Orcs · Lineage II The 2nd Throne: Gracia Epilogue
Orc Mage
Orc Mage is a class of Lineage II Gracia Epilogue (race: Orcs). It evolves into Orc Shaman.
Orc Mage: weapons, armor and skills
- Armor: Heavy armor, Light armor, Robes.
- Different skills learned: 21, between levels 1 and 84.
Skills learned by level
Level 1
- Magician's Movement Lv. 1 — 0 SP · passive. Increases Atk. Spd. when wearing a robe jacket and robe pants.
- Toughness Lv. 1 — 0 SP · passive · enchantable. Increases resistance to sleep, hold and poison attacks by 20.
- Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.
- Lucky Lv. 1 — 0 SP · passive. Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
- Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
- Soul Cry Lv. 1 — 0 SP · toggle · enchantable. P. Atk. is increased by 4.5.
- Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.
Level 5
- Create Common Item Lv. 1 — 0 SP · passive. Creates level 1 common items.
Level 7
- Anti Magic Lv. 1–2 — 260 SP each · passive · enchantable. M. Def. increases by X. (by: 10 / 12)
- Weapon Mastery Lv. 1 — 520 SP · passive. P. Atk. increases by 1.5 and M. Atk increases by 1.9. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
- Robe Mastery Lv. 1–2 — 260 SP each · passive · enchantable. P. Def. is increased by X when a robe is equipped. (by: 11.6 / 13.4)
- Light Armor Mastery Lv. 1–2 — 260 SP each · passive · enchantable. When light armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 90%, Atk. Spd. is increased by 25%, and MP recovery bonus is increased by 20%. (by: 12.6 / 14.5)
- Soul Shield Lv. 1 — 520 SP · active, magic · enchantable. Increases P. Def. by 8% for 20 minutes.
- Life Drain Lv. 1 — 520 SP · active, magic. Supplements user's M. Atk. with 15 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Venom Lv. 1 — 520 SP · active, magic. Poisons an enemy, causing 11 HP of damage per second for 30 seconds.
- Dreaming Spirit Lv. 1 — 520 SP · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
- Chill Flame Lv. 1 — 520 SP · active, magic · element/trait: Fire: 20. Strikes enemy with magical cold flame, doing 27 HP of damage per second for 15 seconds.
Level 14
- Anti Magic Lv. 3–4 — 880 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 14 / 16)
- Weapon Mastery Lv. 2 — 1800 SP · passive. P. Atk. increases by 2.8 and M. Atk increases by 3.5. When striking, 10% of the standard short-range physical damage inflicted on the enemy is recovered as HP at a certain rate of probability.
- Robe Mastery Lv. 3–4 — 880 SP each · passive · enchantable. (by: 16.1 / 18.4)
- Light Armor Mastery Lv. 3–4 — 880 SP each · passive · enchantable. (by: 17.5 / 19.3)
- Heavy Armor Mastery Lv. 1–2 — 880 SP each · passive · enchantable. When heavy armor is equipped, P. Def. is increased by X, Casting Spd. is increased by 71%, and Atk. Spd. is increased by 25%. (by: 11.6 / 13.3)
- Soul Cry Lv. 2 — 1800 SP · toggle · enchantable. P. Atk. is increased by 14.
- Chant of Battle Lv. 1 — 1800 SP · active, magic · enchantable. Increases the P. Atk. of all party members by 8% for 20 minutes.
- Life Drain Lv. 2 — 1800 SP · active, magic. Supplements user's M. Atk. with 21 Power to Inflict non-attribute damage on the enemy and re-absorb 80% of the damage as HP.
- Fear Lv. 1 — 1800 SP · active, magic · enchantable. Frightens an enemy into fleeing for 10 seconds.
- Venom Lv. 2 — 1800 SP · active, magic. Poisons an enemy, causing 16 HP of damage per second for 30 seconds.
- Dreaming Spirit Lv. 2 — 1800 SP · active, magic · enchantable
- Chill Flame Lv. 2 — 1800 SP · active, magic · element/trait: Fire: 20. Strikes enemy with magical cold flame, doing 40 HP of damage per second for 15 seconds.
Level 20
- Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
- Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.
Level 28
- Create Common Item Lv. 3 — 0 SP · passive. Creates level 3 common items.
Level 36
- Create Common Item Lv. 4 — 0 SP · passive. Creates level 4 common items.
Level 40
- Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.
Level 43
- Create Common Item Lv. 5 — 0 SP · passive. Creates level 5 common items.
Level 49
- Create Common Item Lv. 6 — 0 SP · passive. Creates level 6 common items.
Level 52
- Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.
Level 55
- Create Common Item Lv. 7 — 0 SP · passive. Creates level 7 common items.
Level 61
- Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.
Level 62
- Create Common Item Lv. 8 — 0 SP · passive. Creates level 8 common items.
Level 70
- Create Common Item Lv. 9 — 0 SP · passive. Creates level 9 common items.
Level 76
- Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.
Level 80
- Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.
Level 84
- Expertise S84 Lv. 7 — 0 SP · passive. Able to equip S84 grade items.
In other chronicles
- Orc Mage — Lineage II Interlude
- Orc Mage — Lineage II The 1st Throne: The Kamael
- Orc Mage — Lineage II The 1st Throne: Hellbound
- Orc Mage — Lineage II The 2nd Throne: Gracia Part 1
- Orc Mage — Lineage II The 2nd Throne: Gracia Part 2
- Orc Mage — Lineage II The 2nd Throne: Gracia Final
- Orc Mage — Lineage II Freya
- Orc Mage — Lineage II High Five
- Orc Mage — Lineage II C5: Oath of Blood
- Orc Mage — Lineage II C4: Scions of Destiny
- Orc Mage — Lineage II C3: Rise of Darkness
- Orc Mage — Lineage II C2: Age of Splendor
- Orc Mage — Lineage II C1: Harbingers of War
Orc Mage: frequently asked questions
What armor does Orc Mage wear?
Armor: Heavy armor, Light armor, Robes.
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