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Humans · Lineage II The 1st Throne: The Kamael

Hell Knight

Hell Knight is a class of Lineage II Kamael (race: Humans). It comes from Dark Avenger.

Hell Knight: weapons, armor and skills

  • Different skills learned: 13, between levels 76 and 80.

Skills learned by level

Level 76

  • Wisdom Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to Hold, Sleep, and Mental attacks.
  • Health Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to Poison and Bleed.
  • Fortitude Lv. 1 — 10000000 SP · toggle · enchantable. Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.

Level 77

  • Shield Slam Lv. 1 — 13000000 SP · active · enchantable. A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.
  • Vengeance Lv. 1 — 13000000 SP · active · enchantable. Instantly increase resistance to P.Def/M.Def debuff attacks. Provokes nearby enemies to target the caster. Immobilized while in effect. A shield has to be equipped to use this skill. Power 7987. Effect 3.
  • Battle Force Lv. 1 — 13000000 SP · active. Transfers your strength to a party member. The effect can be canceled if you incur damage.

Level 78

  • Touch of Death Lv. 1 — 21340000 SP · active · enchantable. Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
  • Physical Mirror Lv. 1 — 21340000 SP · active. A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. An equipped shield is required to use this skill.
  • Knighthood Lv. 1 — 21340000 SP · passive · enchantable. Increases P. Def. when wearing heavy armor. Shield defense is increased.

Level 79

  • Shield of Revenge Lv. 1 — 80000000 SP · active. Temporarily reflects damage from melee attack skills back to the enemy.
  • Iron Shield Lv. 1 — 80000000 SP · active. Increases shield defense power with a certain chance when attacked.
  • Shield of Faith Lv. 1 — 80000000 SP · active. Use the Shield of Conviction on party members. Maximizes P. Def. and magic resistance for effective party members and absorbs most of the damage they will receive for the duration of the spell.

Level 80

  • Symbol of Defense Lv. 1 — 150000000 SP · active · requires Ancient Tactical Manual: Symbol of Defense. Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.

In other chronicles

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