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Humans · Lineage II Freya

Hell Knight

Hell Knight is a class of Lineage II Freya (race: Humans). It comes from Dark Avenger.

Hell Knight: weapons, armor and skills

  • Different skills learned: 22, between levels 76 and 82.

Skills learned by level

Level 76

  • Wisdom Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to hold, sleep and altered state mind attacks by 20.
  • Health Lv. 1 — 10000000 SP · passive · enchantable. Increases resistance to poison and bleed attacks by 20.
  • Fortitude Lv. 1 — 10000000 SP · toggle · enchantable. Increases resistance to paralysis and stun attacks by 30. MP is continuously consumed proportionate to user's level.

Level 77

  • Shield Slam Lv. 1 — 13000000 SP · active · enchantable. Stuns an enemy with a shield, blocking the enemy's physical skills for 1 minute. Requires a shield. Target cancel is possible.
  • Vengeance Lv. 1 — 13000000 SP · active · enchantable. Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases user's P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield.

Level 78

  • Touch of Death Lv. 1 — 21340000 SP · active · enchantable. Sacrifices oneself to pronounce an Dark curse on an enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%.
  • Physical Mirror Lv. 1 — 21340000 SP · active. For 5 minutes, reflects physical buffs/de-buffs with 30% probability and magic buffs/de-buffs with 10% probability. Requires a shield.
  • Knighthood Lv. 1 — 21340000 SP · passive · enchantable. Increases P. Def. by 87.1 and shield P. Def. by 10 when heavy armor is equipped.

Level 79

  • Shield of Revenge Lv. 1 — 80000000 SP · active. For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.
  • Iron Shield Lv. 1 — 80000000 SP · active. Increases Shield Defense power with a certain chance when attacked.
  • Shield of Faith Lv. 1 — 80000000 SP · active · enchantable. For 15 seconds, party members' P. Def. is increased by 3600 and M. Def. is increased by 2700. For the duration, 90% of any damage received by a party member is absorbed.

Level 80

  • Symbol of Defense Lv. 1 — 150000000 SP · active. Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.

Level 81

  • Fighter's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Fighter's Will. When a short-range weapon is used, attack power increases by 100 and Atk. Spd. increases by 10%. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.
  • Archer's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Archer's Will. When a bow/crossbow is used, accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.
  • Anti Magic Armor Lv. 1 — 0 SP · active · requires Forgotten Scroll - Anti-Magic Armor. Increases M. Def. by 5000 for 30 seconds.
  • Seed of Revenge Lv. 1 — 0 SP · active, magic · requires Forgotten Scroll - Seed of Revenge. One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth.
  • Hell Scream Lv. 1 — 0 SP · active · requires Forgotten Scroll - Hell Scream. Roars with the voice of hell. For 8 seconds, decreases the nearby enemies' P. Def. by 30% and M. Def. by 30%. Inflicts fear and causes them to flee.
  • Sixth Sense Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Sixth Sense. When stamina is at its limit, sensation reaches its peak to increase evasion by 15 when HP is below 30%.
  • Deflect Magic Lv. 1 — 0 SP · active · requires Forgotten Scroll - Deflect Magic. Increases resistance to magic attacks by 100% for 20 minutes.

Level 82

  • Protection of Rune Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Rune. M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly depending on the probability.
  • Protection of Elemental Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Elemental. Resistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability.
  • Protection of Alignment Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Alignment. Resistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability.

In other chronicles

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