L2Sanctum Wiki

Dark elves · Lineage II C5: Oath of Blood

Shillien Oracle

Shillien Oracle is a class of Lineage II C5 (race: Dark elves). It comes from Dark Mage. It evolves into Shillien Elder.

Shillien Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 29, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive. Increases M. Def.
  • Quick Recovery Lv. 1 — 3300 SP · passive. Time between magic reuse shortens.
  • Boost Mana Lv. 1 — 3300 SP · passive. Increases maximum MP.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def. when wearing a robe.
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive. Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Recovers HP. Power X. (Power: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly recovers HP. Power X. (Power: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic · requires Spellbook: Resurrection. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Recovers party member's HP. Power X. (Power: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · requires Spellbook: Disrupt Undead. Does damage to undead monsters. Power X. (Power: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Temporarily increases P. Atk. Effect 2.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · requires Spellbook: Kiss of Eva; enchantable. Temporarily increases lung capacity. Effect 1.
  • Concentration Lv. 1 — 3300 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · requires Spellbook: Wind Walk; enchantable. Temporarily increases Speed. Effect 1.
  • Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.

Level 25

  • Anti Magic Lv. 7–8 — 3200 SP each · passive
  • Fast Spell Casting Lv. 1 — 6500 SP · passive. Spell casting speed increases.
  • Fast Mana Recovery Lv. 1 — 6500 SP · passive. Increases MP regeneration.
  • Robe Mastery Lv. 3–4 — 3200 SP each · passive
  • Light Armor Mastery Lv. 3–4 — 3200 SP each · passive
  • Weapon Mastery Lv. 4–5 — 3200 SP each · passive
  • Heal Lv. 10–12 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2200 SP each · active, magic. (Power: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic. (Power: 24 / 25)
  • Mental Shield Lv. 1 — 6500 SP · active, magic · requires Spellbook: Mental Shield; enchantable. Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the duration of one's skill usage is increased. Effect 1.
  • Shield Lv. 2 — 6500 SP · active, magic · enchantable. Temporarily increases P. Def. Effect 2.
  • Empower Lv. 1 — 6500 SP · active, magic · requires Spellbook: Empower; enchantable. Temporarily increases M. Atk. Effect 1.
  • Sleep Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
  • Focus Lv. 1 — 6500 SP · active, magic · requires Spellbook: Focus; enchantable. Temporarily increases critical attack rate. Effect 1.
  • Dryad Root Lv. 1–3 — 2200 SP each · active, magic · requires Spellbook: Dryad Root; enchantable. Instantly throws an enemy into a state of hold. While the effect lasts, the target cannot receive any additional hold attack.
  • Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable

Level 30

  • Anti Magic Lv. 9–10 — 5800 SP each · passive
  • Quick Recovery Lv. 2 — 12000 SP · passive
  • Boost Mana Lv. 2 — 12000 SP · passive
  • Robe Mastery Lv. 5–6 — 5800 SP each · passive
  • Light Armor Mastery Lv. 5–6 — 5800 SP each · passive
  • Weapon Mastery Lv. 6–7 — 5800 SP each · passive
  • Heal Lv. 13–15 — 3900 SP each · active, magic. (Power: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 5800 SP each · active, magic · requires Spellbook: Recharge; enchantable. Restores one's MP. Power X. (Power: 49 / 52)
  • Battle Heal Lv. 10–12 — 3900 SP each · active, magic. (Power: 224 / 234 / 245)
  • Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20% of Exp.
  • Group Heal Lv. 10–12 — 3900 SP each · active, magic. (Power: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 5800 SP each · active, magic. (Power: 28 / 30)
  • Sleep Lv. 4–6 — 3900 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
  • Dryad Root Lv. 4–6 — 3900 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 2.
  • Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable
  • Vampiric Rage Lv. 1 — 12000 SP · active, magic · requires Spellbook: Vampiric Rage; enchantable. Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.

Level 35

  • Anti Magic Lv. 11–12 — 12000 SP each · passive
  • Fast HP Recovery Lv. 1 — 23000 SP · passive. Increases HP regeneration.
  • Fast Mana Recovery Lv. 2 — 23000 SP · passive
  • Robe Mastery Lv. 7–8 — 12000 SP each · passive
  • Light Armor Mastery Lv. 7–8 — 12000 SP each · passive
  • Weapon Mastery Lv. 8–9 — 12000 SP each · passive
  • Heal Lv. 16–18 — 7700 SP each · active, magic. (Power: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 23000 SP · active, magic. Cures poisoning up to Effect 7.
  • Recharge Lv. 3–4 — 12000 SP each · active, magic · enchantable. (Power: 57 / 60)
  • Battle Heal Lv. 13–15 — 7700 SP each · active, magic. (Power: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 7700 SP each · active, magic. (Power: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 12000 SP each · active, magic. (Power: 33 / 36)
  • Sleep Lv. 7–9 — 7700 SP each · active, magic · enchantable
  • Resist Wind Lv. 1 — 23000 SP · active, magic · requires Spellbook: Resist Wind; enchantable. Temporarily increases resistance to attack by wind. Effect 1.
  • Dryad Root Lv. 7–9 — 7700 SP each · active, magic · enchantable
  • Wind Shackle Lv. 5 — 23000 SP · active, magic · enchantable

In other chronicles

Shillien Oracle: frequently asked questions

What armor does Shillien Oracle wear?

Armor: Light armor, Robes.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.