Dark elves · Lineage II C5: Oath of Blood
Palus Knight
Palus Knight is a class of Lineage II C5 (race: Dark elves). It comes from Dark Fighter. It evolves into Bladedancer, Shillien Knight.
Palus Knight: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 16, between levels 20 and 36.
Skills learned by level
Level 20
- Drain Health Lv. 3–4 — 2300 SP each · active, magic · enchantable. Transfers HP from an opponent to yourself. Power X. (Power: 24 / 26)
- Defense Aura Lv. 2 — 4700 SP · active, magic. Temporarily increases P. Def. Effect 2.
- Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- Poison Lv. 1 — 4700 SP · active, magic · requires Spellbook: Poison. Instantly poisons enemy. Effect 3.
- Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases M. Def.
- Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense increases.
- Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases P. Atk. when using a sword or blunt weapon.
- Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases P. Def. when wearing heavy armor.
Level 24
- Confusion Lv. 1 — 8800 SP · active, magic · requires Spellbook: Confusion. Throws the enemy into confusion and gets them to change the target of their attack.
- Aggression Lv. 1–3 — 2900 SP each · active · enchantable. Lv.1: Provokes an opponent to attack. Power 655. | Lv.2: Provokes one's opponent's desire to attack. Power 679. | Lv.3: Provokes one's opponent's desire to attack. Power 703.
- Drain Health Lv. 5–7 — 2900 SP each · active, magic · enchantable. (Power: 28 / 29 / 31)
- Deflect Arrow Lv. 1 — 8800 SP · active · enchantable. Increases defense against bow attacks. Effect 1.
- Magic Resistance Lv. 3–5 — 2900 SP each · passive
- Sword Blunt Mastery Lv. 2 — 8800 SP · passive
- Sting Lv. 1–3 — 2900 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 3. (Power: 41 / 44 / 48)
- Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive
Level 28
- Confusion Lv. 2 — 13000 SP · active, magic
- Aggression Lv. 4–6 — 4400 SP each · active · enchantable. Provokes an opponent to attack. Power X. (Power: 752 / 777 / 803)
- Drain Health Lv. 8–10 — 4400 SP each · active, magic · enchantable. (Power: 33 / 34 / 35)
- Attack Aura Lv. 2 — 13000 SP · active, magic. Temporarily increases P. Atk. Effect 2.
- Magic Resistance Lv. 6–8 — 4400 SP each · passive
- Shield Mastery Lv. 2 — 13000 SP · passive
- Sword Blunt Mastery Lv. 3–4 — 6700 SP each · passive
- Sting Lv. 4–6 — 4400 SP each · active · enchantable. (Power: 55 / 59 / 64)
- Heavy Armor Mastery Lv. 7–9 — 4400 SP each · passive
Level 32
- Confusion Lv. 3 — 22000 SP · active, magic
- Aggression Lv. 7–9 — 7400 SP each · active · enchantable. (Power: 855 / 882 / 909)
- Drain Health Lv. 11–13 — 7400 SP each · active, magic · enchantable. (Power: 38 / 39 / 40)
- Deflect Arrow Lv. 2 — 22000 SP · active · enchantable. Increases defense against bow attacks. Effect 2.
- Power Break Lv. 1 — 22000 SP · active, magic · requires Spellbook: Power Break; enchantable. Instantly reduces enemy's P. Atk Effect 2.
- Magic Resistance Lv. 9–11 — 7400 SP each · passive
- Sword Blunt Mastery Lv. 5–6 — 11000 SP each · passive
- Sting Lv. 7–9 — 7400 SP each · active · enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or dual-sword weapon is required to use this skill. Over-hit possible. Power X. Effect 4. (Power: 73 / 79 / 84)
- Heavy Armor Mastery Lv. 10–12 — 7400 SP each · passive
Level 36
- Confusion Lv. 4 — 28000 SP · active, magic
- Aggression Lv. 10–12 — 9000 SP each · active · enchantable. (Power: 965 / 993 / 1021)
- Drain Health Lv. 14–16 — 9000 SP each · active, magic · enchantable. (Power: 43 / 44 / 46)
- Freezing Strike Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Freezing Strike; enchantable. Freezes an enemy, instantly reducing their speed. Power X. Effect 2. (Power: 26 / 28)
- Power Break Lv. 2 — 28000 SP · active, magic · enchantable
- Magic Resistance Lv. 12–14 — 9000 SP each · passive
- Focus Mind Lv. 1 — 28000 SP · passive. Increases MP regeneration.
- Sword Blunt Mastery Lv. 7–8 — 14000 SP each · passive
- Sting Lv. 10–12 — 9000 SP each · active · enchantable. (Power: 96 / 102 / 109)
- Heavy Armor Mastery Lv. 13–15 — 9000 SP each · passive
In other chronicles
- Palus Knight — Lineage II Interlude
- Palus Knight — Lineage II The 1st Throne: The Kamael
- Palus Knight — Lineage II The 1st Throne: Hellbound
- Palus Knight — Lineage II The 2nd Throne: Gracia Part 1
- Palus Knight — Lineage II The 2nd Throne: Gracia Part 2
- Palus Knight — Lineage II The 2nd Throne: Gracia Final
- Palus Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Palus Knight — Lineage II Freya
- Palus Knight — Lineage II High Five
- Palus Knight — Lineage II C4: Scions of Destiny
- Palus Knight — Lineage II C3: Rise of Darkness
- Palus Knight — Lineage II C2: Age of Splendor
- Palus Knight — Lineage II C1: Harbingers of War
Palus Knight: frequently asked questions
What weapons does Palus Knight use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Palus Knight wear?
Armor: Heavy armor, Shields.
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