Dark elves · Lineage II C1: Harbingers of War
Palus Knight
Palus Knight is a class of Lineage II C1 (race: Dark elves). It comes from Dark Fighter. It evolves into Bladedancer, Shillien Knight.
Palus Knight: weapons, armor and skills
- Weapons it masters: One-handed blunts, One-handed swords.
- Armor: Heavy armor, Shields.
- Different skills learned: 16, between levels 20 and 36.
Skills learned by level
Level 20
- Drain Energy Lv. 3–4 — 2300 SP each · active, magic. Absorbs HP. Power X. (Power: 24 / 26)
- Defence Aura Lv. 2 — 4700 SP · active, magic. Temporarily increases one’s defense. Intensity 2.
- Ultimate Defence Lv. 1 — 4700 SP · active. Optimizes physical, magic defense for a certain period while immobilized.
- Poison Lv. 1 — 4700 SP · active, magic · requires Spellbook: Poison; element/trait: Poison. Poisons. Intensity 3.
- Magic Resistance Lv. 1–2 — 2300 SP each · passive. Increases magic resistance.
- Shield Mastery Lv. 1 — 4700 SP · passive. Shield defense rate increases.
- Sword Blunt Mastery Lv. 1 — 4700 SP · passive. Increases attack power when using swords and blunts.
- Heavy Armor Mastery Lv. 1–3 — 1500 SP each · passive. Increases defense when wearing heavy equipment.
Level 24
- Confusion Lv. 1 — 8800 SP · active, magic · requires Spellbook: Confusion. Confuses enemy and alters its attack target.
- Hate Lv. 1–3 — 2900 SP each · active. Provokes opponent's desire to attack. Power X. (Power: 655 / 678 / 702)
- Drain Energy Lv. 5–7 — 2900 SP each · active, magic. (Power: 28 / 29 / 31)
- Deflect Arrow Lv. 1 — 8800 SP · active. Becomes stronger against bow attack.
- Magic Resistance Lv. 3–5 — 2900 SP each · passive
- Sword Blunt Mastery Lv. 2 — 8800 SP · passive
- Sting Lv. 1–3 — 2900 SP each · active. Wounds opponent in vital spot. Power X. Intensity 3. Over-hit available. (Power: 41 / 44 / 48)
- Heavy Armor Mastery Lv. 4–6 — 2900 SP each · passive
Level 28
- Hate Lv. 4–6 — 5000 SP each · active. (Power: 752 / 777 / 803)
- Drain Energy Lv. 8–10 — 5000 SP each · active, magic. (Power: 33 / 34 / 35)
- Attack Aura Lv. 2 — 15000 SP · active, magic. Temporarily increases one’s attack power. Intensity 2.
- Magic Resistance Lv. 6–8 — 5000 SP each · passive
- Shield Mastery Lv. 2 — 15000 SP · passive
- Sword Blunt Mastery Lv. 3–4 — 7500 SP each · passive
- Sting Lv. 4–6 — 5000 SP each · active. (Power: 55 / 59 / 64)
- Heavy Armor Mastery Lv. 7–9 — 5000 SP each · passive
Level 32
- Hate Lv. 7–9 — 8300 SP each · active. (Power: 855 / 882 / 909)
- Drain Energy Lv. 11–13 — 8300 SP each · active, magic. (Power: 38 / 39 / 40)
- Deflect Arrow Lv. 2 — 25000 SP · active
- Power Break Lv. 1 — 25000 SP · active, magic · requires Spellbook: Power Break. Decreases attack powers. Intensity 1.
- Magic Resistance Lv. 9–11 — 8300 SP each · passive
- Sword Blunt Mastery Lv. 5–6 — 12500 SP each · passive
- Sting Lv. 7–9 — 8300 SP each · active. Wounds opponent in vital spot. Power X. Intensity 4. Over-hit available. (Power: 73 / 79 / 84)
- Heavy Armor Mastery Lv. 10–12 — 8300 SP each · passive
Level 36
- Hate Lv. 10–12 — 13000 SP each · active. (Power: 965 / 993 / 1021)
- Drain Energy Lv. 14–16 — 13000 SP each · active, magic. (Power: 43 / 44 / 46)
- Freezing Strike Lv. 1–2 — 19000 SP each · active, magic · requires Spellbook: Freezing Strike; element/trait: Water. Freezes surrounding air for an instant. Power X. (Power: 26 / 28)
- Magic Resistance Lv. 12–14 — 13000 SP each · passive
- Focus Mind Lv. 1 — 38000 SP · passive. MP healing speed increases.
- Sword Blunt Mastery Lv. 7–8 — 19000 SP each · passive
- Sting Lv. 10–12 — 13000 SP each · active. (Power: 96 / 102 / 109)
- Heavy Armor Mastery Lv. 13–15 — 13000 SP each · passive
Tips about Palus Knight
Palus Knight: what it specializes in
Palus Knight (Dark Elves, comes from Dark Fighter): specializes in heavy armor; new skills: Ultimate Defence (Lv. 20), Poison (Lv. 20), Confusion (Lv. 24), Hate (Lv. 24), Deflect Arrow (Lv. 24), Sting (Lv. 24), Power Break (Lv. 32), Freezing Strike (Lv. 36), Magic Resistance (Lv. 20), Shield Mastery (Lv. 20), Sword Blunt Mastery (Lv. 20), Heavy Armor Mastery (Lv. 20) and 1 more.
Palus Knight: books and amulets you need
Bought at Gentler [Magic Trader] (Giran Castle Town): Spellbook: Poison (Poison, Lv. 20; 825 adena); Spellbook: Confusion (Confusion, Lv. 24; 1,265 adena); Spellbook: Power Break (Power Break, Lv. 32; 2,860 adena); Spellbook: Freezing Strike (Freezing Strike, Lv. 36; 2,860 adena).
How to get to Palus Knight
Quest Path to a Palus Knight (19+), starts with [Master] Virgil. Has 9 steps (full guide under 'Quests - Change of Occupation').
In other chronicles
- Palus Knight — Lineage II Interlude
- Palus Knight — Lineage II The 1st Throne: The Kamael
- Palus Knight — Lineage II The 1st Throne: Hellbound
- Palus Knight — Lineage II The 2nd Throne: Gracia Part 1
- Palus Knight — Lineage II The 2nd Throne: Gracia Part 2
- Palus Knight — Lineage II The 2nd Throne: Gracia Final
- Palus Knight — Lineage II The 2nd Throne: Gracia Epilogue
- Palus Knight — Lineage II Freya
- Palus Knight — Lineage II High Five
- Palus Knight — Lineage II C5: Oath of Blood
- Palus Knight — Lineage II C4: Scions of Destiny
- Palus Knight — Lineage II C3: Rise of Darkness
- Palus Knight — Lineage II C2: Age of Splendor
Palus Knight: frequently asked questions
What weapons does Palus Knight use?
Weapons it masters: One-handed blunts, One-handed swords.
What armor does Palus Knight wear?
Armor: Heavy armor, Shields.
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