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Dark elves · Lineage II C3: Rise of Darkness

Palus Knight

Palus Knight is a class of Lineage II C3 (race: Dark elves). It comes from Dark Fighter. It evolves into Bladedancer, Shillien Knight.

Palus Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 16, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Health Lv. 3–4 — 2300 SP each · active, magic. Absorbs HP. Power X. (Power: 24 / 26)
  • Defense Aura Lv. 2 — 4700 SP · active, magic. Temporarily increases P. Def. Effect 2.
  • Ultimate Defense Lv. 1 — 4700 SP · active. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.
  • Poison Lv. 1 — 4700 SP · active, magic · requires Spellbook: Poison; element/trait: Poison. Instantly poisons enemy. Effect 3.
  • Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense rate increases.
  • Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases P. Atk. when one is using a sword or blunt type weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases one's P. Def. when one is wearing heavy armor.

Level 24

  • Confusion Lv. 1 — 8800 SP · active, magic · requires Spellbook: Confusion. Throws the enemy into confusion and gets them to change the target of their attack.
  • Aggression Lv. 1–3 — 2900 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 655 / 678 / 702)
  • Drain Health Lv. 5–7 — 2900 SP each · active, magic. (Power: 28 / 29 / 31)
  • Deflect Arrow Lv. 1 — 8800 SP · active. Increases defense against bow attacks. Effect 1.
  • Magic Resistance Lv. 3–5 — 2900 SP each · passive
  • Sword Blunt Mastery Lv. 2 — 8800 SP · passive
  • Sting Lv. 1–3 — 2900 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 3. (Power: 41 / 44 / 48)
  • Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive

Level 28

Level 32

  • Confusion Lv. 3 — 22000 SP · active, magic
  • Aggression Lv. 7–9 — 7400 SP each · active. (Power: 855 / 882 / 909)
  • Drain Health Lv. 11–13 — 7400 SP each · active, magic. (Power: 38 / 39 / 40)
  • Deflect Arrow Lv. 2 — 22000 SP · active. Increases defense against bow attacks. Effect 2.
  • Power Break Lv. 1 — 22000 SP · active, magic · requires Spellbook: Power Break. Instantly reduces enemy's P. Atk Effect 2.
  • Magic Resistance Lv. 9–11 — 7400 SP each · passive
  • Sword Blunt Mastery Lv. 5–6 — 11000 SP each · passive
  • Sting Lv. 7–9 — 7400 SP each · active. Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. Power X. Effect 4. (Power: 73 / 79 / 84)
  • Heavy Armor Mastery Lv. 10–12 — 7400 SP each · passive

Level 36

  • Confusion Lv. 4 — 28000 SP · active, magic
  • Aggression Lv. 10–12 — 9000 SP each · active. (Power: 965 / 993 / 1021)
  • Drain Health Lv. 14–16 — 9000 SP each · active, magic. (Power: 43 / 44 / 46)
  • Freezing Strike Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Freezing Strike; element/trait: Water. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 26 / 28)
  • Power Break Lv. 2 — 28000 SP · active, magic
  • Magic Resistance Lv. 12–14 — 9000 SP each · passive
  • Focus Mind Lv. 1 — 28000 SP · passive. Increases one's MP Recovery Speed.
  • Sword Blunt Mastery Lv. 7–8 — 14000 SP each · passive
  • Sting Lv. 10–12 — 9000 SP each · active. (Power: 96 / 102 / 109)
  • Heavy Armor Mastery Lv. 13–15 — 9000 SP each · passive

In other chronicles

Palus Knight: frequently asked questions

What weapons does Palus Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Palus Knight wear?

Armor: Heavy armor, Shields.

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