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Orcs · Lineage II The 1st Throne: The Kamael

Warcryer

Warcryer is a class of Lineage II Kamael (race: Orcs). It comes from Orc Shaman. It evolves into Doomcryer.

Warcryer: weapons, armor and skills

  • Armor: Heavy armor, Light armor, Robes.
  • Different skills learned: 34, between levels 40 and 74.

Skills learned by level

Level 40

  • Anti Magic Lv. 13–15 — 9000 SP each · passive · enchantable. Increases M. Def.
  • Boost HP Lv. 1 — 27000 SP · passive · enchantable. Increases maximum HP.
  • Boost Mana Lv. 3 — 27000 SP · passive · enchantable. Increases maximum MP.
  • Fast Spell Casting Lv. 2 — 27000 SP · passive · enchantable. Spell casting speed increases.
  • Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
  • Robe Mastery Lv. 13–15 — 9000 SP each · passive · enchantable. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 13–15 — 9000 SP each · passive · enchantable. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Heavy Armor Mastery Lv. 11–13 — 9000 SP each · passive · enchantable. Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
  • Hammer Crush Lv. 1–3 — 9000 SP each · active · enchantable. Simultaneously stuns and inflicts melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power X. (Power: 406 / 432 / 458)
  • Soul Cry Lv. 5 — 27000 SP · toggle · enchantable. Increases one's own P. Atk. MP gets consumed continuously.
  • Chant of Fire Lv. 2 — 27000 SP · active, magic · enchantable. Temporarily increases party member's magic resistance. Effect 2.
  • Chant of Shielding Lv. 3 — 27000 SP · active, magic · enchantable. Temporarily increases M. Def. of party members. Effect 3.
  • Fear Lv. 6 — 27000 SP · active, magic. Instills fear into an enemy causing it to flee.
  • Venom Lv. 4 — 27000 SP · active, magic. Instantaneous poison attack. Effect 5.
  • Dreaming Spirit Lv. 7 — 27000 SP · active, magic · enchantable. Instantly put an enemy to sleep. The chances of being put to sleep again are greatly decreased while the effect lasts.
  • Madness Lv. 5 — 27000 SP · active, magic. Confuses the enemy into attacking random targets.
  • Chant of Life Lv. 5 — 27000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 5.
  • Freezing Flame Lv. 1 — 27000 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 5.
  • Steal Essence Lv. 1 — 27000 SP · active, magic · enchantable. Absorbs target's HP. Power 52.
  • Chant of Evasion Lv. 1 — 27000 SP · active, magic · enchantable. Temporarily increases party members' Evasion. Effect 1.

Level 44

  • Anti Magic Lv. 16–18 — 12000 SP each · passive · enchantable
  • Boost HP Lv. 2 — 37000 SP · passive · enchantable
  • Fast HP Recovery Lv. 2 — 37000 SP · passive · enchantable. Increases HP regeneration.
  • Fast Mana Recovery Lv. 3 — 37000 SP · passive · enchantable. Increases MP regeneration.
  • Weapon Mastery Lv. 13–15 — 12000 SP each · passive
  • Robe Mastery Lv. 16–18 — 12000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 16–18 — 12000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable
  • Hammer Crush Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 486 / 515 / 546)
  • Flame Chant Lv. 2 — 37000 SP · active, magic · enchantable. Temporarily increases party member's magic speed. Effect 2.
  • Chant of Battle Lv. 3 — 37000 SP · active, magic · enchantable. Temporarily increases party member's attack power. Effect 3.
  • Fear Lv. 7 — 37000 SP · active, magic
  • Dreaming Spirit Lv. 8 — 37000 SP · active, magic · enchantable
  • Aura Sink Lv. 3 — 37000 SP · active, magic. Slowly drains enemy's MP. Power 29. Effect 5.
  • Madness Lv. 6 — 37000 SP · active, magic
  • Chant of Life Lv. 6 — 37000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 6.
  • Steal Essence Lv. 2 — 37000 SP · active, magic · enchantable. Absorbs target's HP. Power 58.
  • Chant of Rage Lv. 1 — 37000 SP · active, magic · enchantable. Temporarily increases your party member's critical attack power. Effect 1.
  • Chant of Vampire Lv. 1 — 37000 SP · active, magic · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Excludes damage received from skills or ranged attacks. Effect 1.

Level 48

  • Anti Magic Lv. 19–21 — 21000 SP each · passive · enchantable
  • Quick Recovery Lv. 3 — 63000 SP · passive. Time between magic reuse shortens.
  • Boost HP Lv. 3 — 63000 SP · passive · enchantable
  • Boost Mana Lv. 4 — 63000 SP · passive · enchantable
  • Weapon Mastery Lv. 16–18 — 21000 SP each · passive
  • Robe Mastery Lv. 19–21 — 21000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 19–21 — 21000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 17–19 — 21000 SP each · passive · enchantable
  • Hammer Crush Lv. 7–9 — 21000 SP each · active · enchantable. (Power: 577 / 610 / 644)
  • Soul Cry Lv. 6 — 63000 SP · toggle · enchantable
  • Fear Lv. 8 — 63000 SP · active, magic
  • Dreaming Spirit Lv. 9 — 63000 SP · active, magic · enchantable
  • Madness Lv. 7 — 63000 SP · active, magic
  • Chant of Life Lv. 7 — 63000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 7.
  • Steal Essence Lv. 3 — 63000 SP · active, magic · enchantable. Absorbs target's HP. Power 65.
  • Chant of Fury Lv. 1 — 63000 SP · active, magic · enchantable. Temporarily increases party members' Atk. Spd. Effect 1.
  • Chant of Evasion Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases party members' Evasion. Effect 2.
  • Chant of Predator Lv. 1 — 63000 SP · active, magic · enchantable. Temporarily increases one's party members' critical attack rate. Effect 1.
  • Chant of Eagle Lv. 1 — 63000 SP · active, magic · enchantable. Temporarily increases one's party members' Accuracy. Effect 1.

Level 52

  • Anti Magic Lv. 22–24 — 32000 SP each · passive · enchantable
  • Boost HP Lv. 4 — 95000 SP · passive · enchantable
  • Fast HP Recovery Lv. 3 — 95000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 4 — 95000 SP · passive · enchantable
  • Weapon Mastery Lv. 19–21 — 32000 SP each · passive
  • Robe Mastery Lv. 22–24 — 32000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 22–24 — 32000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 20–22 — 32000 SP each · passive · enchantable
  • Hammer Crush Lv. 10–12 — 32000 SP each · active · enchantable. (Power: 680 / 717 / 754)
  • Chant of Fire Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases party member's magic resistance. Effect 3.
  • Fear Lv. 9 — 95000 SP · active, magic
  • Venom Lv. 5 — 95000 SP · active, magic. Instantaneous poison attack. Effect 6.
  • Dreaming Spirit Lv. 10 — 95000 SP · active, magic · enchantable
  • Aura Sink Lv. 4 — 95000 SP · active, magic. Slowly drains enemy's MP. Power 36. Effect 6.
  • Madness Lv. 8 — 95000 SP · active, magic
  • Chant of Life Lv. 8 — 95000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 8.
  • Freezing Flame Lv. 2 — 95000 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 6.
  • Steal Essence Lv. 4 — 95000 SP · active, magic · enchantable. Absorbs target's HP. Power 72.
  • Chant of Rage Lv. 2 — 95000 SP · active, magic · enchantable. Temporarily increases your party member's critical attack power. Effect 2.

Level 56

  • Anti Magic Lv. 25–27 — 35000 SP each · passive · enchantable
  • Boost HP Lv. 5 — 105000 SP · passive · enchantable
  • Boost Mana Lv. 5 — 105000 SP · passive · enchantable
  • Fast Spell Casting Lv. 3 — 105000 SP · passive · enchantable
  • Weapon Mastery Lv. 22–24 — 35000 SP each · passive
  • Robe Mastery Lv. 25–27 — 35000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 25–27 — 35000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 23–25 — 35000 SP each · passive · enchantable
  • Hammer Crush Lv. 13–15 — 35000 SP each · active · enchantable. (Power: 794 / 834 / 876)
  • Soul Cry Lv. 7 — 105000 SP · toggle · enchantable
  • Flame Chant Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases party member's magic speed. Effect 3.
  • Fear Lv. 10 — 105000 SP · active, magic
  • Dreaming Spirit Lv. 11 — 105000 SP · active, magic · enchantable
  • Madness Lv. 9 — 105000 SP · active, magic
  • Chant of Life Lv. 9 — 105000 SP · active, magic · enchantable. Significantly enhances party members' HP regeneration. Effect 9.
  • Steal Essence Lv. 5 — 105000 SP · active, magic · enchantable. Absorbs target's HP. Power 78.
  • Chant of Fury Lv. 2 — 105000 SP · active, magic · enchantable. Temporarily increases party members' Atk. Spd. Effect 2.
  • Chant of Evasion Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases party members' Evasion. Effect 3.
  • Chant of Rage Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases your party member's critical attack power. Effect 3.

Level 58

  • Anti Magic Lv. 28–29 — 69000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 4 — 138000 SP · passive · enchantable
  • Weapon Mastery Lv. 25–26 — 69000 SP each · passive
  • Robe Mastery Lv. 28–29 — 69000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 28–29 — 69000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 26–27 — 69000 SP each · passive · enchantable
  • Hammer Crush Lv. 16–18 — 46000 SP each · active · enchantable. (Power: 919 / 963 / 1008)
  • Fear Lv. 11 — 138000 SP · active, magic
  • Dreaming Spirit Lv. 12 — 138000 SP · active, magic · enchantable
  • Madness Lv. 10 — 138000 SP · active, magic
  • Chant of Life Lv. 10 — 138000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 10.
  • Steal Essence Lv. 6 — 138000 SP · active, magic · enchantable. Absorbs target's HP. Power 82.
  • Chant of Eagle Lv. 2 — 138000 SP · active, magic · enchantable. Temporarily increases one's party members' Accuracy. Effect 2.
  • Chant of Vampire Lv. 2 — 138000 SP · active, magic · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Excludes damage received from skills or ranged attacks. Effect 2.
  • War Chant Lv. 1 — 138000 SP · active, magic · enchantable. Temporarily increases your party's P. Atk. Consumes 4 Spirit Ore. Effect 1.
  • Earth Chant Lv. 1 — 138000 SP · active, magic · enchantable. Temporarily increases your party's P. Def. Consumes 4 Spirit Ore. Effect 1.

Level 60

  • Anti Magic Lv. 30–31 — 100000 SP each · passive · enchantable
  • Boost Mana Lv. 6 — 200000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 5 — 200000 SP · passive · enchantable
  • Weapon Mastery Lv. 27–28 — 100000 SP each · passive
  • Robe Mastery Lv. 30–31 — 100000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 30–31 — 100000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 28–29 — 100000 SP each · passive · enchantable
  • Hammer Crush Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 1054 / 1102 / 1150)
  • Soul Cry Lv. 8 — 200000 SP · toggle · enchantable
  • Fear Lv. 12 — 200000 SP · active, magic
  • Dreaming Spirit Lv. 13 — 200000 SP · active, magic · enchantable
  • Madness Lv. 11 — 200000 SP · active, magic
  • Chant of Life Lv. 11 — 200000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 11.
  • Steal Essence Lv. 7 — 200000 SP · active, magic · enchantable. Absorbs target's HP. Power 85.
  • Chant of Predator Lv. 2 — 200000 SP · active, magic · enchantable. Temporarily increases one's party members' critical attack rate. Effect 2.

Level 62

  • Anti Magic Lv. 32–33 — 150000 SP each · passive · enchantable
  • Boost HP Lv. 6 — 310000 SP · passive · enchantable
  • Weapon Mastery Lv. 29–30 — 150000 SP each · passive
  • Robe Mastery Lv. 32–33 — 150000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 32–33 — 150000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 30–31 — 150000 SP each · passive · enchantable
  • Hammer Crush Lv. 22–23 — 150000 SP each · active · enchantable. (Power: 1200 / 1250)
  • Fear Lv. 13 — 310000 SP · active, magic
  • Dreaming Spirit Lv. 14 — 310000 SP · active, magic · enchantable
  • Madness Lv. 12 — 310000 SP · active, magic
  • Chant of Life Lv. 12 — 310000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 12.
  • Steal Essence Lv. 8 — 310000 SP · active, magic · enchantable. Absorbs target's HP. Power 89.
  • Chant of Revenge Lv. 1 — 310000 SP · active, magic · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skills or ranged attacks. Effect 1.

Level 64

  • Anti Magic Lv. 34–35 — 160000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 5 — 320000 SP · passive · enchantable
  • Weapon Mastery Lv. 31–32 — 160000 SP each · passive
  • Robe Mastery Lv. 34–35 — 160000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 34–35 — 160000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 32–33 — 160000 SP each · passive · enchantable
  • Hammer Crush Lv. 24–25 — 160000 SP each · active · enchantable. (Power: 1301 / 1353)
  • Fear Lv. 14 — 320000 SP · active, magic
  • Dreaming Spirit Lv. 15 — 320000 SP · active, magic · enchantable
  • Aura Sink Lv. 5 — 320000 SP · active, magic. Slowly drains enemy's MP. Power 46. Effect 7.
  • Madness Lv. 13 — 320000 SP · active, magic
  • Chant of Life Lv. 13 — 320000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 13.
  • Freezing Flame Lv. 3 — 320000 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 7.
  • Steal Essence Lv. 9 — 320000 SP · active, magic · enchantable. Absorbs target's HP. Power 92.
  • Chant of Eagle Lv. 3 — 320000 SP · active, magic · enchantable. Temporarily increases one's party members' Accuracy. Effect 3.

Level 66

  • Anti Magic Lv. 36–37 — 220000 SP each · passive · enchantable
  • Boost Mana Lv. 7 — 440000 SP · passive · enchantable
  • Weapon Mastery Lv. 33–34 — 220000 SP each · passive
  • Robe Mastery Lv. 36–37 — 220000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 36–37 — 220000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 34–35 — 220000 SP each · passive · enchantable
  • Hammer Crush Lv. 26–27 — 220000 SP each · active · enchantable. (Power: 1406 / 1460)
  • Soul Cry Lv. 9 — 440000 SP · toggle · enchantable
  • Fear Lv. 15 — 440000 SP · active, magic
  • Dreaming Spirit Lv. 16 — 440000 SP · active, magic · enchantable
  • Madness Lv. 14 — 440000 SP · active, magic
  • Chant of Life Lv. 14 — 440000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 14.
  • Steal Essence Lv. 10 — 440000 SP · active, magic · enchantable. Absorbs target's HP. Power 96.
  • Chant of Vampire Lv. 3 — 440000 SP · active, magic · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Excludes damage received from skills or ranged attacks. Effect 3.
  • War Chant Lv. 2 — 440000 SP · active, magic · enchantable. Temporarily increases your party's P. Atk. Consumes 8 Spirit Ore. Effect 2.
  • Earth Chant Lv. 2 — 440000 SP · active, magic · enchantable. Temporarily increases your party's P. Def. Consumes 8 Spirit Ore. Effect 2.

Level 68

  • Anti Magic Lv. 38–39 — 280000 SP each · passive · enchantable
  • Fast Mana Recovery Lv. 6 — 550000 SP · passive · enchantable
  • Weapon Mastery Lv. 35–36 — 280000 SP each · passive
  • Robe Mastery Lv. 38–39 — 280000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 38–39 — 280000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 36–37 — 280000 SP each · passive · enchantable
  • Hammer Crush Lv. 28–29 — 280000 SP each · active · enchantable. (Power: 1513 / 1568)
  • Fear Lv. 16 — 550000 SP · active, magic
  • Dreaming Spirit Lv. 17 — 550000 SP · active, magic · enchantable
  • Madness Lv. 15 — 550000 SP · active, magic
  • Chant of Life Lv. 15 — 550000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 15.
  • Steal Essence Lv. 11 — 550000 SP · active, magic · enchantable. Absorbs target's HP. Power 99.
  • Chant of Revenge Lv. 2 — 550000 SP · active, magic · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skills or ranged attacks. Effect 2.
  • Chant of Predator Lv. 3 — 550000 SP · active, magic · enchantable. Temporarily increases one's party members' critical attack rate. Effect 3.

Level 70

  • Anti Magic Lv. 40–41 — 360000 SP each · passive · enchantable
  • Boost HP Lv. 7 — 720000 SP · passive · enchantable
  • Weapon Mastery Lv. 37–38 — 360000 SP each · passive
  • Robe Mastery Lv. 40–41 — 360000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 40–41 — 360000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 38–39 — 360000 SP each · passive · enchantable
  • Hammer Crush Lv. 30–31 — 360000 SP each · active · enchantable. (Power: 1623 / 1678)
  • Fear Lv. 17 — 720000 SP · active, magic
  • Dreaming Spirit Lv. 18 — 720000 SP · active, magic · enchantable
  • Aura Sink Lv. 6 — 720000 SP · active, magic. Slowly drains enemy's MP. Power 51. Effect 8.
  • Madness Lv. 16 — 720000 SP · active, magic
  • Chant of Life Lv. 16 — 720000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 16.
  • Steal Essence Lv. 12 — 720000 SP · active, magic · enchantable. Absorbs target's HP. Power 102.

Level 72

  • Anti Magic Lv. 42–43 — 540000 SP each · passive · enchantable
  • Boost Mana Lv. 8 — 1070000 SP · passive · enchantable
  • Weapon Mastery Lv. 39–40 — 540000 SP each · passive
  • Robe Mastery Lv. 42–43 — 540000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 42–43 — 540000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 40–41 — 540000 SP each · passive · enchantable
  • Hammer Crush Lv. 32–33 — 540000 SP each · active · enchantable. (Power: 1733 / 1789)
  • Soul Cry Lv. 10 — 1070000 SP · toggle · enchantable
  • Fear Lv. 18 — 1070000 SP · active, magic
  • Dreaming Spirit Lv. 19 — 1070000 SP · active, magic · enchantable
  • Madness Lv. 17 — 1070000 SP · active, magic
  • Chant of Life Lv. 17 — 1070000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 17.
  • Freezing Flame Lv. 4 — 1070000 SP · active, magic · element/trait: Fire: 20. Freezing flames that continuously drain enemy's HP. Effect 8.
  • Steal Essence Lv. 13 — 1070000 SP · active, magic · enchantable. Absorbs target's HP. Power 105.

Level 74

  • Anti Magic Lv. 44–45 — 680000 SP each · passive · enchantable
  • Fast HP Recovery Lv. 6 — 1350000 SP · passive · enchantable
  • Fast Mana Recovery Lv. 7 — 1350000 SP · passive · enchantable
  • Weapon Mastery Lv. 41–42 — 680000 SP each · passive
  • Robe Mastery Lv. 44–45 — 680000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 44–45 — 680000 SP each · passive · enchantable
  • Heavy Armor Mastery Lv. 42–43 — 680000 SP each · passive · enchantable
  • Hammer Crush Lv. 34–35 — 680000 SP each · active · enchantable. (Power: 1844 / 1900)
  • Fear Lv. 19 — 1350000 SP · active, magic
  • Dreaming Spirit Lv. 20 — 1350000 SP · active, magic · enchantable
  • Madness Lv. 18 — 1350000 SP · active, magic
  • Chant of Life Lv. 18 — 1350000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 18.
  • Steal Essence Lv. 14 — 1350000 SP · active, magic · enchantable. Absorbs target's HP. Power 108.
  • Chant of Revenge Lv. 3 — 1350000 SP · active, magic · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skills or ranged attacks. Effect 3.
  • Chant of Vampire Lv. 4 — 1350000 SP · active, magic · enchantable. Partially restores party members' HP by using damage inflicted upon the enemy. Excludes damage received from skills or ranged attacks. Effect 4.
  • War Chant Lv. 3 — 1350000 SP · active, magic · enchantable. Temporarily increases your party's P. Atk. Consumes 12 Spirit Ore. Effect 3.
  • Earth Chant Lv. 3 — 1350000 SP · active, magic · enchantable. Temporarily increases your party's P. Def. Consumes 12 Spirit Ore. Effect 3.

In other chronicles

Warcryer: frequently asked questions

What armor does Warcryer wear?

Armor: Heavy armor, Light armor, Robes.

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