Dark elves · Lineage II Freya
Dark Wizard
Dark Wizard is a class of Lineage II Freya (race: Dark elves). It comes from Dark Mage. It evolves into Phantom Summoner, Spellhowler.
Dark Wizard: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 30, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1500 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 18 / 20)
- Quick Recycle Lv. 1 — 3100 SP · passive. When using magic, re-use time decreases by 10%.
- Boost Mana Lv. 1 — 3100 SP · passive · enchantable. Max MP increases by 30.
- Robe Mastery Lv. 1–2 — 1500 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 1.7 / 2.7)
- Weapon Mastery Lv. 3 — 3100 SP · passive. P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
- Higher Mana Gain Lv. 1–2 — 1500 SP each · passive · enchantable. Increases the recovery rate when MP is being recovered by recharge.
- Concentration Lv. 1 — 3100 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minutes.
- Servitor Heal Lv. 1–3 — 1000 SP each · active, magic · enchantable. Restores the servitor's HP with X Power. (with: 169 / 189 / 211)
- Summon Shadow Lv. 1 — 3100 SP · active, magic · enchantable. Summons a Shadow. Requires 1 Spirit Ore.
- Vampiric Touch Lv. 3–4 — 1500 SP each · active, magic · element/trait: Unholy: 20. user's M. Atk. is supplemented by X Power to inflict Dark damage on target. Absorbs 40% of the damage as HP. (by: 23 / 26)
- Curse: Poison Lv. 2 — 3100 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 24 HP every second.
- Aura Burn Lv. 1–2 — 1500 SP each · active, magic. Lv.1: Inflicts non-attribute damage on an enemy using magical power supplemented with 19 Power . | Lv.2: Inflicts non-attribute damage on an enemy using magical power supplemented with 21 Power.
- Twister Lv. 1–2 — 1500 SP each · active, magic · element/trait: Wind: 20. Supplements user's M. Atk. with X Power to create a powerful cyclone that inflicts wind damage on an enemy. (with: 23 / 26)
- Flame Strike Lv. 1 — 3100 SP · active, magic · element/trait: Fire: 20. Supplements user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts fire damage on an enemy.
- Ice Bolt Lv. 5–6 — 1500 SP each · active, magic · element/trait: Water: 20. Supplements user's M. Atk. with X Power to temporarily freeze the surrounding air, inflicting water damage on an enemy and decreasing their movement speed by 20% for 1 minute. (with: 14 / 16)
- Wind Shackle Lv. 2 — 3100 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 20% for 30 seconds.
- Summon Silhouette Lv. 1 — 3100 SP · active, magic · enchantable. Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Spirit Ore. 90 percent of acquired Exp is consumed.
Level 25
- Anti Magic Lv. 7–8 — 2800 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 23 / 25)
- Fast Spell Casting Lv. 1 — 5500 SP · passive · enchantable. Casting Spd. increases by 5%.
- Fast Mana Recovery Lv. 1 — 5500 SP · passive · enchantable. MP recovery bonus increases by 1.1.
- Robe Mastery Lv. 3–4 — 2800 SP each · passive · enchantable. (by: 4.3 / 5.4)
- Weapon Mastery Lv. 4–5 — 2800 SP each · passive. P. Atk. increases by X and M. Atk. increases by X. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
- Higher Mana Gain Lv. 3–4 — 2800 SP each · passive · enchantable
- Sleep Lv. 1–3 — 1800 SP each · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
- Servitor Recharge Lv. 1–2 — 2800 SP each · active, magic · enchantable. Recovers the servitor's MP up to X Power depending on the servitor's level. (to: 41 / 44)
- Servitor Heal Lv. 4–6 — 1800 SP each · active, magic · enchantable. (with: 247 / 259 / 272)
- Summon Shadow Lv. 2 — 5500 SP · active, magic · enchantable
- Vampiric Touch Lv. 5–6 — 2800 SP each · active, magic · element/trait: Unholy: 20. (by: 29 / 32)
- Body To Mind Lv. 1 — 5500 SP · active, magic · enchantable. Sacrifices user's HP to regenerate MP by 22.
- Poisonous Cloud Lv. 1 — 5500 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 24 HP of damage per second for 30 seconds.
- Aura Burn Lv. 3–4 — 2800 SP each · active, magic. Inflicts non-attribute damage on an enemy using magical power supplemented with X Power. (with: 24 / 25)
- Twister Lv. 3–4 — 2800 SP each · active, magic · element/trait: Wind: 20. (with: 29 / 32)
- Flame Strike Lv. 2 — 5500 SP · active, magic · element/trait: Fire: 20. Supplements user's M. Atk. with 14 Power to launch a flaming swath of energy that inflicts fire damage on an enemy.
- Wind Shackle Lv. 3 — 5500 SP · active, magic · enchantable
- Surrender To Poison Lv. 1 — 5500 SP · active, magic · enchantable. Decreases the enemy's resistance to poison attacks by 25 for 30 seconds.
- Summon Silhouette Lv. 2 — 5500 SP · active, magic · enchantable
- Shadow Spark Lv. 1 — 5500 SP · active, magic · element/trait: Unholy: 20. Inflicts Dark damage on the enemy with 39 Power added to M. Atk. Over-hit is possible.
Level 30
- Anti Magic Lv. 9–10 — 5300 SP each · passive · enchantable. (by: 28 / 30)
- Quick Recycle Lv. 2 — 10500 SP · passive. When using magic, re-use time decreases by 15%.
- Boost Mana Lv. 2 — 10500 SP · passive · enchantable. Max MP increases by 50.
- Robe Mastery Lv. 5–6 — 5300 SP each · passive · enchantable. (by: 7.2 / 8.5)
- Weapon Mastery Lv. 6–7 — 5300 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
- Higher Mana Gain Lv. 5–6 — 5300 SP each · passive · enchantable
- Sleep Lv. 4–6 — 3500 SP each · active, magic · enchantable
- Concentration Lv. 2 — 10500 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minutes.
- Servitor Recharge Lv. 3–4 — 5300 SP each · active, magic · enchantable. (to: 49 / 52)
- Servitor Heal Lv. 7–9 — 3500 SP each · active, magic · enchantable. (with: 313 / 328 / 343)
- Summon Shadow Lv. 3 — 10500 SP · active, magic · enchantable. Summons a Shadow. Requires 2 Spirit Ore.
- Corpse Life Drain Lv. 1 — 10500 SP · active, magic · enchantable. Drains HP from corpses and uses it to restore your HP.
- Curse: Poison Lv. 3 — 10500 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 32 HP every second.
- Aura Burn Lv. 5–6 — 5300 SP each · active, magic. Lv.5: Inflicts non-attribute damage on an enemy using magical power supplemented with 28 Power . | Lv.6: Inflicts non-attribute damage on an enemy using magical power supplemented with 30 Power.
- Twister Lv. 5–6 — 5300 SP each · active, magic · element/trait: Wind: 20. (with: 35 / 38)
- Flame Strike Lv. 3 — 10500 SP · active, magic · element/trait: Fire: 20
- Wind Shackle Lv. 4 — 10500 SP · active, magic · enchantable
- Surrender To Poison Lv. 2 — 10500 SP · active, magic · enchantable
- Summon Silhouette Lv. 3 — 10500 SP · active, magic · enchantable
- Shadow Spark Lv. 2 — 10500 SP · active, magic · element/trait: Unholy: 20. Inflicts Dark damage on the enemy with 47 Power added to M. Atk. Over-hit is possible.
Level 35
- Anti Magic Lv. 11–12 — 8800 SP each · passive · enchantable. (by: 34 / 36)
- Fast HP Recovery Lv. 1 — 17600 SP · passive · enchantable. HP recovery bonus increases by 1.1.
- Fast Mana Recovery Lv. 2 — 17600 SP · passive · enchantable. MP recovery bonus increases by 1.5.
- Robe Mastery Lv. 7–8 — 8800 SP each · passive · enchantable. (by: 10.6 / 12.1)
- Weapon Mastery Lv. 8–9 — 8800 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
- Higher Mana Gain Lv. 7–8 — 8800 SP each · passive · enchantable
- Sleep Lv. 7–9 — 5900 SP each · active, magic · enchantable
- Servitor Recharge Lv. 5–6 — 8800 SP each · active, magic · enchantable. (to: 57 / 60)
- Servitor Heal Lv. 10–12 — 5900 SP each · active, magic · enchantable. (with: 389 / 405 / 421)
- Summon Shadow Lv. 4 — 17600 SP · active, magic · enchantable
- Mighty Servitor Lv. 1 — 17600 SP · active, magic · enchantable. Increases servitor's P. Atk. by 8% for 20 minutes.
- Corpse Life Drain Lv. 2 — 17600 SP · active, magic · enchantable
- Slow Lv. 1 — 17600 SP · active, magic · enchantable. Decreases the enemy's movement speed by 20% for 1 minute.
- Poisonous Cloud Lv. 2 — 17600 SP · active, magic · enchantable. Creates a poison cloud around an enemy, causing 32 HP of damage per second for 30 seconds.
- Aura Burn Lv. 7–8 — 8800 SP each · active, magic. Inflicts non-attribute damage on an enemy using magical power supplemented with X Power. (with: 33 / 36)
- Twister Lv. 7–8 — 8800 SP each · active, magic · element/trait: Wind: 20. (with: 42 / 44)
- Wind Shackle Lv. 5 — 17600 SP · active, magic · enchantable
- Curse Chaos Lv. 1 — 17600 SP · active, magic · enchantable. Decreases the enemy's accuracy by 9 for 30 seconds.
- Surrender To Poison Lv. 3 — 17600 SP · active, magic · enchantable
- Summon Silhouette Lv. 4 — 17600 SP · active, magic · enchantable
- Shadow Spark Lv. 3 — 17600 SP · active, magic · element/trait: Unholy: 20. Inflicts Dark damage on the enemy with 55 Power added to M. Atk. Over-hit is possible.
In other chronicles
- Dark Wizard — Lineage II Interlude
- Dark Wizard — Lineage II The 1st Throne: The Kamael
- Dark Wizard — Lineage II The 1st Throne: Hellbound
- Dark Wizard — Lineage II The 2nd Throne: Gracia Part 1
- Dark Wizard — Lineage II The 2nd Throne: Gracia Part 2
- Dark Wizard — Lineage II The 2nd Throne: Gracia Final
- Dark Wizard — Lineage II The 2nd Throne: Gracia Epilogue
- Dark Wizard — Lineage II High Five
- Dark Wizard — Lineage II C5: Oath of Blood
- Dark Wizard — Lineage II C4: Scions of Destiny
- Dark Wizard — Lineage II C3: Rise of Darkness
- Dark Wizard — Lineage II C2: Age of Splendor
- Dark Wizard — Lineage II C1: Harbingers of War
Dark Wizard: frequently asked questions
What armor does Dark Wizard wear?
Armor: Robes.
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