L2Sanctum Wiki

Dark elves · Lineage II C4: Scions of Destiny

Palus Knight

Palus Knight is a class of Lineage II C4 (race: Dark elves). It comes from Dark Fighter. It evolves into Bladedancer, Shillien Knight.

Palus Knight: weapons, armor and skills

  • Weapons it masters: One-handed blunts, One-handed swords.
  • Armor: Heavy armor, Shields.
  • Different skills learned: 16, between levels 20 and 36.

Skills learned by level

Level 20

  • Drain Health Lv. 3–4 — 2300 SP each · active, magic · element/trait: Unholy; enchantable. Absorbs HP. Power X. (Power: 24 / 26)
  • Defense Aura Lv. 2 — 4700 SP · active, magic. Temporarily increases P. Def. Effect 2.
  • Ultimate Defense Lv. 1 — 4700 SP · active · enchantable. Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. Effect 1.
  • Poison Lv. 1 — 4700 SP · active, magic · requires Spellbook: Poison; element/trait: Poison. Instantly poisons enemy. Effect 3.
  • Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases M. Def.
  • Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense rate increases.
  • Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases P. Atk. when using a sword or blunt type weapon.
  • Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases P. Def. when wearing heavy armor.

Level 24

  • Confusion Lv. 1 — 8800 SP · active, magic · requires Spellbook: Confusion. Throws the enemy into confusion and gets them to change the target of their attack.
  • Aggression Lv. 1 — 2900 SP · active · enchantable. Provokes opponent's desire to attack. Power 655.
  • Hate Lv. 2–3 — 2900 SP each · active · enchantable. Provokes one's opponent's desire to attack. Power X. (Power: 679 / 703)
  • Drain Health Lv. 5–7 — 2900 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 28 / 29 / 31)
  • Deflect Arrow Lv. 1 — 8800 SP · active · enchantable. Increases defense against bow attacks. Effect 1.
  • Magic Resistance Lv. 3–5 — 2900 SP each · passive
  • Sword Blunt Mastery Lv. 2 — 8800 SP · passive
  • Sting Lv. 1–3 — 2900 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 3. (Power: 41 / 44 / 48)
  • Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive

Level 28

  • Confusion Lv. 2 — 13000 SP · active, magic
  • Aggression Lv. 4–6 — 4400 SP each · active · enchantable. Provokes opponent's desire to attack. Power X. (Power: 752 / 777 / 803)
  • Drain Health Lv. 8–10 — 4400 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 33 / 34 / 35)
  • Attack Aura Lv. 2 — 13000 SP · active, magic. Temporarily increases P. Atk. Effect 2.
  • Magic Resistance Lv. 6–8 — 4400 SP each · passive
  • Shield Mastery Lv. 2 — 13000 SP · passive
  • Sword Blunt Mastery Lv. 3–4 — 6700 SP each · passive
  • Sting Lv. 4–6 — 4400 SP each · active · element/trait: Bleed; enchantable. (Power: 55 / 59 / 64)
  • Heavy Armor Mastery Lv. 7–9 — 4400 SP each · passive

Level 32

  • Confusion Lv. 3 — 22000 SP · active, magic
  • Aggression Lv. 7–9 — 7400 SP each · active · enchantable. (Power: 855 / 882 / 909)
  • Drain Health Lv. 11–13 — 7400 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 38 / 39 / 40)
  • Deflect Arrow Lv. 2 — 22000 SP · active · enchantable. Increases defense against bow attacks. Effect 2.
  • Power Break Lv. 1 — 22000 SP · active, magic · requires Spellbook: Power Break; enchantable. Instantly reduces enemy's P. Atk Effect 2.
  • Magic Resistance Lv. 9–11 — 7400 SP each · passive
  • Sword Blunt Mastery Lv. 5–6 — 11000 SP each · passive
  • Sting Lv. 7–9 — 7400 SP each · active · element/trait: Bleed; enchantable. Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. Usable when a sword, a dagger or a dual-sword is equipped. Over-hit possible. Power X. Effect 4. (Power: 73 / 79 / 84)
  • Heavy Armor Mastery Lv. 10–12 — 7400 SP each · passive

Level 36

  • Confusion Lv. 4 — 28000 SP · active, magic
  • Aggression Lv. 10–12 — 9000 SP each · active · enchantable. (Power: 965 / 993 / 1021)
  • Drain Health Lv. 14–16 — 9000 SP each · active, magic · element/trait: Unholy; enchantable. (Power: 43 / 44 / 46)
  • Freezing Strike Lv. 1–2 — 14000 SP each · active, magic · requires Spellbook: Freezing Strike; element/trait: Water; enchantable. Instantly freezes target area. Temporarily reduces enemy's Speed. Effect 2. Power X. (Power: 26 / 28)
  • Power Break Lv. 2 — 28000 SP · active, magic · enchantable
  • Magic Resistance Lv. 12–14 — 9000 SP each · passive
  • Focus Mind Lv. 1 — 28000 SP · passive. Increases MP Recovery Speed.
  • Sword Blunt Mastery Lv. 7–8 — 14000 SP each · passive
  • Sting Lv. 10–12 — 9000 SP each · active · element/trait: Bleed; enchantable. (Power: 96 / 102 / 109)
  • Heavy Armor Mastery Lv. 13–15 — 9000 SP each · passive

In other chronicles

Palus Knight: frequently asked questions

What weapons does Palus Knight use?

Weapons it masters: One-handed blunts, One-handed swords.

What armor does Palus Knight wear?

Armor: Heavy armor, Shields.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.