Orcs · Lineage II C5: Oath of Blood
Warcryer
Warcryer is a class of Lineage II C5 (race: Orcs). It comes from Orc Shaman. It evolves into Doomcryer.
Warcryer: weapons, armor and skills
- Armor: Heavy armor, Light armor, Robes.
- Different skills learned: 34, between levels 40 and 74.
Skills learned by level
Level 40
- Anti Magic Lv. 13–15 — 9000 SP each · passive. Increases M. Def.
- Boost HP Lv. 1 — 27000 SP · passive · enchantable. Increases one's maximum HP.
- Boost Mana Lv. 3 — 27000 SP · passive. Increases maximum MP.
- Fast Spell Casting Lv. 2 — 27000 SP · passive. Spell casting speed increases.
- Weapon Mastery Lv. 10–12 — 9000 SP each · passive. Increases P. Atk. and M. Atk.
- Robe Mastery Lv. 13–15 — 9000 SP each · passive. Increases P. Def. when wearing a robe.
- Light Armor Mastery Lv. 13–15 — 9000 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- Heavy Armor Mastery Lv. 11–13 — 9000 SP each · passive. Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
- Hammer Crush Lv. 1–3 — 9000 SP each · active · enchantable. A stunning blow that inflicts great pain. Instantly throws the target into a state of shock. An equipped blunt weapon is required to use this skill. Ignores shield defense. Over-hit is possible. Power X. (Power: 123 / 131 / 139)
- Soul Cry Lv. 5 — 27000 SP · toggle. Increases one's own P. Atk. MP gets consumed continuously.
- Chant of Fire Lv. 2 — 27000 SP · active, magic · enchantable. Temporarily increases party member's magic resistance. Effect 2.
- Chant of Shielding Lv. 3 — 27000 SP · active, magic · enchantable. Temporarily increases party member's defense. Effect 3.
- Fear Lv. 6 — 27000 SP · active, magic. Instills fear into an enemy causing it to flee.
- Venom Lv. 4 — 27000 SP · active, magic. Instantaneous poison attack. Effect 5.
- Dreaming Spirit Lv. 7 — 27000 SP · active, magic · enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Madness Lv. 5 — 27000 SP · active, magic. Throws one's enemy into confusion so that the enemy attacks anyone randomly.
- Chant of Life Lv. 5 — 27000 SP · active, magic · enchantable. Enhances party members' HP regeneration significantly. Effect 5.
- Freezing Flame Lv. 1 — 27000 SP · active, magic · requires Amulet: Freezing Flame. Freezing flames that continuously drain enemy's HP. Effect 5.
- Steal Essence Lv. 1 — 27000 SP · active, magic · requires Amulet: Steal Essence; enchantable. Absorbs target's HP. Power 52.
- Chant of Evasion Lv. 1 — 27000 SP · active, magic · requires Amulet: Chant of Evasion; enchantable. Temporarily increases party members' Evasion. Effect 1.
Level 44
- Anti Magic Lv. 16–18 — 12000 SP each · passive
- Boost HP Lv. 2 — 37000 SP · passive · enchantable
- Fast HP Recovery Lv. 2 — 37000 SP · passive. Increases HP regeneration.
- Fast Mana Recovery Lv. 3 — 37000 SP · passive. Increases MP regeneration.
- Weapon Mastery Lv. 13–15 — 12000 SP each · passive
- Robe Mastery Lv. 16–18 — 12000 SP each · passive
- Light Armor Mastery Lv. 16–18 — 12000 SP each · passive
- Heavy Armor Mastery Lv. 14–16 — 12000 SP each · passive
- Hammer Crush Lv. 4–6 — 12000 SP each · active · enchantable. (Power: 148 / 157 / 166)
- Flame Chant Lv. 2 — 37000 SP · active, magic · enchantable. Temporarily increases party member's magic speed. Effect 2.
- Chant of Battle Lv. 3 — 37000 SP · active, magic · element/trait: Yes [Fear] Fear Lv.7 Instills fear into an enemy causing it to flee., 37000, Active. Temporarily increases party member's attack power. Effect 3.
- Dreaming Spirit Lv. 8 — 37000 SP · active, magic · enchantable
- Aura Sink Lv. 3 — 37000 SP · active, magic. Slowly drains enemy's MP. Power 29. Effect 5.
- Madness Lv. 6 — 37000 SP · active, magic
- Chant of Life Lv. 6 — 37000 SP · active, magic · enchantable. Enhances party members' HP regeneration significantly. Effect 6.
- Steal Essence Lv. 2 — 37000 SP · active, magic · enchantable. Absorbs target's HP. Power 58.
- Chant of Rage Lv. 1 — 37000 SP · active, magic · requires Amulet: Chant of Rage; enchantable. Temporarily increases your party member's critical damage amount. Effect 1.
- Chant of Vampire Lv. 1 — 37000 SP · active, magic · requires Amulet: Chant of Vampire; enchantable. For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.
Level 48
- Anti Magic Lv. 19–21 — 21000 SP each · passive
- Quick Recovery Lv. 3 — 63000 SP · passive. Time between magic reuse shortens.
- Boost HP Lv. 3 — 63000 SP · passive · enchantable
- Boost Mana Lv. 4 — 63000 SP · passive
- Weapon Mastery Lv. 16–18 — 21000 SP each · passive
- Robe Mastery Lv. 19–21 — 21000 SP each · passive
- Light Armor Mastery Lv. 19–21 — 21000 SP each · passive
- Heavy Armor Mastery Lv. 17–19 — 21000 SP each · passive
- Hammer Crush Lv. 7–9 — 21000 SP each · active · enchantable. (Power: 175 / 185 / 196)
- Soul Cry Lv. 6 — 63000 SP · toggle
- Fear Lv. 8 — 63000 SP · active, magic
- Dreaming Spirit Lv. 9 — 63000 SP · active, magic · enchantable
- Madness Lv. 7 — 63000 SP · active, magic
- Chant of Life Lv. 7 — 63000 SP · active, magic · enchantable. Enhances party members' HP regeneration significantly. Effect 7.
- Steal Essence Lv. 3 — 63000 SP · active, magic · enchantable. Absorbs target's HP. Power 65.
- Chant of Fury Lv. 1 — 63000 SP · active, magic · requires Amulet: Chant of Fury; enchantable. Temporarily increases party members' Atk. Spd. Effect 1.
- Chant of Evasion Lv. 2 — 63000 SP · active, magic · enchantable. Temporarily increases party members' Evasion. Effect 2.
- Chant of Predator Lv. 1 — 63000 SP · active, magic · requires Amulet: Chant of Predator; enchantable. Temporarily increases one's party members' critical attack rate. Effect 1.
- Chant of Eagle Lv. 1 — 63000 SP · active, magic · requires Amulet: Chant of Eagle; enchantable. Temporarily increases one's party members' Accuracy. Effect 1.
Level 52
- Anti Magic Lv. 22–24 — 32000 SP each · passive
- Boost HP Lv. 4 — 95000 SP · passive · enchantable
- Fast HP Recovery Lv. 3 — 95000 SP · passive
- Fast Mana Recovery Lv. 4 — 95000 SP · passive
- Weapon Mastery Lv. 19–21 — 32000 SP each · passive
- Robe Mastery Lv. 22–24 — 32000 SP each · passive
- Light Armor Mastery Lv. 22–24 — 32000 SP each · passive
- Heavy Armor Mastery Lv. 20–22 — 32000 SP each · passive
- Hammer Crush Lv. 10–12 — 32000 SP each · active · enchantable. (Power: 206 / 217 / 229)
- Chant of Fire Lv. 3 — 95000 SP · active, magic · enchantable. Temporarily increases party member's magic resistance. Effect 3.
- Fear Lv. 9 — 95000 SP · active, magic
- Venom Lv. 5 — 95000 SP · active, magic. Instantaneous poison attack. Effect 6.
- Dreaming Spirit Lv. 10 — 95000 SP · active, magic · enchantable
- Aura Sink Lv. 4 — 95000 SP · active, magic. Slowly drains enemy's MP. Power 36. Effect 6.
- Madness Lv. 8 — 95000 SP · active, magic
- Chant of Life Lv. 8 — 95000 SP · active, magic · enchantable. Enhances party members' HP regeneration significantly. Effect 8.
- Freezing Flame Lv. 2 — 95000 SP · active, magic. Freezing flames that continuously drain enemy's HP. Effect 6.
- Steal Essence Lv. 4 — 95000 SP · active, magic · enchantable. Absorbs target's HP. Power 72.
- Chant of Rage Lv. 2 — 95000 SP · active, magic · enchantable. Temporarily increases your party member's critical damage amount. Effect 2.
Level 56
- Anti Magic Lv. 25–27 — 35000 SP each · passive
- Boost HP Lv. 5 — 105000 SP · passive · enchantable
- Boost Mana Lv. 5 — 105000 SP · passive
- Fast Spell Casting Lv. 3 — 105000 SP · passive
- Weapon Mastery Lv. 22–24 — 35000 SP each · passive
- Robe Mastery Lv. 25–27 — 35000 SP each · passive
- Light Armor Mastery Lv. 25–27 — 35000 SP each · passive
- Heavy Armor Mastery Lv. 23–25 — 35000 SP each · passive
- Hammer Crush Lv. 13–15 — 35000 SP each · active · enchantable. (Power: 241 / 253 / 266)
- Soul Cry Lv. 7 — 105000 SP · toggle
- Flame Chant Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases party member's magic speed. Effect 3.
- Fear Lv. 10 — 105000 SP · active, magic
- Dreaming Spirit Lv. 11 — 105000 SP · active, magic · enchantable
- Madness Lv. 9 — 105000 SP · active, magic
- Chant of Life Lv. 9 — 105000 SP · active, magic · enchantable. Enhances party members' HP regeneration significantly. Effect 9.
- Steal Essence Lv. 5 — 105000 SP · active, magic · enchantable. Absorbs target's HP. Power 78.
- Chant of Fury Lv. 2 — 105000 SP · active, magic · enchantable. Temporarily increases party members' Atk. Spd. Effect 2.
- Chant of Evasion Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases party members' Evasion. Effect 3.
- Chant of Rage Lv. 3 — 105000 SP · active, magic · enchantable. Temporarily increases your party member's critical damage amount. Effect 3.
Level 58
- Anti Magic Lv. 28–29 — 69000 SP each · passive
- Fast HP Recovery Lv. 4 — 138000 SP · passive
- Weapon Mastery Lv. 25–26 — 69000 SP each · passive
- Robe Mastery Lv. 28–29 — 69000 SP each · passive
- Light Armor Mastery Lv. 28–29 — 69000 SP each · passive
- Heavy Armor Mastery Lv. 26–27 — 69000 SP each · passive
- Hammer Crush Lv. 16–18 — 46000 SP each · active · enchantable. (Power: 279 / 292 / 306)
- Fear Lv. 11 — 138000 SP · active, magic
- Dreaming Spirit Lv. 12 — 138000 SP · active, magic · enchantable
- Madness Lv. 10 — 138000 SP · active, magic
- Chant of Life Lv. 10 — 138000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 10.
- Steal Essence Lv. 6 — 138000 SP · active, magic · enchantable. Absorbs target's HP. Power 82.
- Chant of Eagle Lv. 2 — 138000 SP · active, magic · enchantable. Temporarily increases one's party members' Accuracy. Effect 2.
- Chant of Vampire Lv. 2 — 138000 SP · active, magic · enchantable. For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.
- War Chant Lv. 1 — 138000 SP · active, magic · requires Amulet: War Chant. Temporarily increases your party's P. Atk. Consumes 4 Spirit Ores. Effect 1.
- Earth Chant Lv. 1 — 138000 SP · active, magic · requires Amulet: Earth Chant. Temporarily increases your party's P. Def. Consumes 4 Spirit Ores. Effect 1.
Level 60
- Anti Magic Lv. 30–31 — 100000 SP each · passive
- Boost Mana Lv. 6 — 200000 SP · passive
- Fast Mana Recovery Lv. 5 — 200000 SP · passive
- Weapon Mastery Lv. 27–28 — 100000 SP each · passive
- Robe Mastery Lv. 30–31 — 100000 SP each · passive
- Light Armor Mastery Lv. 30–31 — 100000 SP each · passive
- Heavy Armor Mastery Lv. 28–29 — 100000 SP each · passive
- Hammer Crush Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 320 / 334 / 349)
- Soul Cry Lv. 8 — 200000 SP · toggle
- Fear Lv. 12 — 200000 SP · active, magic
- Dreaming Spirit Lv. 13 — 200000 SP · active, magic · enchantable
- Madness Lv. 11 — 200000 SP · active, magic
- Chant of Life Lv. 11 — 200000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 11.
- Steal Essence Lv. 7 — 200000 SP · active, magic · enchantable. Absorbs target's HP. Power 85.
- Chant of Predator Lv. 2 — 200000 SP · active, magic · enchantable. Temporarily increases one's party members' critical attack rate. Effect 2.
Level 62
- Anti Magic Lv. 32–33 — 150000 SP each · passive
- Boost HP Lv. 6 — 310000 SP · passive · enchantable
- Weapon Mastery Lv. 29–30 — 150000 SP each · passive
- Robe Mastery Lv. 32–33 — 150000 SP each · passive
- Light Armor Mastery Lv. 32–33 — 150000 SP each · passive
- Heavy Armor Mastery Lv. 30–31 — 150000 SP each · passive
- Hammer Crush Lv. 22–23 — 150000 SP each · active · enchantable. (Power: 364 / 379)
- Fear Lv. 13 — 310000 SP · active, magic
- Dreaming Spirit Lv. 14 — 310000 SP · active, magic · enchantable
- Madness Lv. 12 — 310000 SP · active, magic
- Chant of Life Lv. 12 — 310000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 12.
- Steal Essence Lv. 8 — 310000 SP · active, magic · enchantable. Absorbs target's HP. Power 89.
- Chant of Revenge Lv. 1 — 310000 SP · active, magic · requires Amulet: Chant of Revenge; enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.
Level 64
- Anti Magic Lv. 34–35 — 160000 SP each · passive
- Fast HP Recovery Lv. 5 — 320000 SP · passive
- Weapon Mastery Lv. 31–32 — 160000 SP each · passive
- Robe Mastery Lv. 34–35 — 160000 SP each · passive
- Light Armor Mastery Lv. 34–35 — 160000 SP each · passive
- Heavy Armor Mastery Lv. 32–33 — 160000 SP each · passive
- Hammer Crush Lv. 24–25 — 160000 SP each · active · enchantable. (Power: 395 / 410)
- Fear Lv. 14 — 320000 SP · active, magic
- Dreaming Spirit Lv. 15 — 320000 SP · active, magic · enchantable
- Aura Sink Lv. 5 — 320000 SP · active, magic. Slowly drains enemy's MP. Power 46. Effect 7.
- Madness Lv. 13 — 320000 SP · active, magic
- Chant of Life Lv. 13 — 320000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 13.
- Freezing Flame Lv. 3 — 320000 SP · active, magic · element/trait: No [Steal Essence] Steal Essence Lv.9 Absorbs target's HP. Power 92., 320000, Active; enchantable. Freezing flames that continuously drain enemy's HP. Effect 7.
- Chant of Eagle Lv. 3 — 320000 SP · active, magic · enchantable. Temporarily increases one's party members' Accuracy. Effect 3.
Level 66
- Anti Magic Lv. 36–37 — 220000 SP each · passive
- Boost Mana Lv. 7 — 440000 SP · passive
- Weapon Mastery Lv. 33–34 — 220000 SP each · passive
- Robe Mastery Lv. 36–37 — 220000 SP each · passive
- Light Armor Mastery Lv. 36–37 — 220000 SP each · passive
- Heavy Armor Mastery Lv. 34–35 — 220000 SP each · passive
- Hammer Crush Lv. 26–27 — 220000 SP each · active · enchantable. (Power: 426 / 443)
- Soul Cry Lv. 9 — 440000 SP · toggle
- Fear Lv. 15 — 440000 SP · active, magic
- Dreaming Spirit Lv. 16 — 440000 SP · active, magic · enchantable
- Madness Lv. 14 — 440000 SP · active, magic
- Chant of Life Lv. 14 — 440000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 14.
- Steal Essence Lv. 10 — 440000 SP · active, magic · enchantable. Absorbs target's HP. Power 96.
- Chant of Vampire Lv. 3 — 440000 SP · active, magic · enchantable. For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.
- War Chant Lv. 2 — 440000 SP · active, magic. Temporarily increases your party's P. Atk. Consumes 8 Spirit Ores. Effect 2.
- Earth Chant Lv. 2 — 440000 SP · active, magic. Temporarily increases your party's P. Def. Consumes 8 Spirit Ores. Effect 2.
Level 68
- Anti Magic Lv. 38–39 — 280000 SP each · passive
- Fast Mana Recovery Lv. 6 — 550000 SP · passive
- Weapon Mastery Lv. 35–36 — 280000 SP each · passive
- Robe Mastery Lv. 38–39 — 280000 SP each · passive
- Light Armor Mastery Lv. 38–39 — 280000 SP each · passive
- Heavy Armor Mastery Lv. 36–37 — 280000 SP each · passive
- Hammer Crush Lv. 28–29 — 280000 SP each · active · enchantable. (Power: 459 / 475)
- Fear Lv. 16 — 550000 SP · active, magic
- Dreaming Spirit Lv. 17 — 550000 SP · active, magic · enchantable
- Madness Lv. 15 — 550000 SP · active, magic
- Chant of Life Lv. 15 — 550000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 15.
- Steal Essence Lv. 11 — 550000 SP · active, magic · enchantable. Absorbs target's HP. Power 99.
- Chant of Revenge Lv. 2 — 550000 SP · active, magic · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.
- Chant of Predator Lv. 3 — 550000 SP · active, magic · enchantable. Temporarily increases one's party members' critical attack rate. Effect 3.
Level 70
- Anti Magic Lv. 40–41 — 360000 SP each · passive
- Boost HP Lv. 7 — 720000 SP · passive · enchantable
- Weapon Mastery Lv. 37–38 — 360000 SP each · passive
- Robe Mastery Lv. 40–41 — 360000 SP each · passive
- Light Armor Mastery Lv. 40–41 — 360000 SP each · passive
- Heavy Armor Mastery Lv. 38–39 — 360000 SP each · passive
- Hammer Crush Lv. 30–31 — 360000 SP each · active · enchantable. (Power: 492 / 509)
- Fear Lv. 17 — 720000 SP · active, magic
- Dreaming Spirit Lv. 18 — 720000 SP · active, magic · enchantable
- Aura Sink Lv. 6 — 720000 SP · active, magic. Slowly drains enemy's MP. Power 51. Effect 8.
- Madness Lv. 16 — 720000 SP · active, magic
- Chant of Life Lv. 16 — 720000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 16.
- Steal Essence Lv. 12 — 720000 SP · active, magic · enchantable. Absorbs target's HP. Power 102.
Level 72
- Anti Magic Lv. 42–43 — 540000 SP each · passive
- Boost Mana Lv. 8 — 1070000 SP · passive
- Weapon Mastery Lv. 39–40 — 540000 SP each · passive
- Robe Mastery Lv. 42–43 — 540000 SP each · passive
- Light Armor Mastery Lv. 42–43 — 540000 SP each · passive
- Heavy Armor Mastery Lv. 40–41 — 540000 SP each · passive
- Hammer Crush Lv. 32–33 — 540000 SP each · active · enchantable. (Power: 526 / 542)
- Soul Cry Lv. 10 — 1070000 SP · toggle
- Fear Lv. 18 — 1070000 SP · active, magic
- Dreaming Spirit Lv. 19 — 1070000 SP · active, magic · enchantable
- Madness Lv. 17 — 1070000 SP · active, magic
- Chant of Life Lv. 17 — 1070000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 17.
- Freezing Flame Lv. 4 — 1070000 SP · active, magic. Freezing flames that continuously drain enemy's HP. Effect 8.
- Steal Essence Lv. 13 — 1070000 SP · active, magic · enchantable. Absorbs target's HP. Power 105.
Level 74
- Anti Magic Lv. 44–45 — 680000 SP each · passive
- Fast HP Recovery Lv. 6 — 1350000 SP · passive
- Fast Mana Recovery Lv. 7 — 1350000 SP · passive
- Weapon Mastery Lv. 41–42 — 680000 SP each · passive
- Robe Mastery Lv. 44–45 — 680000 SP each · passive
- Light Armor Mastery Lv. 44–45 — 680000 SP each · passive
- Heavy Armor Mastery Lv. 42–43 — 680000 SP each · passive
- Hammer Crush Lv. 34–35 — 680000 SP each · active · enchantable. (Power: 559 / 576)
- Fear Lv. 19 — 1350000 SP · active, magic
- Dreaming Spirit Lv. 20 — 1350000 SP · active, magic · enchantable
- Madness Lv. 18 — 1350000 SP · active, magic
- Chant of Life Lv. 18 — 1350000 SP · active, magic · enchantable. Temporarily boosts alliance members' HP recovery power substantially. Effect 18.
- Steal Essence Lv. 14 — 1350000 SP · active, magic · enchantable. Absorbs target's HP. Power 108.
- Chant of Revenge Lv. 3 — 1350000 SP · active, magic · enchantable. Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.
- Chant of Vampire Lv. 4 — 1350000 SP · active, magic · enchantable. For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.
- War Chant Lv. 3 — 1350000 SP · active, magic. Temporarily increases your party's P. Atk. Consumes 12 Spirit Ores. Effect 3.
- Earth Chant Lv. 3 — 1350000 SP · active, magic. Temporarily increases your party's P. Def. Consumes 12 Spirit Ores. Effect 3.
In other chronicles
- Warcryer — Lineage II Interlude
- Warcryer — Lineage II The 1st Throne: The Kamael
- Warcryer — Lineage II The 1st Throne: Hellbound
- Warcryer — Lineage II The 2nd Throne: Gracia Part 1
- Warcryer — Lineage II The 2nd Throne: Gracia Part 2
- Warcryer — Lineage II The 2nd Throne: Gracia Final
- Warcryer — Lineage II The 2nd Throne: Gracia Epilogue
- Warcryer — Lineage II Freya
- Warcryer — Lineage II High Five
- Warcryer — Lineage II C4: Scions of Destiny
- Warcryer — Lineage II C3: Rise of Darkness
- Warcryer — Lineage II C2: Age of Splendor
- Warcryer — Lineage II C1: Harbingers of War
Warcryer: frequently asked questions
What armor does Warcryer wear?
Armor: Heavy armor, Light armor, Robes.
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