Orcs · Lineage II The 2nd Throne: Gracia Epilogue
Warcryer
Warcryer is a class of Lineage II Gracia Epilogue (race: Orcs). It comes from Orc Shaman. It evolves into Doomcryer.
Warcryer: weapons, armor and skills
- Armor: Heavy armor, Light armor, Robes.
- Different skills learned: 40, between levels 40 and 76.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 15%. (by: 40 / 42 / 43)
- Boost HP Lv. 1 — 26000 SP · passive · enchantable. Max HP increases by 60.
- Boost Mana Lv. 3 — 26000 SP · passive · enchantable. Max MP increases by 70.
- Fast Spell Casting Lv. 2 — 26000 SP · passive · enchantable. Casting Spd. increases by 7%.
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. P. Atk. increases by X and M. Atk increases by X. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability. (by 1: 16 / 17 / 18.1; by 2: 20 / 21.3 / 22.6)
- Robe Mastery Lv. 13–15 — 9000 SP each · passive · enchantable. P. Def. is increased by X when a robe is equipped. (by: 47.3 / 49 / 50.7)
- Light Armor Mastery Lv. 13, 15 — 9000 SP each · passive · element/trait: Yes [Light Armor Mastery] Light Armor Mastery Lv.14 When light armor is equipped, P. Def. is increased by 45, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%., 9000, Passive; enchantable. When light armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%. (by: 43.5 / 46.6)
- Heavy Armor Mastery Lv. 11–13 — 9000 SP each · passive · enchantable. When heavy armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 71%, and Atk. Spd. is increased by 25%. (by: 34.3 / 35.5 / 36.7)
- Hammer Crush Lv. 1–3 — 9000 SP each · active · enchantable. Attacks the enemy with X power added to P. Atk. and causes shock for 9 seconds. Requires a blunt weapon. Ignores shield defense. Over-hit and critical hit are possible. (with: 487 / 518 / 550)
- Burning Chop Lv. 1 — 26000 SP · active · element/trait: Fire: 20. Attacks the enemy with 167 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 5 — 26000 SP · toggle · enchantable. P. Atk. is increased by 90.5 and 2 MP is consumed per second.
- Chant of Fire Lv. 2 — 26000 SP · active, magic · enchantable. Increases the M. Def. of all party members by 23% for 20 minutes.
- Chant of Shielding Lv. 3 — 26000 SP · active, magic · enchantable. Increases the P. Def. of all party members by 15% for 20 minutes.
- Fear Lv. 6 — 26000 SP · active, magic · enchantable. Frightens an enemy into fleeing for 10 seconds.
- Venom Lv. 4 — 26000 SP · active, magic. Poisons an enemy, causing 41 HP of damage per second for 30 seconds.
- Dreaming Spirit Lv. 7 — 26000 SP · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
- Madness Lv. 5 — 26000 SP · active, magic. Confuses the enemy into attacking random targets.
- Chant of Life Lv. 5 — 26000 SP · active, magic · enchantable. Recovers 27 HP per second for all party members for 15 seconds.
- Freezing Flame Lv. 1 — 26000 SP · active, magic · element/trait: Fire: 20. Creates a mystical cold flame that does 102 HP of damage per second for 15 seconds.
- Steal Essence Lv. 1 — 26000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Evasion Lv. 1 — 26000 SP · active, magic · enchantable. Increases the evasion of all party members by 2 for 20 minutes.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive · enchantable. (by: 46 / 47 / 49)
- Boost HP Lv. 2 — 35000 SP · passive · enchantable. Max HP increases by 100.
- Fast HP Recovery Lv. 2 — 35000 SP · passive · enchantable. HP recovery bonus increases by 1.6.
- Fast Mana Recovery Lv. 3 — 35000 SP · passive · enchantable. MP recovery bonus increases by 1.9.
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive. (by 1: 20.4 / 21.6 / 22.8; by 2: 25.4 / 26.9 / 28.5)
- Robe Mastery Lv. 16–18 — 12000 SP each · passive · enchantable. (by: 54.2 / 56.1 / 57.9)
- Light Armor Mastery Lv. 16–17 — 12000 SP each · passive · enchantable. (by: 49.8 / 51.5)
- Heavy Armor Mastery Lv. 14–16 — 12000 SP each · passive · enchantable. (by: 39.3 / 40.6 / 41.9)
- Hammer Crush Lv. 4–6 — 12000 SP each · active · enchantable. (with: 583 / 618 / 655)
- Burning Chop Lv. 2 — 35000 SP · active · element/trait: Fire: 20. Attacks the enemy with 210 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Flame Chant Lv. 2 — 35000 SP · active, magic · enchantable. Increases Casting Spd. of all party members by 23% for 20 minutes.
- Chant of Battle Lv. 3 — 35000 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 15% for 20 minutes.
- Fear Lv. 7 — 35000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 8 — 35000 SP · active, magic · enchantable
- Aura Sink Lv. 3 — 35000 SP · active, magic. User's M. Atk. is supplemented by 29 Power to weaken an enemy's magic by decreasing their MP by 13 every second for 15 seconds.
- Madness Lv. 6 — 35000 SP · active, magic
- Chant of Life Lv. 6 — 35000 SP · active, magic · enchantable. Recovers 31 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 2 — 35000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 58 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Rage Lv. 1 — 35000 SP · active, magic · enchantable. Increases the critical attack power of all party members by 25% for 20 minutes.
- Chant of Vampire Lv. 1 — 35000 SP · active, magic · enchantable. For 20 minutes, gives all party members the ability to recover as HP 6% of any standard short-range physical damage inflicted on the enemy.
Level 48
- Anti Magic Lv. 19–21 — 20000 SP each · passive · enchantable. (by: 52 / 54 / 56)
- Quick Recycle Lv. 3 — 60000 SP · passive. When using magic, re-use time decreases by 20%.
- Boost HP Lv. 3 — 60000 SP · passive · enchantable. Max HP increases by 150.
- Boost Mana Lv. 4 — 60000 SP · passive · enchantable. Max MP increases by 100.
- Weapon Mastery Lv. 16–18 — 20000 SP each · passive. (by 1: 25.5 / 26.9 / 28.3; by 2: 31.8 / 33.6 / 35.4)
- Robe Mastery Lv. 19–21 — 20000 SP each · passive · enchantable. (by: 61.8 / 63.7 / 65.7)
- Light Armor Mastery Lv. 19–21 — 20000 SP each · passive · enchantable. (by: 56.7 / 58.5 / 60.4)
- Heavy Armor Mastery Lv. 18–19 — 20000 SP each · passive · enchantable. (by: 46.1 / 47.6)
- Hammer Crush Lv. 7–9 — 20000 SP each · active · enchantable. (with: 693 / 732 / 773)
- Burning Chop Lv. 3 — 60000 SP · active · element/trait: Fire: 20. Attacks the enemy with 261 power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 6 — 60000 SP · toggle · enchantable. P. Atk. is increased by 141.5 and 2 MP is consumed per second.
- Fear Lv. 8 — 60000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 9 — 60000 SP · active, magic · enchantable
- Madness Lv. 7 — 60000 SP · active, magic
- Chant of Life Lv. 7 — 60000 SP · active, magic · enchantable. Recovers 35 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 3 — 60000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 65 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Fury Lv. 1 — 60000 SP · active, magic · enchantable. Increases the Atk. Spd. of all party members by 15% for 20 minutes.
- Chant of Evasion Lv. 2 — 60000 SP · active, magic · enchantable. Increases the evasion of all party members by 3 for 20 minutes.
- Chant of Predator Lv. 1 — 60000 SP · active, magic · enchantable. Increases the critical attack rate of all party members by 20% for 20 minutes.
- Chant of Eagle Lv. 1 — 60000 SP · active, magic · enchantable. Increases the accuracy of all party members by 2 for 20 minutes.
Level 52
- Anti Magic Lv. 22–24 — 30000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 20%. (by: 59 / 61 / 63)
- Boost HP Lv. 4 — 90000 SP · passive · enchantable. Max HP increases by 200.
- Fast HP Recovery Lv. 3 — 90000 SP · passive · enchantable. HP recovery bonus increases by 1.7.
- Fast Mana Recovery Lv. 4 — 90000 SP · passive · enchantable. MP recovery bonus increases by 2.3.
- Weapon Mastery Lv. 19–21 — 30000 SP each · passive. (by 1: 31.4 / 33 / 34.6; by 2: 39.2 / 41.2 / 43.2)
- Robe Mastery Lv. 22–24 — 30000 SP each · passive · enchantable. (by: 69.9 / 72 / 74.2)
- Light Armor Mastery Lv. 22–24 — 30000 SP each · passive · enchantable. (by: 64.2 / 66.1 / 68.1)
- Heavy Armor Mastery Lv. 20–22 — 30000 SP each · passive · enchantable. (by: 50.6 / 52.1 / 53.7)
- Hammer Crush Lv. 10–12 — 30000 SP each · active · enchantable. (with: 816 / 860 / 905)
- Burning Chop Lv. 4 — 90000 SP · active · element/trait: Fire: 20. Attacks the enemy with 319 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Chant of Fire Lv. 3 — 90000 SP · active, magic · enchantable. Increases the M. Def. of all party members by 30% for 20 minutes.
- Fear Lv. 9 — 90000 SP · active, magic · enchantable
- Venom Lv. 5 — 90000 SP · active, magic. Poisons an enemy, causing 50 HP of damage per second for 30 seconds.
- Dreaming Spirit Lv. 10 — 90000 SP · active, magic · enchantable
- Aura Sink Lv. 4 — 90000 SP · active, magic. User's M. Atk. is supplemented by 36 Power to weaken an enemy's magic by decreasing their MP by 16 every second for 15 seconds.
- Madness Lv. 8 — 90000 SP · active, magic
- Chant of Life Lv. 8 — 90000 SP · active, magic · enchantable. Recovers 39 HP per second for all party members for 15 seconds.
- Freezing Flame Lv. 2 — 90000 SP · active, magic · element/trait: Fire: 20. Creates a mystical cold flame that does 125 HP of damage per second for 15 seconds.
- Steal Essence Lv. 4 — 90000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 72 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Rage Lv. 2 — 90000 SP · active, magic · enchantable. Increases the critical attack power of all party members by 30% for 20 minutes.
- Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Modern Language Version). Increases the number of buffs an individual can receive by 1.
Level 56
- Anti Magic Lv. 25–27 — 33000 SP each · passive · enchantable. (by: 66 / 68 / 70)
- Boost HP Lv. 5 — 100000 SP · passive · enchantable. Max HP increases by 250.
- Boost Mana Lv. 5 — 100000 SP · passive · enchantable. Max MP increases by 140.
- Fast Spell Casting Lv. 3 — 100000 SP · passive · enchantable. Casting Spd. increases by 10%.
- Weapon Mastery Lv. 22–24 — 33000 SP each · passive. (by 1: 38 / 39.8 / 41.7; by 2: 47.5 / 49.8 / 52.1)
- Robe Mastery Lv. 25–27 — 33000 SP each · passive · enchantable. (by: 78.6 / 80.9 / 83.2)
- Light Armor Mastery Lv. 25–27 — 33000 SP each · passive · enchantable. (by: 72.2 / 74.2 / 76.3)
- Heavy Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable. (by: 56.9 / 58.6 / 60.2)
- Hammer Crush Lv. 13–15 — 33000 SP each · active · enchantable. (with: 952 / 1001 / 1051)
- Burning Chop Lv. 5 — 100000 SP · active · element/trait: Fire: 20. Attacks the enemy with 384 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 7 — 100000 SP · toggle · enchantable. P. Atk. is increased by 208.5 and 3 MP is consumed per second.
- Flame Chant Lv. 3 — 100000 SP · active, magic · enchantable. Increases Casting Spd. of all party members by 30% for 20 minutes.
- Fear Lv. 10 — 100000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 11 — 100000 SP · active, magic · enchantable
- Madness Lv. 9 — 100000 SP · active, magic
- Chant of Life Lv. 9 — 100000 SP · active, magic · enchantable. Recovers 43 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 5 — 100000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 78 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Fury Lv. 2 — 100000 SP · active, magic · enchantable. Increases the Atk. Spd. of all party members by 33% for 20 minutes.
- Chant of Evasion Lv. 3 — 100000 SP · active, magic · enchantable. Increases the evasion of all party members by 4 for 20 minutes.
- Chant of Rage Lv. 3 — 100000 SP · active, magic · enchantable. Increases the critical attack power of all party members by 35% for 20 minutes.
Level 58
- Anti Magic Lv. 28–29 — 41000 SP each · passive · enchantable. (by: 72 / 74)
- Fast HP Recovery Lv. 4 — 130000 SP · passive · enchantable. HP recovery bonus increases by 2.1.
- Weapon Mastery Lv. 25–26 — 41000 SP each · passive. (by 1: 43.5 / 45.4; by 2: 54.4 / 56.8)
- Robe Mastery Lv. 28–29 — 41000 SP each · passive · enchantable. (by: 85.5 / 87.8)
- Light Armor Mastery Lv. 28–29 — 41000 SP each · passive · enchantable. (by: 78.5 / 80.6)
- Heavy Armor Mastery Lv. 26–27 — 41000 SP each · passive · enchantable. (by: 61.9 / 63.6)
- Hammer Crush Lv. 16–18 — 41000 SP each · active · enchantable. (with: 1102 / 1155 / 1210)
- Burning Chop Lv. 6 — 130000 SP · active · element/trait: Fire: 20. Attacks the enemy with 419 power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 11 — 130000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 12 — 130000 SP · active, magic · enchantable
- Madness Lv. 10 — 130000 SP · active, magic
- Chant of Life Lv. 10 — 130000 SP · active, magic · enchantable. Recovers 45 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 6 — 130000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 82 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Eagle Lv. 2 — 130000 SP · active, magic · enchantable. Increases the accuracy of all party members by 3 for 20 minutes.
- Chant of Vampire Lv. 2 — 130000 SP · active, magic · enchantable. For 20 minutes, gives all party members the ability to recover as HP 7% of any standard short-range physical damage inflicted on the enemy.
- War Chant Lv. 1 — 130000 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 4% for 20 minutes. Consumes 4 Spirit Ores.
- Earth Chant Lv. 1 — 130000 SP · active, magic · enchantable. Increases the P. Def. of all party members by 5% for 20 minutes. Consumes 4 Spirit Ores.
Level 60
- Anti Magic Lv. 30–31 — 93000 SP each · passive · enchantable. (by: 76 / 78)
- Boost Mana Lv. 6 — 190000 SP · passive · enchantable. Max MP increases by 150.
- Fast Mana Recovery Lv. 5 — 190000 SP · passive · enchantable. MP recovery bonus increases by 2.7.
- Weapon Mastery Lv. 27–28 — 93000 SP each · passive. (by 1: 47.4 / 49.4; by 2: 59.2 / 61.7)
- Robe Mastery Lv. 30–31 — 93000 SP each · passive · enchantable. (by: 90.2 / 92.6)
- Light Armor Mastery Lv. 30–31 — 93000 SP each · passive · enchantable. (by: 82.8 / 85.1)
- Heavy Armor Mastery Lv. 28–29 — 93000 SP each · passive · enchantable. (by: 65.3 / 67.1)
- Hammer Crush Lv. 19–21 — 62000 SP each · active · enchantable. (with: 1265 / 1322 / 1380)
- Burning Chop Lv. 7 — 190000 SP · active · element/trait: Fire: 20. Attacks the enemy with 455 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 8 — 200000 SP · toggle · enchantable. P. Atk. is increased by 247 and 3 MP is consumed per second.
- Fear Lv. 12 — 200000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 13 — 200000 SP · active, magic · enchantable
- Madness Lv. 11 — 200000 SP · active, magic
- Chant of Life Lv. 11 — 200000 SP · active, magic · enchantable. Recovers 46 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 7 — 200000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 85 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Predator Lv. 2 — 200000 SP · active, magic · enchantable. Increases the critical attack rate of all party members by 25% for 20 minutes.
Level 61
- Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book - Divine Inspiration (Original Language Version). Increases the number of buffs an individual can receive by 2.
Level 62
- Anti Magic Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 80 / 82)
- Boost HP Lv. 6 — 290000 SP · passive · enchantable. Max HP increases by 300.
- Weapon Mastery Lv. 29–30 — 140000 SP each · passive. (by 1: 51.4 / 53.5; by 2: 64.3 / 66.8)
- Robe Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 95.1 / 97.6)
- Light Armor Mastery Lv. 32–33 — 140000 SP each · passive · enchantable. (by: 87.3 / 89.6)
- Heavy Armor Mastery Lv. 30–31 — 140000 SP each · passive · enchantable. (by: 68.9 / 70.7)
- Hammer Crush Lv. 22–23 — 140000 SP each · active · enchantable. (with: 1440 / 1500)
- Burning Chop Lv. 8 — 290000 SP · active · element/trait: Fire: 20. Attacks the enemy with 492 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 13 — 290000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 14 — 290000 SP · active, magic · enchantable
- Madness Lv. 12 — 290000 SP · active, magic
- Chant of Life Lv. 12 — 290000 SP · active, magic · enchantable. Recovers 48 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 8 — 290000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 89 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Revenge Lv. 1 — 290000 SP · active, magic · enchantable. For 20 minutes, gives a party member the ability to transfer 10% of received standard short-range damage back to the enemy.
Level 64
- Anti Magic Lv. 34–35 — 150000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 25%. (by: 84 / 86)
- Fast HP Recovery Lv. 5 — 300000 SP · passive · enchantable. HP recovery bonus increases by 2.6.
- Weapon Mastery Lv. 31–32 — 150000 SP each · passive. (by 1: 55.6 / 57.7; by 2: 69.4 / 72.1)
- Robe Mastery Lv. 34–35 — 150000 SP each · passive · enchantable. (by: 100.1 / 102.6)
- Light Armor Mastery Lv. 34–35 — 150000 SP each · passive · enchantable. (by: 91.9 / 94.2)
- Heavy Armor Mastery Lv. 32–33 — 150000 SP each · passive · enchantable. (by: 72.5 / 74.3)
- Hammer Crush Lv. 24–25 — 150000 SP each · active · enchantable. (with: 1561 / 1624)
- Burning Chop Lv. 9 — 300000 SP · active · element/trait: Fire: 20. Attacks the enemy with 531 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 14 — 300000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 15 — 300000 SP · active, magic · enchantable
- Aura Sink Lv. 5 — 300000 SP · active, magic. User's M. Atk. is supplemented by 46 Power to weaken an enemy's magic by decreasing their MP by 20 every second for 15 seconds.
- Madness Lv. 13 — 300000 SP · active, magic
- Chant of Life Lv. 13 — 300000 SP · active, magic · enchantable. Recovers 50 HP per second for all party members for 15 seconds.
- Freezing Flame Lv. 3 — 300000 SP · active, magic · element/trait: Fire: 20. Creates a mystical cold flame that does 144 HP of damage per second for 15 seconds.
- Steal Essence Lv. 9 — 300000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 92 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Eagle Lv. 3 — 300000 SP · active, magic · enchantable. Increases the accuracy of all party members by 4 for 20 minutes.
Level 66
- Anti Magic Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 88 / 91)
- Boost Mana Lv. 7 — 410000 SP · passive · enchantable. Max MP increases by 180.
- Weapon Mastery Lv. 33–34 — 210000 SP each · passive. (by 1: 59.8 / 62; by 2: 74.8 / 77.4)
- Robe Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 105.1 / 107.7)
- Light Armor Mastery Lv. 36–37 — 210000 SP each · passive · enchantable. (by: 96.5 / 98.9)
- Heavy Armor Mastery Lv. 34–35 — 210000 SP each · passive · enchantable. (by: 76.1 / 78)
- Hammer Crush Lv. 26–27 — 210000 SP each · active · enchantable. (with: 1687 / 1751)
- Burning Chop Lv. 10 — 410000 SP · active · element/trait: Fire: 20. Attacks the enemy with 570 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 9 — 410000 SP · toggle · enchantable. P. Atk. is increased by 310 and 4 MP is consumed per second.
- Fear Lv. 15 — 410000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 16 — 410000 SP · active, magic · enchantable
- Madness Lv. 14 — 410000 SP · active, magic
- Chant of Life Lv. 14 — 410000 SP · active, magic · enchantable. Recovers 52 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 10 — 410000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 96 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Vampire Lv. 3 — 410000 SP · active, magic · enchantable. For 20 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy.
- War Chant Lv. 2 — 410000 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 7% for 20 minutes. Consumes 8 Spirit Ores.
- Earth Chant Lv. 2 — 410000 SP · active, magic · enchantable. Increases the P. Def. of all party members by 10% for 20 minutes. Consumes 8 Spirit Ores.
Level 68
- Anti Magic Lv. 38–39 — 260000 SP each · passive · enchantable. (by: 93 / 95)
- Fast Mana Recovery Lv. 6 — 510000 SP · passive · enchantable. MP recovery bonus increases by 3.1.
- Weapon Mastery Lv. 35–36 — 260000 SP each · passive. (by 1: 64.1 / 66.3; by 2: 80.2 / 82.9)
- Robe Mastery Lv. 38–39 — 260000 SP each · passive · enchantable. (by: 110.3 / 112.9)
- Light Armor Mastery Lv. 38–39 — 260000 SP each · passive · enchantable. (by: 101.2 / 103.6)
- Heavy Armor Mastery Lv. 36–37 — 260000 SP each · passive · enchantable. (by: 79.9 / 81.7)
- Hammer Crush Lv. 28–29 — 260000 SP each · active · enchantable. (with: 1816 / 1881)
- Burning Chop Lv. 11 — 510000 SP · active · element/trait: Fire: 20. Attacks the enemy with 610 power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 16 — 510000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 17 — 510000 SP · active, magic · enchantable
- Madness Lv. 15 — 510000 SP · active, magic
- Chant of Life Lv. 15 — 510000 SP · active, magic · enchantable. Recovers 53 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 11 — 510000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 99 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Revenge Lv. 2 — 510000 SP · active, magic · enchantable. For 20 minutes, gives a party member the ability to transfer 15% of received standard short-range damage back to the enemy.
- Chant of Predator Lv. 3 — 510000 SP · active, magic · enchantable. Increases the critical attack rate of all party members by 30% for 20 minutes.
Level 70
- Anti Magic Lv. 40–41 — 340000 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 30%. (by: 97 / 99)
- Boost HP Lv. 7 — 670000 SP · passive · enchantable. Max HP increases by 350.
- Weapon Mastery Lv. 37–38 — 340000 SP each · passive. (by 1: 68.5 / 70.7; by 2: 85.6 / 88.4)
- Robe Mastery Lv. 40–41 — 340000 SP each · passive · enchantable. (by: 115.5 / 118.1)
- Light Armor Mastery Lv. 40–41 — 340000 SP each · passive · enchantable. (by: 106 / 108.5)
- Heavy Armor Mastery Lv. 38–39 — 340000 SP each · passive · enchantable. (by: 83.6 / 85.5)
- Hammer Crush Lv. 30–31 — 340000 SP each · active · enchantable. (with: 1947 / 2013)
- Burning Chop Lv. 12 — 670000 SP · active · element/trait: Fire: 20. Attacks the enemy with 651 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 17 — 670000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 18 — 670000 SP · active, magic · enchantable
- Aura Sink Lv. 6 — 670000 SP · active, magic. User's M. Atk. is supplemented by 51 Power to weaken an enemy's magic by decreasing their MP by 22 every second for 15 seconds.
- Madness Lv. 16 — 670000 SP · active, magic
- Chant of Life Lv. 16 — 670000 SP · active, magic · enchantable. Recovers 55 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 12 — 670000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 102 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Combat Lv. 1 — 0 SP · active, magic · requires Amulet - Chant of Combat. Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
Level 72
- Anti Magic Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 102 / 104)
- Boost Mana Lv. 8 — 1000000 SP · passive · enchantable. Max MP increases by 200.
- Weapon Mastery Lv. 39–40 — 500000 SP each · passive. (by 1: 72.9 / 75.1; by 2: 91.1 / 93.8)
- Robe Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 120.8 / 123.4)
- Light Armor Mastery Lv. 42–43 — 500000 SP each · passive · enchantable. (by: 110.9 / 113.3)
- Heavy Armor Mastery Lv. 40–41 — 500000 SP each · passive · enchantable. (by: 87.5 / 89.4)
- Hammer Crush Lv. 32–33 — 500000 SP each · active · enchantable. (with: 2080 / 2146)
- Burning Chop Lv. 13 — 1000000 SP · active · element/trait: Fire: 20. Attacks the enemy with 691 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Soul Cry Lv. 10 — 1000000 SP · toggle · enchantable. P. Atk. is increased by 375.5 and 4 MP is consumed per second.
- Fear Lv. 18 — 1000000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 19 — 1000000 SP · active, magic · enchantable
- Madness Lv. 17 — 1000000 SP · active, magic
- Chant of Life Lv. 17 — 1000000 SP · active, magic · enchantable. Recovers 56 HP per second for all party members for 15 seconds.
- Freezing Flame Lv. 4 — 1000000 SP · active, magic · element/trait: Fire: 20. Creates a mystical cold flame that does 157 HP of damage per second for 15 seconds.
- Steal Essence Lv. 13 — 1000000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 105 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Critical Attack Lv. 1 — 0 SP · active, magic · requires Amulet - Chant of Critical Attack. Combines party members' critical rate increase and critical power increase to have more advanced critical increase effect. Increases critical rate by 30% and critical impact by 35%.
- Chant of Movement Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Chant of Movement. Combines a party member's moving speed increase and evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases moving speed by 33 and evasion by 4.
Level 74
- Anti Magic Lv. 44–45 — 640000 SP each · passive · enchantable. (by: 106 / 108)
- Fast HP Recovery Lv. 6 — 1300000 SP · passive · enchantable. HP recovery bonus increases by 2.7.
- Fast Mana Recovery Lv. 7 — 1300000 SP · passive · enchantable. MP recovery bonus increases by 3.4.
- Weapon Mastery Lv. 41–42 — 640000 SP each · passive. (by 1: 77.2 / 79.4; by 2: 96.5 / 99.3)
- Robe Mastery Lv. 44–45 — 640000 SP each · passive · enchantable. (by: 126.1 / 128.8)
- Light Armor Mastery Lv. 44–45 — 640000 SP each · passive · enchantable. (by: 115.8 / 118.2)
- Heavy Armor Mastery Lv. 42–43 — 640000 SP each · passive · enchantable. (by: 91.3 / 93.3)
- Hammer Crush Lv. 34–35 — 640000 SP each · active · enchantable. (with: 2213 / 2279)
- Burning Chop Lv. 14 — 1300000 SP · active · element/trait: Fire: 20. Attacks the enemy with 731 power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Requires a blunt weapon. Over-hit and critical hit are possible.
- Fear Lv. 19 — 1300000 SP · active, magic · enchantable
- Dreaming Spirit Lv. 20 — 1300000 SP · active, magic · enchantable
- Madness Lv. 18 — 1300000 SP · active, magic
- Chant of Life Lv. 18 — 1300000 SP · active, magic · enchantable. Recovers 58 HP per second for all party members for 15 seconds.
- Steal Essence Lv. 14 — 1300000 SP · active, magic · enchantable. Inflicts non-attribute damage on the enemy with 108 Power added to M. Atk. Absorbs 80% of the damage as HP.
- Chant of Revenge Lv. 3 — 1300000 SP · active, magic · enchantable. For 20 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to the enemy.
- Chant of Vampire Lv. 4 — 1300000 SP · active, magic · enchantable. For 20 minutes, gives all party members the ability to recover as HP 9% of any standard short-range physical damage inflicted on the enemy.
- War Chant Lv. 3 — 1300000 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 10% for 20 minutes. Consumes 12 Spirit Ores.
- Earth Chant Lv. 3 — 1300000 SP · active, magic · enchantable. Increases the P. Def. of all party members by 15% for 20 minutes. Consumes 12 Spirit Ores.
- Chant of Blood Awakening Lv. 1 — 0 SP · active, magic · requires Amulet - Chant of Blood Awakening. Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard short-range physical damage inflicted on the enemy.
Level 76
- Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book - Divine Inspiration (Manuscript), Ancient Book - Divine Inspiration (Original Version). Increases the number of buffs an individual can receive by X. (by: 3 / 4)
In other chronicles
- Warcryer — Lineage II Interlude
- Warcryer — Lineage II The 1st Throne: The Kamael
- Warcryer — Lineage II The 1st Throne: Hellbound
- Warcryer — Lineage II The 2nd Throne: Gracia Part 1
- Warcryer — Lineage II The 2nd Throne: Gracia Part 2
- Warcryer — Lineage II The 2nd Throne: Gracia Final
- Warcryer — Lineage II Freya
- Warcryer — Lineage II High Five
- Warcryer — Lineage II C5: Oath of Blood
- Warcryer — Lineage II C4: Scions of Destiny
- Warcryer — Lineage II C3: Rise of Darkness
- Warcryer — Lineage II C2: Age of Splendor
- Warcryer — Lineage II C1: Harbingers of War
Warcryer: frequently asked questions
What armor does Warcryer wear?
Armor: Heavy armor, Light armor, Robes.
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