Orcs · Lineage II Freya
Orc Shaman
Orc Shaman is a class of Lineage II Freya (race: Orcs). It comes from Orc Mage. It evolves into Overlord, Warcryer.
Orc Shaman: weapons, armor and skills
- Armor: Heavy armor, Light armor, Robes.
- Different skills learned: 32, between levels 20 and 35.
Skills learned by level
Level 20
- Stun Attack Lv. 1–3 — 960 SP each · active · enchantable. Supplements user's P. Atk. with X Power, stunning an enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible. (with: 36 / 39 / 42)
- Anti Magic Lv. 5–6 — 1400 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 18 / 20)
- Quick Recycle Lv. 1 — 2900 SP · passive. When using magic, re-use time decreases by 10%.
- Boost Mana Lv. 1 — 2900 SP · passive · enchantable. Max MP increases by 30.
- Weapon Mastery Lv. 3 — 2900 SP · passive. P. Atk. increases by 4.5 and M. Atk increases by 5.7. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
- Robe Mastery Lv. 5–6 — 1400 SP each · passive · enchantable. P. Def. is increased by X when a robe is equipped. (by: 20.9 / 23.8)
- Light Armor Mastery Lv. 5–6 — 1400 SP each · passive · enchantable. When light armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%. (by: 21.2 / 23.2)
- Heavy Armor Mastery Lv. 3–4 — 1400 SP each · passive · enchantable. When heavy armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 71%, and Atk. Spd. is increased by 25%. (by: 15.2 / 17.2)
- Chant of Fire Lv. 1 — 2900 SP · active, magic · enchantable. Increases the M. Def. of all party members by 15% for 20 minutes.
- Chant of Shielding Lv. 1 — 2900 SP · active, magic · enchantable. Increases the P. Def. of all party members by 8% for 20 minutes.
- Life Drain Lv. 3 — 2900 SP · active, magic. Supplements user's M. Atk. with 26 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Fear Lv. 2 — 2900 SP · active, magic · enchantable. Frightens an enemy into fleeing for 10 seconds.
- Venom Lv. 3 — 2900 SP · active, magic. Poisons an enemy, causing 24 HP of damage per second for 30 seconds.
- Dreaming Spirit Lv. 3 — 2900 SP · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
- Madness Lv. 1 — 2900 SP · active, magic. Confuses the enemy into attacking random targets.
- Frost Flame Lv. 1 — 2900 SP · active, magic · element/trait: Fire: 20. Strikes enemy with magical cold flame, doing 58 HP of damage per second for 15 seconds.
- Seal of Poison Lv. 1 — 2900 SP · active, magic. Poisons nearby enemies, doing 14 HP of damage per second for 30 seconds.
- Chant of Life Lv. 1 — 2900 SP · active, magic · enchantable. Recovers 12 HP per second for all party members for 15 seconds.
Level 25
- Stun Attack Lv. 4–6 — 1900 SP each · active · enchantable. (with: 49 / 53 / 57)
- Anti Magic Lv. 7–8 — 2900 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 23 / 25)
- Fast Spell Casting Lv. 1 — 5800 SP · passive · enchantable. Casting Spd. increases by 5%.
- Fast Mana Recovery Lv. 1 — 5800 SP · passive · enchantable. MP recovery bonus increases by 1.1.
- Weapon Mastery Lv. 4–5 — 2900 SP each · passive. P. Atk. increases by X and M. Atk increases by X. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
- Robe Mastery Lv. 7–8 — 2900 SP each · passive · enchantable. (by: 26.9 / 29.1)
- Light Armor Mastery Lv. 7–8 — 2900 SP each · passive · enchantable. (by: 25.5 / 27)
- Heavy Armor Mastery Lv. 5–6 — 2900 SP each · passive · enchantable. (by: 19.5 / 21.1)
- Soul Cry Lv. 3 — 5800 SP · toggle · enchantable. P. Atk. is increased by 33.5 and 1 MP is consumed per second.
- Chant of Battle Lv. 2 — 5800 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 12% for 20 minutes.
- Soul Shield Lv. 2 — 5800 SP · active, magic · enchantable. Increases P. Def. by 12% for 20 minutes.
- Life Drain Lv. 4 — 5800 SP · active, magic. Supplements user's M. Atk. with 32 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Fear Lv. 3 — 5800 SP · active, magic · enchantable
- Dreaming Spirit Lv. 4 — 5800 SP · active, magic · enchantable
- Blaze Quake Lv. 1 — 5800 SP · active, magic · element/trait: Fire: 20. Makes nearby enemies burn up and decreases HP by 58 every second for 15 seconds.
- Aura Sink Lv. 1 — 5800 SP · active, magic. User's M. Atk. is supplemented by 16 Power to weaken an enemy's magic by decreasing their MP by 8 every second for 15 seconds.
- Madness Lv. 2 — 5800 SP · active, magic
- Seal of Binding Lv. 1 — 5800 SP · active, magic · enchantable. Holds nearby enemies for 30 seconds.
- Chant of Life Lv. 2 — 5800 SP · active, magic · enchantable. Recovers 15 HP per second for all party members for 15 seconds.
Level 30
- Stun Attack Lv. 7–9 — 3500 SP each · active · enchantable. (with: 66 / 71 / 77)
- Anti Magic Lv. 9–10 — 5300 SP each · passive · enchantable. (by: 28 / 30)
- Quick Recycle Lv. 2 — 11000 SP · passive. When using magic, re-use time decreases by 15%.
- Boost Mana Lv. 2 — 11000 SP · passive · enchantable. Max MP increases by 50.
- Weapon Mastery Lv. 6–7 — 5300 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
- Robe Mastery Lv. 9–10 — 5300 SP each · passive · enchantable. (by: 32.8 / 35.4)
- Light Armor Mastery Lv. 9–10 — 5300 SP each · passive · enchantable. (by: 30.1 / 32.5)
- Heavy Armor Mastery Lv. 7–8 — 5300 SP each · passive · enchantable. (by: 23.7 / 25.6)
- Flame Chant Lv. 1 — 11000 SP · active, magic · enchantable. Increases Casting Spd. of all party members by 15% for 20 minutes.
- Pa'agrian Gift Lv. 1 — 11000 SP · active, magic · enchantable. Increases the P. Atk. of nearby clan members by 8% for 20 minutes.
- Chant of Shielding Lv. 2 — 11000 SP · active, magic · enchantable. Increases the P. Def. of all party members by 12% for 20 minutes.
- Life Drain Lv. 5 — 11000 SP · active, magic. Supplements user's M. Atk. with 38 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Fear Lv. 4 — 11000 SP · active, magic · enchantable
- Seal of Chaos Lv. 1 — 11000 SP · active, magic · enchantable. Decreases the accuracy of nearby enemies by 9 for 30 seconds.
- Dreaming Spirit Lv. 5 — 11000 SP · active, magic · enchantable
- Madness Lv. 3 — 11000 SP · active, magic
- Frost Flame Lv. 2 — 11000 SP · active, magic · element/trait: Fire: 20. Strikes enemy with magical cold flame, doing 79 HP of damage per second for 15 seconds.
- Seal of Binding Lv. 2 — 11000 SP · active, magic · enchantable
- Seal of Poison Lv. 2 — 11000 SP · active, magic. Poisons nearby enemies, doing 19 HP of damage per second for 30 seconds.
- Chant of Life Lv. 3 — 11000 SP · active, magic · enchantable. Recovers 18 HP per second for all party members for 15 seconds.
Level 35
- Stun Attack Lv. 10–12 — 5900 SP each · active · enchantable. (with: 88 / 94 / 101)
- Anti Magic Lv. 11–12 — 8800 SP each · passive · enchantable. (by: 34 / 36)
- Fast HP Recovery Lv. 1 — 18000 SP · passive · enchantable. HP recovery bonus increases by 1.1.
- Fast Mana Recovery Lv. 2 — 18000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
- Weapon Mastery Lv. 8–9 — 8800 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
- Robe Mastery Lv. 11–12 — 8800 SP each · passive · enchantable. (by: 39.6 / 42.6)
- Light Armor Mastery Lv. 11–12 — 8800 SP each · passive · enchantable. (by: 36.3 / 39.1)
- Heavy Armor Mastery Lv. 10 — 8800 SP · passive · enchantable. (by: 30.8)
- Soul Cry Lv. 4 — 18000 SP · toggle · enchantable. P. Atk. is increased by 66.5 and 2 MP is consumed per second.
- Blessings of Pa'agrio Lv. 1 — 18000 SP · active, magic · enchantable. Increases the P. Def. of nearby clan members by 8% for 20 minutes.
- Soul Shield Lv. 3 — 18000 SP · active, magic · enchantable. Increases P. Def. by 15% for 20 minutes.
- Life Drain Lv. 6 — 18000 SP · active, magic. Supplements user's M. Atk. with 44 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Fear Lv. 5 — 18000 SP · active, magic · enchantable
- Seal of Chaos Lv. 2 — 18000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 6 — 18000 SP · active, magic · enchantable
- Seal of Slow Lv. 1 — 18000 SP · active, magic · enchantable. Decreases the movement speed of nearby enemies by 20% for 1 minute.
- Blaze Quake Lv. 2 — 18000 SP · active, magic · element/trait: Fire: 20. Makes nearby enemies burn up and decreases HP by 79 every second for 15 seconds.
- Aura Sink Lv. 2 — 18000 SP · active, magic. User's M. Atk. is supplemented by 22 Power to weaken an enemy's magic by decreasing their MP by 10 every second for 15 seconds.
- Madness Lv. 4 — 18000 SP · active, magic
- Seal of Binding Lv. 3 — 18000 SP · active, magic · enchantable
- Chant of Life Lv. 4 — 18000 SP · active, magic · enchantable. Recovers 23 HP per second for all party members for 15 seconds.
In other chronicles
- Orc Shaman — Lineage II Interlude
- Orc Shaman — Lineage II The 1st Throne: The Kamael
- Orc Shaman — Lineage II The 1st Throne: Hellbound
- Orc Shaman — Lineage II The 2nd Throne: Gracia Part 1
- Orc Shaman — Lineage II The 2nd Throne: Gracia Part 2
- Orc Shaman — Lineage II The 2nd Throne: Gracia Final
- Orc Shaman — Lineage II The 2nd Throne: Gracia Epilogue
- Orc Shaman — Lineage II High Five
- Orc Shaman — Lineage II C5: Oath of Blood
- Orc Shaman — Lineage II C4: Scions of Destiny
- Orc Shaman — Lineage II C3: Rise of Darkness
- Orc Shaman — Lineage II C2: Age of Splendor
- Orc Shaman — Lineage II C1: Harbingers of War
Orc Shaman: frequently asked questions
What armor does Orc Shaman wear?
Armor: Heavy armor, Light armor, Robes.
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