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Orcs · Lineage II The 1st Throne: Hellbound

Orc Shaman

Orc Shaman is a class of Lineage II Hellbound (race: Orcs). It comes from Orc Mage. It evolves into Overlord, Warcryer.

Orc Shaman: weapons, armor and skills

  • Armor: Heavy armor, Light armor, Robes.
  • Different skills learned: 32, between levels 20 and 35.

Skills learned by level

Level 20

  • Stun Attack Lv. 1–3 — 960 SP each · active · enchantable. A stunning blow that inflicts great pain and dazes target. The target cannot be stunned or dazed again while this is in effect. Requires a blunt weapon. Over-hit is possible. Power X. (Power: 30 / 33 / 35)
  • Anti Magic Lv. 5–6 — 1400 SP each · passive · enchantable. Increases M. Def.
  • Quick Recycle Lv. 1 — 2900 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 2900 SP · passive · enchantable. Increases Max. MP.
  • Weapon Mastery Lv. 3 — 2900 SP · passive. Increases P. Atk. and M. Atk.
  • Robe Mastery Lv. 5–6 — 1400 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 5–6 — 1400 SP each · passive · enchantable. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Heavy Armor Mastery Lv. 3–4 — 1400 SP each · passive · enchantable. Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
  • Chant of Fire Lv. 1 — 2900 SP · active, magic · enchantable. Temporarily increases M. Def. of party members. Effect 1.
  • Chant of Shielding Lv. 1 — 2900 SP · active, magic · enchantable. Temporarily increases P. Def. of party members. Effect 1.
  • Life Drain Lv. 3 — 2900 SP · active, magic. Absorbs target's HP. Power 26.
  • Fear Lv. 2 — 2900 SP · active, magic. Instills fear into an enemy causing it to flee.
  • Venom Lv. 3 — 2900 SP · active, magic. Instantaneous poison attack. Effect 3.
  • Dreaming Spirit Lv. 3 — 2900 SP · active, magic · enchantable. Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
  • Madness Lv. 1 — 2900 SP · active, magic. Confuses the enemy into attacking random targets.
  • Frost Flame Lv. 1 — 2900 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 3.
  • Seal of Poison Lv. 1 — 2900 SP · active, magic. Instantly poisons nearby enemies. Effect 3.
  • Chant of Life Lv. 1 — 2900 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 1.

Level 25

  • Stun Attack Lv. 4–6 — 1900 SP each · active · enchantable. (Power: 41 / 44 / 48)
  • Anti Magic Lv. 7–8 — 2900 SP each · passive · enchantable
  • Fast Spell Casting Lv. 1 — 5800 SP · passive · enchantable. Increases spell Casting spd.
  • Fast Mana Recovery Lv. 1 — 5800 SP · passive · enchantable. Increases MP regeneration.
  • Weapon Mastery Lv. 4–5 — 2900 SP each · passive
  • Robe Mastery Lv. 7–8 — 2900 SP each · passive · enchantable
  • Light Armor Mastery Lv. 7–8 — 2900 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 5–6 — 2900 SP each · passive · enchantable
  • Soul Cry Lv. 3 — 5800 SP · toggle · enchantable. Increases P. Atk. Continuously consumes MP.
  • Chant of Battle Lv. 2 — 5800 SP · active, magic · enchantable. Temporarily increases P. Atk. of party members. Effect 2.
  • Soul Shield Lv. 2 — 5800 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
  • Life Drain Lv. 4 — 5800 SP · active, magic. Absorbs target's HP. Power 32.
  • Fear Lv. 3 — 5800 SP · active, magic
  • Dreaming Spirit Lv. 4 — 5800 SP · active, magic · enchantable
  • Blaze Quake Lv. 1 — 5800 SP · active, magic · element/trait: Fire: 20. A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3.
  • Aura Sink Lv. 1 — 5800 SP · active, magic. Slowly drains enemy's MP. Power 16. Effect 3.
  • Madness Lv. 2 — 5800 SP · active, magic
  • Seal of Binding Lv. 1 — 5800 SP · active, magic · enchantable. Temporarily holds nearby enemies. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Chant of Life Lv. 2 — 5800 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 2.

Level 30

  • Stun Attack Lv. 7–9 — 3500 SP each · active · enchantable. (Power: 55 / 59 / 64)
  • Anti Magic Lv. 9–10 — 5300 SP each · passive · enchantable
  • Quick Recycle Lv. 2 — 11000 SP · passive
  • Boost Mana Lv. 2 — 11000 SP · passive · enchantable
  • Weapon Mastery Lv. 6–7 — 5300 SP each · passive
  • Robe Mastery Lv. 9–10 — 5300 SP each · passive · enchantable
  • Light Armor Mastery Lv. 9–10 — 5300 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 7–8 — 5300 SP each · passive · enchantable
  • Flame Chant Lv. 1 — 11000 SP · active, magic · enchantable. Temporarily increases party members' Casting Spd. Effect 1.
  • Pa'agrian Gift Lv. 1 — 11000 SP · active, magic · enchantable. Temporarily increases clan members' P. Atk. Effect 1.
  • Chant of Shielding Lv. 2 — 11000 SP · active, magic · enchantable. Temporarily increases P. Def. of party members. Effect 2.
  • Life Drain Lv. 5 — 11000 SP · active, magic. Absorbs target's HP. Power 38.
  • Fear Lv. 4 — 11000 SP · active, magic
  • Seal of Chaos Lv. 1 — 11000 SP · active, magic · enchantable. Instantly decreases Accuracy of nearby enemies. Effect 2.
  • Dreaming Spirit Lv. 5 — 11000 SP · active, magic · enchantable
  • Madness Lv. 3 — 11000 SP · active, magic
  • Frost Flame Lv. 2 — 11000 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 4.
  • Seal of Binding Lv. 2 — 11000 SP · active, magic · enchantable
  • Seal of Poison Lv. 2 — 11000 SP · active, magic. Instantly poisons nearby enemies. Effect 4.
  • Chant of Life Lv. 3 — 11000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 3.

Level 35

  • Stun Attack Lv. 10–12 — 5900 SP each · active · enchantable. (Power: 73 / 79 / 84)
  • Anti Magic Lv. 11–12 — 8800 SP each · passive · enchantable
  • Fast HP Recovery Lv. 1 — 18000 SP · passive · enchantable. Increases HP regeneration.
  • Fast Mana Recovery Lv. 2 — 18000 SP · passive · enchantable
  • Weapon Mastery Lv. 8–9 — 8800 SP each · passive
  • Robe Mastery Lv. 11–12 — 8800 SP each · passive · enchantable
  • Light Armor Mastery Lv. 11–12 — 8800 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 9–10 — 8800 SP each · passive · enchantable
  • Soul Cry Lv. 4 — 18000 SP · toggle · enchantable
  • Blessings of Pa'agrio Lv. 1 — 18000 SP · active, magic · enchantable. Temporarily increases clan members' P. Def. Effect 1.
  • Soul Shield Lv. 3 — 18000 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 3.
  • Life Drain Lv. 6 — 18000 SP · active, magic. Absorbs target's HP. Power 44.
  • Fear Lv. 5 — 18000 SP · active, magic
  • Seal of Chaos Lv. 2 — 18000 SP · active, magic · enchantable
  • Dreaming Spirit Lv. 6 — 18000 SP · active, magic · enchantable
  • Seal of Slow Lv. 1 — 18000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces the Speed of nearby enemies. Effect 2.
  • Blaze Quake Lv. 2 — 18000 SP · active, magic · element/trait: Fire: 20. A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4.
  • Aura Sink Lv. 2 — 18000 SP · active, magic. Slowly drains enemy's MP. Power 22. Effect 4.
  • Madness Lv. 4 — 18000 SP · active, magic
  • Seal of Binding Lv. 3 — 18000 SP · active, magic · enchantable
  • Chant of Life Lv. 4 — 18000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 4.

In other chronicles

Orc Shaman: frequently asked questions

What armor does Orc Shaman wear?

Armor: Heavy armor, Light armor, Robes.

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