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Orcs · Lineage II C2: Age of Splendor

Orc Mage

Orc Mage is a class of Lineage II C2 (race: Orcs). It evolves into Orc Shaman.

Orc Mage: weapons, armor and skills

  • Armor: Heavy armor, Light armor, Robes.
  • Different skills learned: 20, between levels 1 and 67.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
  • Toughness Lv. 1 — 0 SP · passive. Has tolerance for various irregularities.
  • Weight Limit Lv. 1 — 0 SP · passive. Double the weight limit.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. If you die at level 4 or under, you will maintain experience and items.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP recovery speed when wearing a robe jacket and robe pants.
  • Soul Cry Lv. 1 — 0 SP · toggle. Increases one's own P. Atk.. MP gets consumed continuously.

Level 7

  • Anti Magic Lv. 1–2 — 260 SP each · passive. Increases M. Def.
  • Weapon Mastery Lv. 1 — 520 SP · passive. Increases P. Atk. and M. Atk.
  • Robe Mastery Lv. 1–2 — 260 SP each · passive. Increases P. Def. when one is wearing a robe.
  • Light Armor Mastery Lv. 1–2 — 260 SP each · passive. Increases P. Def., Casting Spd., P. Atk., and MP recovery speed when one is wearing light armor.
  • Soul Shield Lv. 1 — 520 SP · active, magic · requires Amulet: Soul Shield. Temporarily increases defense. Intensity 1.
  • Life Drain Lv. 1 — 520 SP · active, magic · requires Amulet: Life Drain. Absorbs targets HP. Power 15.
  • Venom Lv. 1 — 520 SP · active, magic · requires Amulet: Venom; element/trait: Poison. Poisons. Intensity 1.
  • Dreaming Spirit Lv. 1 — 520 SP · active, magic · requires Amulet: Dreaming Spirit; element/trait: Sleep. Temporarily causes target to fall asleep.
  • Chill Flame Lv. 1 — 520 SP · active, magic · requires Amulet: Chill Flame; element/trait: Fire. Inflicts continuous damage with blazing flames. Intensity 1.

Level 14

  • Anti Magic Lv. 3–4 — 950 SP each · passive
  • Weapon Mastery Lv. 2 — 1900 SP · passive
  • Robe Mastery Lv. 3–4 — 950 SP each · passive
  • Light Armor Mastery Lv. 3–4 — 950 SP each · passive
  • Heavy Armor Mastery Lv. 1–2 — 950 SP each · passive. Increases one's P. Def., Casting Spd. and P. Atk. when one's wearing heavy armor.
  • Soul Cry Lv. 2 — 1900 SP · toggle
  • Chant of Battle Lv. 1 — 1900 SP · active, magic · requires Amulet: Battle Chant. Temporarily increases party member's attack power. Intensity 1.
  • Life Drain Lv. 2 — 1900 SP · active, magic. Absorbs target's HP. Power 21.
  • Fear Lv. 1 — 1900 SP · active, magic · requires Amulet: Fear; element/trait: Derangement. Instills fear into an enemy causing it to flee.
  • Venom Lv. 2 — 1900 SP · active, magic · element/trait: Poison. Poisons. Intensity 2.
  • Chill Flame Lv. 2 — 1900 SP · active, magic · element/trait: Fire. Inflicts continuous damage with blazing flames. Intensity 2.

Level 20

  • Weight Limit Lv. 2 — 0 SP · passive. Triple the weight limit.
  • Expertise D Lv. 1 — 0 SP · passive. Becomes familiar with D grade equipment.

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. Becomes familiar with C grade equipment.

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. Becomes familiar with B grade equipment.

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. Becomes familiar with A grade equipment.

Level 67

  • Expertise S Lv. 5 — 0 SP · passive. Becomes familiar with S grade equipment.

In other chronicles

Orc Mage: frequently asked questions

What armor does Orc Mage wear?

Armor: Heavy armor, Light armor, Robes.

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