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Dark elves · Lineage II C2: Age of Splendor

Dark Wizard

Dark Wizard is a class of Lineage II C2 (race: Dark elves). It comes from Dark Mage. It evolves into Phantom Summoner, Spellhowler.

Dark Wizard: weapons, armor and skills

  • Armor: Robes.
  • Different skills learned: 29, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive. Increases one's maximum MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases one's P. Def. when one is wearing a robe.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Higher Mana Gain Lv. 1–2 — 1600 SP each · passive. Raises amount of MP recovered from recharging.
  • Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration. Lowers the chances of magic being canceled due to damage.
  • Servitor Heal Lv. 1–3 — 1100 SP each · active, magic · requires Spellbook: Servitor Heal. Recovers servitor's HP. Power X. (Power: 145 / 162 / 181)
  • Summon Shadow Lv. 1 — 3300 SP · active, magic · requires Spellbook: Summon Shadow. Summons a Shadow. In order to summon it, 3 Crystals: D Grade are needed.
  • Vampiric Touch Lv. 3–4 — 1600 SP each · active, magic. Absorbs HP. Power X. (Power: 23 / 26)
  • Curse:Poison Lv. 2 — 3300 SP · active, magic · element/trait: Poison. Poisons. Intensity 3.
  • Aura Burn Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Aura Burn. A short range magical attack. Power X. (Power: 19 / 21)
  • Twister Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Twister; element/trait: Wind. The blades of wind radiate in chain form. Power X. (Power: 23 / 26)
  • Flame Strike Lv. 1 — 3300 SP · active, magic · requires Spellbook: Flame Strike; element/trait: Fire. Toss flame that causes wide area to catch fire. Power 13.
  • Ice Bolt Lv. 5–6 — 1600 SP each · active, magic · element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 14 / 16)
  • Summon Silhouette Lv. 1 — 3300 SP · active, magic · requires Spellbook: Summon Silhouette. Summons a shadow. Shadow assists combat using attack magic. Crystal needed when summoning - 1 D grade crystals.

Level 25

  • Anti Magic Lv. 7–8 — 3100 SP each · passive
  • Fast Spell Casting Lv. 1 — 6100 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6100 SP · passive. Increases MP Recovery Speed.
  • Robe Mastery Lv. 3–4 — 3100 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3100 SP each · passive
  • Higher Mana Gain Lv. 3–4 — 3100 SP each · passive
  • Sleep Lv. 1–3 — 2000 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep. Temporarily puts to sleep.
  • Servitor Recharge Lv. 1–2 — 3100 SP each · active, magic · requires Spellbook: Servitor Mana Charge. Recovers a Servitor's MP. Power X. (Power: 41 / 44)
  • Servitor Heal Lv. 4–6 — 2000 SP each · active, magic. (Power: 212 / 222 / 234)
  • Summon Shadow Lv. 2 — 6100 SP · active, magic. Summons a Shadow. In order to summon it, 4 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed.
  • Vampiric Touch Lv. 5–6 — 3100 SP each · active, magic. (Power: 29 / 32)
  • Body To Mind Lv. 1 — 6100 SP · active, magic · requires Spellbook: Body To Mind. Restores MP by sacrificing one's own HP.
  • Poisonous Cloud Lv. 1 — 6100 SP · active, magic · requires Spellbook: Poisonous Cloud; element/trait: Poison. Sends poisonous cloud. Intensity 3.
  • Aura Burn Lv. 3–4 — 3100 SP each · active, magic. (Power: 24 / 25)
  • Twister Lv. 3–4 — 3100 SP each · active, magic · element/trait: Wind. (Power: 29 / 32)
  • Flame Strike Lv. 2 — 6100 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 16.
  • Surrender To Poison Lv. 1 — 6100 SP · active, magic · requires Spellbook: Surrender To Poison. Temporarily decreases resistance against poison. Effect 2.
  • Summon Silhouette Lv. 2 — 6100 SP · active, magic. Summons a Silhouette. The shadow will use attack magic to assist during combat. When summoning it, 1 Crystal: D Grade is needed. 90% of one's acquired Exp gets consumed.
  • Shadow Spark Lv. 1 — 2900 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 39.

Level 30

  • Anti Magic Lv. 9–10 — 6200 SP each · passive
  • Quick Recovery Lv. 2 — 12000 SP · passive
  • Boost Mana Lv. 2 — 12000 SP · passive
  • Robe Mastery Lv. 5–6 — 6200 SP each · passive
  • Weapon Mastery Lv. 6–7 — 6200 SP each · passive
  • Higher Mana Gain Lv. 5–6 — 6200 SP each · passive
  • Sleep Lv. 4–6 — 4100 SP each · active, magic · element/trait: Sleep
  • Concentration Lv. 2 — 12000 SP · active, magic
  • Servitor Recharge Lv. 3–4 — 6200 SP each · active, magic. (Power: 49 / 52)
  • Servitor Heal Lv. 7–9 — 4100 SP each · active, magic. (Power: 269 / 281 / 294)
  • Summon Shadow Lv. 3 — 12000 SP · active, magic. Summons a Shadow. In order to summon it, 5 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed.
  • Corpse Life Drain Lv. 1 — 12000 SP · active, magic · requires Spellbook: Corpse Life Drain. Absorbs HP from a corpse.
  • Curse:Poison Lv. 3 — 12000 SP · active, magic · element/trait: Poison. Poisons. Intensity 4.
  • Aura Burn Lv. 5–6 — 6200 SP each · active, magic. (Power: 28 / 30)
  • Twister Lv. 5–6 — 6200 SP each · active, magic · element/trait: Wind. (Power: 35 / 38)
  • Flame Strike Lv. 3 — 12000 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 19.
  • Summon Silhouette Lv. 3 — 12000 SP · active, magic
  • Shadow Spark Lv. 2 — 11000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 47.

Level 35

  • Anti Magic Lv. 11–12 — 10000 SP each · passive
  • Fast HP Recovery Lv. 1 — 20000 SP · passive. Increases one's HP recovery speed.
  • Fast Mana Recovery Lv. 2 — 20000 SP · passive
  • Robe Mastery Lv. 7–8 — 10000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 10000 SP each · passive
  • Higher Mana Gain Lv. 7–8 — 10000 SP each · passive
  • Sleep Lv. 7–9 — 6900 SP each · active, magic · element/trait: Sleep
  • Servitor Recharge Lv. 5–6 — 10000 SP each · active, magic. (Power: 57 / 60)
  • Servitor Heal Lv. 10–12 — 6900 SP each · active, magic. (Power: 333 / 347 / 361)
  • Summon Shadow Lv. 4 — 20000 SP · active, magic. Summons a Shadow. In order to summon it, 7 Crystals: D Grade are needed. 30% of one's acquired Exp will be consumed.
  • Mighty Servitor Lv. 1 — 20000 SP · active, magic · requires Spellbook: Mighty Servitor. Temporarily increases servitor's attack power. Intensity 1.
  • Corpse Life Drain Lv. 2 — 20000 SP · active, magic
  • Slow Lv. 1 — 20000 SP · active, magic · requires Spellbook: Slow. Reduces Speed. Effect 2.
  • Poisonous Cloud Lv. 2 — 20000 SP · active, magic · element/trait: Poison. Sends poisonous cloud. Intensity 4.
  • Aura Burn Lv. 7–8 — 10000 SP each · active, magic. (Power: 33 / 36)
  • Twister Lv. 7–8 — 10000 SP each · active, magic · element/trait: Wind. (Power: 42 / 44)
  • Curse Chaos Lv. 1 — 20000 SP · active, magic · requires Spellbook: Curse of Chaos. Casts a curse to lower an opponent's accuracy temporarily in hitting a target. Effect 2.
  • Summon Silhouette Lv. 4 — 20000 SP · active, magic. Summons a Shadow. Shadow assists combat using attack magic. In order to summon it, one will need a Crystal: D Grade. 90% of one's Exp. will be consumed.
  • Shadow Spark Lv. 3 — 18000 SP · active, magic · element/trait: Unholy. Launches a type of dark attack. Over-hit is possible. Power 55.

In other chronicles

Dark Wizard: frequently asked questions

What armor does Dark Wizard wear?

Armor: Robes.

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