Humans · Lineage II C4: Scions of Destiny
Wizard
Wizard is a class of Lineage II C4 (race: Humans). It comes from Mage. It evolves into Necromancer, Sorcerer, Warlock.
Wizard: weapons, armor and skills
- Armor: Robes.
- Different skills learned: 30, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1400 SP each · passive. Increases M. Def.
- Quick Recovery Lv. 1 — 2900 SP · passive. Time between magic reuse shortens.
- Boost Mana Lv. 1 — 2900 SP · passive. Increases maximum MP.
- Robe Mastery Lv. 1–2 — 1400 SP each · passive. Increases P. Def. when wearing a robe.
- Weapon Mastery Lv. 3 — 2900 SP · passive. Increases P. Atk. and M. Atk.
- Higher Mana Gain Lv. 1–2 — 1400 SP each · passive. Increases the recovery rate when MP is being recovered by recharge.
- Concentration Lv. 1 — 2900 SP · active, magic · requires Spellbook: Concentration; enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 1.
- Summon Kat the Cat Lv. 1 — 2900 SP · active, magic · requires Spellbook: Summon Kat the Cat; enchantable. Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D Grade. Consumes 30% of acquired Exp.
- Servitor Heal Lv. 1–3 — 960 SP each · active, magic · requires Spellbook: Servitor Heal; enchantable. Recovers servitor's HP. Power X. (Power: 145 / 162 / 181)
- Vampiric Touch Lv. 3–4 — 1400 SP each · active, magic · element/trait: Unholy. Absorbs HP. Power X. (Power: 23 / 26)
- Curse: Weakness Lv. 2 — 2900 SP · active, magic · enchantable. Instantaneous curse that reduces target's P. Atk. Effect 2.
- Curse: Poison Lv. 2 — 2900 SP · active, magic · element/trait: Poison. Instantaneous poisonous curse. Effect 3.
- Aura Burn Lv. 1–2 — 1400 SP each · active, magic · requires Spellbook: Aura Burn. A short range magical attack. Power X. (Power: 19 / 21)
- Flame Strike Lv. 1 — 2900 SP · active, magic · requires Spellbook: Flame Strike; element/trait: Fire. Toss flame that causes wide area to catch fire. Power 13.
- Ice Bolt Lv. 5–6 — 1400 SP each · active, magic · element/trait: Water. Freezing attack that temporarily slows enemy's Speed. Effect 2. Power X. (Power: 14 / 16)
- Blaze Lv. 1–2 — 1400 SP each · active, magic · requires Spellbook: Blaze; element/trait: Fire. Causes your body to erupt in flames to send a ball of fire towards your target. Power X. (Power: 23 / 26)
- Summon Mew the Cat Lv. 1 — 2900 SP · active, magic · requires Spellbook: Summon Mew the Cat; enchantable. Summons Mew the Cat. who assists in combat using attack magic. Requires 1 Crystal: D grade. Consumes 90% of acquired Exp.
- Energy Bolt Lv. 1 — 2900 SP · active, magic · requires Spellbook: Energy Bolt. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
Level 25
- Anti Magic Lv. 7–8 — 2800 SP each · passive
- Fast Spell Casting Lv. 1 — 5500 SP · passive. Spell casting speed increases.
- Fast Mana Recovery Lv. 1 — 5500 SP · passive. Increases MP Recovery Speed.
- Robe Mastery Lv. 3–4 — 2800 SP each · passive
- Weapon Mastery Lv. 4–5 — 2800 SP each · passive
- Higher Mana Gain Lv. 3–4 — 2800 SP each · passive
- Sleep Lv. 1–3 — 1800 SP each · active, magic · requires Spellbook: Sleep; element/trait: Sleep; enchantable. Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- Surrender To Fire Lv. 1 — 5500 SP · active, magic · requires Spellbook: Surrender To Fire; enchantable. Instantly decreases enemy's resistance to attacks by fire. Effect 2.
- Summon Kat the Cat Lv. 2 — 5500 SP · active, magic · enchantable. Summons Kat the Cat, who provides an additional supply of MP. Requires 4 Crystals: D Grade. Consumes 30% of acquired Exp.
- Servitor Recharge Lv. 1–2 — 2800 SP each · active, magic · requires Spellbook: Servitor Recharge; enchantable. Recovers a Servitor's MP. Power X. (Power: 41 / 44)
- Servitor Heal Lv. 4–6 — 1800 SP each · active, magic · enchantable. (Power: 212 / 222 / 234)
- Vampiric Touch Lv. 5–6 — 2800 SP each · active, magic · element/trait: Unholy. (Power: 29 / 32)
- Body To Mind Lv. 1 — 5500 SP · active, magic · requires Spellbook: Body To Mind. Sacrifices one's HP to regenerate MP.
- Curse: Weakness Lv. 3 — 5500 SP · active, magic · enchantable
- Poisonous Cloud Lv. 1 — 5500 SP · active, magic · requires Spellbook: Poisonous Cloud; element/trait: Poison. Instantaneous poison cloud attack. Effect 3.
- Aura Burn Lv. 3–4 — 2800 SP each · active, magic. (Power: 24 / 25)
- Flame Strike Lv. 2 — 5500 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 16.
- Blaze Lv. 3–4 — 2800 SP each · active, magic · element/trait: Fire. (Power: 29 / 32)
- Summon Mew the Cat Lv. 2 — 5500 SP · active, magic · enchantable. Summons Mew the Cat. who assists in combat using attack magic. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.
- Energy Bolt Lv. 2 — 5500 SP · active, magic. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.
Level 30
- Anti Magic Lv. 9–10 — 5300 SP each · passive
- Quick Recovery Lv. 2 — 11000 SP · passive
- Boost Mana Lv. 2 — 11000 SP · passive
- Robe Mastery Lv. 5–6 — 5300 SP each · passive
- Weapon Mastery Lv. 6–7 — 5300 SP each · passive
- Higher Mana Gain Lv. 5–6 — 5300 SP each · passive
- Sleep Lv. 4–6 — 3500 SP each · active, magic · element/trait: Sleep; enchantable
- Concentration Lv. 2 — 11000 SP · active, magic · enchantable. Temporarily lowers the probability of magic being canceled due to damage. Effect 2.
- Surrender To Fire Lv. 2 — 11000 SP · active, magic · enchantable
- Summon Kat the Cat Lv. 3 — 11000 SP · active, magic · enchantable. Summons Kat the Cat, who provides an additional supply of MP. Requires 1 Crystal: D Grade. Afterwards, 1 additional crystal will be consumed at a regular interval. In Addition, 30% of acquired Exp will be consumed.
- Servitor Recharge Lv. 3–4 — 5300 SP each · active, magic · enchantable. (Power: 49 / 52)
- Servitor Heal Lv. 7–9 — 3500 SP each · active, magic · enchantable. (Power: 269 / 281 / 294)
- Corpse Life Drain Lv. 1 — 11000 SP · active, magic · requires Spellbook: Corpse Life Drain; enchantable. Absorbs HP from a corpse to regenerate one's HP.
- Curse: Weakness Lv. 4 — 11000 SP · active, magic · enchantable
- Curse: Poison Lv. 3 — 11000 SP · active, magic · element/trait: Poison. Instantaneous poisonous curse. Effect 4.
- Aura Burn Lv. 5–6 — 5300 SP each · active, magic. (Power: 28 / 30)
- Flame Strike Lv. 3 — 11000 SP · active, magic · element/trait: Fire. Toss flame that causes wide area to catch fire. Power 19.
- Blaze Lv. 5–6 — 5300 SP each · active, magic · element/trait: Fire. (Power: 35 / 38)
- Summon Mew the Cat Lv. 3 — 11000 SP · active, magic · enchantable. Summons Mew the Cat, who assists in combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp.
- Energy Bolt Lv. 3 — 11000 SP · active, magic. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.
Level 35
- Anti Magic Lv. 11–12 — 8800 SP each · passive
- Fast HP Recovery Lv. 1 — 18000 SP · passive. Increases HP recovery speed.
- Fast Mana Recovery Lv. 2 — 18000 SP · passive
- Robe Mastery Lv. 7–8 — 8800 SP each · passive
- Weapon Mastery Lv. 8–9 — 8800 SP each · passive
- Higher Mana Gain Lv. 7–8 — 8800 SP each · passive
- Sleep Lv. 7–9 — 5900 SP each · active, magic · element/trait: Sleep; enchantable
- Surrender To Fire Lv. 3 — 18000 SP · active, magic · enchantable
- Summon Kat the Cat Lv. 4 — 18000 SP · active, magic · enchantable. Summons Kat the Cat, who provides an additional supply of MP. Requires 3 Crystals: D Grade. Afterwards, 1 additional crystal will be consumed at a regular interval. In Addition, 30% of acquired Exp will be consumed.
- Servitor Recharge Lv. 5–6 — 8800 SP each · active, magic · enchantable. (Power: 57 / 60)
- Servitor Heal Lv. 10–12 — 5900 SP each · active, magic · enchantable. (Power: 333 / 347 / 361)
- Servitor Wind Walk Lv. 1 — 18000 SP · active, magic · requires Spellbook: Servitor Wind Walk; enchantable. Temporarily increases servitor's movement speed. Effect 1.
- Corpse Life Drain Lv. 2 — 18000 SP · active, magic · enchantable
- Slow Lv. 1 — 18000 SP · active, magic · requires Spellbook: Slow; enchantable. Temporarily reduces target's Speed. Effect 2.
- Curse: Weakness Lv. 5 — 18000 SP · active, magic · enchantable
- Poisonous Cloud Lv. 2 — 18000 SP · active, magic · element/trait: Poison. Instantaneous poison cloud attack. Effect 4.
- Aura Burn Lv. 7–8 — 8800 SP each · active, magic. (Power: 33 / 36)
- Blaze Lv. 7–8 — 8800 SP each · active, magic · element/trait: Fire. (Power: 42 / 44)
- Curse Chaos Lv. 1 — 18000 SP · active, magic · requires Spellbook: Curse of Chaos; enchantable. Instantaneous curse that reduces enemy's Accuracy. Effect 2.
- Summon Mew the Cat Lv. 4 — 18000 SP · active, magic · enchantable
- Energy Bolt Lv. 4 — 18000 SP · active, magic. Launches a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.
In other chronicles
- Wizard — Lineage II Interlude
- Wizard — Lineage II The 1st Throne: The Kamael
- Wizard — Lineage II The 1st Throne: Hellbound
- Wizard — Lineage II The 2nd Throne: Gracia Part 1
- Wizard — Lineage II The 2nd Throne: Gracia Part 2
- Wizard — Lineage II The 2nd Throne: Gracia Final
- Wizard — Lineage II The 2nd Throne: Gracia Epilogue
- Wizard — Lineage II Freya
- Wizard — Lineage II High Five
- Wizard — Lineage II C5: Oath of Blood
- Wizard — Lineage II C3: Rise of Darkness
- Wizard — Lineage II C2: Age of Splendor
- Wizard — Lineage II C1: Harbingers of War
Wizard: frequently asked questions
What armor does Wizard wear?
Armor: Robes.
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