Elves · Lineage II The 1st Throne: The Kamael
Elven Knight
Elven Knight is a class of Lineage II Kamael (race: Elves). It comes from Elven Fighter. It evolves into Swordsinger, Temple Knight.
Elven Knight: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 16, between levels 20 and 36.
Skills learned by level
Level 20
- Charm Lv. 1–3 — 1400 SP each · active, magic. Charms the enemy to decrease its desire to attack player. Power X. (Power: 132 / 137 / 143)
- Poison Recovery Lv. 1 — 4100 SP · active, magic. Self-cures poison. Effect less than 3.
- Elemental Heal Lv. 4–6 — 1400 SP each · active, magic · enchantable. Regenerates HP. Power X. (Power: 95 / 100 / 106)
- Defense Aura Lv. 2 — 4100 SP · active, magic. Temporarily increases P. Def. Effect 2.
- Ultimate Defense Lv. 1 — 4100 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to debuff attacks. Immobilizes while in effect. Effect 1.
- Magic Resistance Lv. 1–2 — 2100 SP each · passive · enchantable. Increases M. Def.
- Shield Mastery Lv. 1 — 4100 SP · passive · enchantable. Shield P. Def. and defense rate are increased.
- Sword Blunt Mastery Lv. 1 — 4100 SP · passive · enchantable. Increases P. Atk. when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 1–3 — 1400 SP each · passive · enchantable. Increases P. Def. when wearing heavy armor. Decreases critical damage received.
Level 24
- Charm Lv. 4–6 — 2900 SP each · active, magic. (Power: 153 / 159 / 164)
- Aggression Lv. 1–3 — 2900 SP each · active · enchantable. Provokes your opponent into attacking. Power X. (Power: 2183 / 2261 / 2341)
- Elemental Heal Lv. 7–9 — 2900 SP each · active, magic · enchantable. (Power: 118 / 124 / 130)
- Cure Bleeding Lv. 1 — 8800 SP · active, magic. Heals one's wounds. Effect less than 3
- Deflect Arrow Lv. 1 — 8800 SP · active · enchantable. Increases defense against bow attacks. Effect 1.
- Magic Resistance Lv. 3–5 — 2900 SP each · passive · enchantable
- Sword Blunt Mastery Lv. 2 — 8800 SP · passive · enchantable
- Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive · enchantable
Level 28
- Charm Lv. 7–9 — 5000 SP each · active, magic. (Power: 176 / 182 / 188)
- Aggression Lv. 4–6 — 5000 SP each · active · enchantable. (Power: 2505 / 2589 / 2675)
- Elemental Heal Lv. 10–12 — 5000 SP each · active, magic · enchantable. (Power: 143 / 150 / 157)
- Attack Aura Lv. 2 — 15000 SP · active, magic. Temporarily increases P. Atk. Effect 2.
- Magic Resistance Lv. 6–8 — 5000 SP each · passive · enchantable
- Shield Mastery Lv. 2 — 15000 SP · passive · enchantable
- Sword Blunt Mastery Lv. 3–4 — 7500 SP each · passive · enchantable
- Heavy Armor Mastery Lv. 7–9 — 5000 SP each · passive · enchantable
Level 32
- Charm Lv. 10–12 — 8300 SP each · active, magic. (Power: 200 / 206 / 213)
- Aggression Lv. 7–9 — 8300 SP each · active · enchantable. (Power: 2850 / 2940 / 3030)
- Elemental Heal Lv. 13–15 — 8300 SP each · active, magic · enchantable. Lv.13: Recovers your HP. Power 172. | Lv.14: Regenerates HP. Power 179. | Lv.15: Regenerates HP. Power 187.
- Deflect Arrow Lv. 2 — 25000 SP · active · enchantable. Increases defense against bow attacks. Effect 2.
- Magic Resistance Lv. 9–11 — 8300 SP each · passive · enchantable
- Sword Blunt Mastery Lv. 5–6 — 13000 SP each · passive · enchantable
- Sprint Lv. 1 — 25000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 1.
- Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive · enchantable
Level 36
- Charm Lv. 13–15 — 13000 SP each · active, magic. (Power: 225 / 232 / 239)
- Aggression Lv. 10–12 — 13000 SP each · active · enchantable. (Power: 3215 / 3308 / 3403)
- Elemental Heal Lv. 16–18 — 13000 SP each · active, magic · enchantable. Regenerates HP. Power X. (Power: 203 / 211 / 219)
- Entangle Lv. 1 — 39000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces enemy's Speed. Effect 2.
- Magic Resistance Lv. 12–14 — 13000 SP each · passive · enchantable
- Focus Mind Lv. 1 — 39000 SP · passive · enchantable. Increases MP regeneration.
- Sword Blunt Mastery Lv. 7–8 — 19000 SP each · passive · enchantable
- Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive · enchantable
In other chronicles
- Elven Knight — Lineage II Interlude
- Elven Knight — Lineage II The 1st Throne: Hellbound
- Elven Knight — Lineage II The 2nd Throne: Gracia Part 1
- Elven Knight — Lineage II The 2nd Throne: Gracia Part 2
- Elven Knight — Lineage II The 2nd Throne: Gracia Final
- Elven Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Elven Knight — Lineage II Freya
- Elven Knight — Lineage II High Five
- Elven Knight — Lineage II C5: Oath of Blood
- Elven Knight — Lineage II C4: Scions of Destiny
- Elven Knight — Lineage II C3: Rise of Darkness
- Elven Knight — Lineage II C2: Age of Splendor
- Elven Knight — Lineage II C1: Harbingers of War
Elven Knight: frequently asked questions
What weapons does Elven Knight use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Elven Knight wear?
Armor: Heavy armor, Shields.
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