust Lv. 28–29 — 160000 SP each · active · enchantable. (Power: 1926 / 1995)
- Shining Edge Lv. 19–20 — 160000 SP each · active · enchantable. (Power: 4127 / 4275)
- Checkmate Lv. 3 — 310000 SP · active · enchantable. Causes damage to those marked by darkness, ignoring shield defense. Consumes 2 Souls. Requires a rapier. Critical hit is possible. Power 4275.
- Critical Sense Lv. 4 — 310000 SP · passive · enchantable
- Death Mark Lv. 8 — 310000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 8.
- Soul of Pain Lv. 21–22 — 160000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 94 / 96)
- Dark Flame Lv. 17–18 — 160000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 66 / 67)
- Annihilation Circle Lv. 5 — 310000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 96.
- Curse of Divinity Lv. 1 — 310000 SP · active, magic. Inflict damage according to number of abnormal state of enemy. Consumes 2 soul. Power 96
- Protection from Darkness Lv. 2 — 310000 SP · active, magic · enchantable. Temporarily increase your target's resistance to dark attacks. Consumes 2 Souls. Effect 2.
- Surrender to the Unholy Lv. 14 — 310000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 7 — 310000 SP · active, magic
- Voice Bind Lv. 5 — 310000 SP · active, magic
- Erase Mark Lv. 3 — 310000 SP · active, magic. Cures the death mark for up to Effect 10.
- Soul Cleanse Lv. 1 — 310000 SP · active, magic. Cancel all of your debuffs. Consumes 2 souls.
- Curse of Life Flow Lv. 4 — 310000 SP · active, magic
Level 68
- Light Armor Mastery Lv. 43–44 — 230000 SP each · passive · enchantable
- Magic Immunity Lv. 48–49 — 230000 SP each · passive · enchantable
- Soul Mastery Lv. 20 — 460000 SP · passive. Absorbs a soul. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 31 souls can be absorbed.
- Rapier Mastery Lv. 38–39 — 230000 SP each · passive · enchantable
- Spread Wing Lv. 18–19 — 230000 SP each · active · enchantable. (Power: 1475 / 1525)
- Triple Thrust Lv. 30–31 — 230000 SP each · active · enchantable. (Power: 2065 / 2135)
- Shining Edge Lv. 21–22 — 230000 SP each · active · enchantable. (Power: 4425 / 4575)
- Soul of Pain Lv. 23–24 — 230000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 97 / 99)
- Dark Flame Lv. 19–20 — 230000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 68 / 69)
- Annihilation Circle Lv. 6 — 460000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 99.
- Curse of Divinity Lv. 2 — 460000 SP · active, magic. Inflict damage according to number of abnormal state of enemy. Consumes 2 soul. Power 99
- Steal Divinity Lv. 4 — 460000 SP · active, magic
- Surrender to the Unholy Lv. 15 — 460000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 8 — 460000 SP · active, magic
- Voice Bind Lv. 6 — 460000 SP · active, magic
- Curse of Life Flow Lv. 5 — 460000 SP · active, magic
Level 70
- Light Armor Mastery Lv. 45–46 — 280000 SP each · passive · enchantable
- Magic Immunity Lv. 51 — 280000 SP · passive · enchantable
- Soul Mastery Lv. 21 — 550000 SP · passive. Absorbs a soul. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
- Rapier Mastery Lv. 40–41 — 280000 SP each · passive · enchantable
- Spread Wing Lv. 20–21 — 280000 SP each · active · enchantable. (Power: 1576 / 1626)
- Triple Thrust Lv. 32–33 — 280000 SP each · active · enchantable. (Power: 2206 / 2277)
- Shining Edge Lv. 23–24 — 280000 SP each · active · enchantable. (Power: 4726 / 4878)
- Death Mark Lv. 9 — 550000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 9.
- Soul of Pain Lv. 25–26 — 280000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 100 / 102)
- Dark Flame Lv. 21–22 — 280000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 70 / 72)
- Annihilation Circle Lv. 7 — 550000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 102.
- Curse of Divinity Lv. 3 — 550000 SP · active, magic. Inflict damage according to number of abnormal state of enemy. Consumes 2 soul. Power 102
- Surrender to the Unholy Lv. 16 — 550000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 9 — 550000 SP · active, magic
- Voice Bind Lv. 7 — 550000 SP · active, magic
- Curse of Life Flow Lv. 6 — 550000 SP · active, magic
Level 72
- Light Armor Mastery Lv. 47–48 — 320000 SP each · passive · enchantable
- Magic Immunity Lv. 52–53 — 320000 SP each · passive · enchantable
- Soul Mastery Lv. 22 — 630000 SP · passive. Absorbs a soul. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 33 souls can be absorbed.
- Rapier Mastery Lv. 42–43 — 320000 SP each · passive · enchantable
- Spread Wing Lv. 22–23 — 320000 SP each · active · enchantable. (Power: 1677 / 1727)
- Life to Soul Lv. 5 — 630000 SP · active
- Triple Thrust Lv. 34–35 — 320000 SP each · active · enchantable. (Power: 2347 / 2417)
- Shining Edge Lv. 25–26 — 320000 SP each · active · enchantable. (Power: 5029 / 5180)
- Checkmate Lv. 4 — 630000 SP · active · enchantable. Causes damage to those marked by darkness, ignoring shield defense. Consumes 2 Souls. Requires a rapier. Critical hit is possible. Power 5180.
- Soul of Pain Lv. 27–28 — 320000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 104 / 105)
- Dark Flame Lv. 23–24 — 320000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 73 / 74)
- Annihilation Circle Lv. 8 — 630000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 105.
- Curse of Divinity Lv. 4 — 630000 SP · active, magic. Inflict damage according to number of abnormal state of enemy. Consumes 2 soul. Power 105
- Steal Divinity Lv. 5 — 630000 SP · active, magic
- Surrender to the Unholy Lv. 17 — 630000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 10 — 630000 SP · active, magic
- Voice Bind Lv. 8 — 630000 SP · active, magic
- Curse of Life Flow Lv. 7 — 630000 SP · active, magic
Level 74
- Light Armor Mastery Lv. 49–50 — 720000 SP each · passive · enchantable
- Magic Immunity Lv. 54–55 — 720000 SP each · passive · enchantable
- Soul Mastery Lv. 23 — 1440000 SP · passive. Absorbs a soul. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 35 souls can be absorbed.
- Rapier Mastery Lv. 44–45 — 720000 SP each · passive · enchantable
- Spread Wing Lv. 24–25 — 720000 SP each · active · enchantable. (Power: 1777 / 1827)
- Triple Thrust Lv. 36–37 — 720000 SP each · active · enchantable. (Power: 2488 / 2557)
- Shining Edge Lv. 27–28 — 720000 SP each · active · enchantable. (Power: 5330 / 5479)
- Death Mark Lv. 10 — 1440000 SP · active, magic · enchantable. Stigmatize target with darkness. Consumes 2 soul. Effect 10.
- Soul of Pain Lv. 29–30 — 720000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 107 / 108)
- Dark Flame Lv. 25–26 — 720000 SP each · active, magic · element/trait: Unholy: 20; enchantable. (Power: 75 / 76)
- Annihilation Circle Lv. 9 — 1440000 SP · active, magic · element/trait: Unholy: 20; enchantable. Flaming hail attack, useful against multiple enemies. Consumes 3 soul. Power 108.
- Curse of Divinity Lv. 5 — 1440000 SP · active, magic. Inflict damage according to number of abnormal state of enemy. Consumes 2 soul. Power 108
- Protection from Darkness Lv. 3 — 1440000 SP · active, magic · enchantable. Temporarily increase your target's resistance to dark attacks. Consumes 2 Souls. Effect 3.
- Surrender to the Unholy Lv. 18 — 1440000 SP · active, magic · element/trait: Unholy: 20; enchantable
- Shadow Bind Lv. 11 — 1440000 SP · active, magic
- Voice Bind Lv. 9 — 1440000 SP · active, magic
- Curse of Life Flow Lv. 8 — 1440000 SP · active, magic
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version)
In other chronicles
- M Soul Breaker — Lineage II The 1st Throne: The Kamael
- M Soul Breaker — Lineage II The 2nd Throne: Gracia Part 1
- M Soul Breaker — Lineage II The 2nd Throne: Gracia Part 2
- M Soul Breaker — Lineage II The 2nd Throne: Gracia Final
- M Soul Breaker — Lineage II The 2nd Throne: Gracia Epilogue
- M Soul Breaker — Lineage II Freya
- M Soul Breaker — Lineage II High Five
M Soul Breaker: frequently asked questions
What armor does M Soul Breaker wear?
Armor: Light armor.
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