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Lineage II Interlude

Leveling — Lineage II Interlude

Where and against what to level up in each level range, calculated from the EXP, SP, HP, and defenses of every monster in this chronicle. 'EXP/HP' is the experience given per point of the monster's HP: the higher it is, the faster you level up. Hunt monsters at your level or a bit below.

Level 1–10: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Balor Orc Archer, Kaboo Orc Archer, Orc Archer and Utuku Orc Archer (Lv. 8, 293 EXP per 197 HP, Einhovant's School of Magic, Obelisk of Victory, The Dark Forest and 3 more); Imp Elder, Kaboo Orc Grunt, Orc Grunt, Rakeclaw Imp Hunter and 1 more (Lv. 7, 249 EXP per 171 HP, The Shilen Temple, Dark Elf Village, Einhovant's School of Magic and 6 more); Imp, Kaboo Orc, Orc, Rakeclaw Imp and 1 more (Lv. 6, 214 EXP per 147 HP, The Shilen Temple, Dark Elf Village, Talking Island and 6 more); Goblin Brigand, Goblin Lookout, Goblin Scout, Green Dryad and 1 more (Lv. 8, 285 EXP per 197 HP, Western Mining Zone, Einhovant's School of Magic, Obelisk of Victory and 5 more); Black Timber Wolf and Kasha Timber Wolf (Lv. 6, 212 EXP per 147 HP, Dwarven Village and Valley of Heroes).

Level 1–10: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Balor Orc Fighter, Goblin Brigand Lieutenant, Kaboo Orc Fighter, Orc Fighter and 2 more (Lv. 10, 363 EXP per 257 HP, Einhovant's School of Magic, Obelisk of Victory, Valley of Heroes and 4 more); Baraq Orc Fighter (Lv. 10, 303 EXP per 257 HP, Elven Fortress).

Level 1–10: the zone with the most variety of monsters

Einhovant's School of Magic has 11 different monsters from this range: Bearded Keltir (1), Gremlin (1), Young Keltir (1), Elder Keltir (3), Wolf (4), Giant Toad (5), Orc Grunt (7), Goblin Scout (8), Orc Archer (8), Werewolf (9) and Orc Fighter (10, aggressive). Good for staying several levels without changing spot.

Level 1–10: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Balor Orc Archer, Goblin Brigand, Goblin Lookout, Goblin Scout and 5 more (Lv. 8, 10 SP per 197 HP, Einhovant's School of Magic, Obelisk of Victory, Western Mining Zone and 6 more); Garum Werewolf, Green Fungus, Maraku Werewolf, Spore Fungus and 1 more (Lv. 9, 11 SP per 226 HP, The Dark Forest, Einhovant's School of Magic, Obelisk of Victory and 5 more); Imp Elder, Kaboo Orc Grunt, Orc Grunt, Rakeclaw Imp Hunter and 1 more (Lv. 7, 8 SP per 171 HP, The Shilen Temple, Dark Elf Village, Einhovant's School of Magic and 6 more); Balor Orc Fighter, Blade Bat, Evil Eye, Goblin Brigand Lieutenant and 5 more (Lv. 10, 12 SP per 257 HP, Einhovant's School of Magic, Obelisk of Victory, Valley of Heroes and 5 more); Black Timber Wolf, Imp, Kaboo Orc, Kasha Timber Wolf and 3 more (Lv. 6, 6 SP per 147 HP, The Shilen Temple, Dark Elf Village, Talking Island and 6 more).

Level 1–10: zone for grouping or AoE damage

Obelisk of Victory has 2 aggressive monsters from this range (Orc Fighter (10) and Werewolf Hunter (10)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 11–20: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Hallowed Watchman (Lv. 20, 2,085 EXP per 541 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Salamander (Lv. 17, 990 EXP per 446 HP, Devil's Isle); Salamander Elder (Lv. 18, 992 EXP per 476 HP, Devil's Isle); Salamander Noble (Lv. 19, 1,051 EXP per 508 HP, Devil's Isle); Obsidian Golem and Ruin Zombie (Lv. 15, 756 EXP per 390 HP, Ruins of Agony, Fellmere Harvesting Grounds, Spine Mountains and 1 more).

Level 11–20: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Undine (Lv. 17, 958 EXP per 446 HP, Devil's Isle); Undine Elder (Lv. 18, 1,012 EXP per 476 HP, Devil's Isle); Undine Noble (Lv. 19, 1,072 EXP per 508 HP, Devil's Isle); Arachnid Tracker (Lv. 19, 761 EXP per 508 HP, Fellmere Harvesting Grounds and Windmill Hill); Arachnid Predator (Lv. 20, 800 EXP per 541 HP, Fellmere Lake and Fellmere Harvesting Grounds).

Level 11–20: the zone with the most variety of monsters

Cave of Trials has 20 different monsters from this range: Slave Skeleton (12, aggressive), Grave Keeper (13), Evil Eye Lookout (14), Maraku Werewolf Chieftain (14, aggressive), Crypt Horror (15, aggressive), Kasha Bear (15, aggressive), Kasha Spider (15), Quicksilver Beast (15, aggressive), Kasha Fang Spider (16), Kuruka Ratman (16), Kasha Blade Spider (17) and Kuruka Ratman Hunter (17). Good for staying several levels without changing spot.

Level 11–20: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Hallowed Watchman (Lv. 20, 92 SP per 541 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Undine Noble (Lv. 19, 48 SP per 508 HP, Devil's Isle); Salamander (Lv. 17, 42 SP per 446 HP, Devil's Isle); Salamander Noble (Lv. 19, 47 SP per 508 HP, Devil's Isle); Undine Elder (Lv. 18, 44 SP per 476 HP, Devil's Isle).

Level 11–20: zone for grouping or AoE damage

Devil's Isle has 11 aggressive monsters from this range (Cave Blade Spider (17), Dre Vanul (20), Dungeon Spider (15), Misery Skeleton (14), Silent Horror (16), Skeleton (12), Skeleton Archer (13) and Tunath Orc Warrior (12)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 11–20: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Hallowed Watchman (Lv. 20, Necropolis of Sacrifice); Ruin Zombie (Lv. 15, Ruins of Agony…); Marsh Zombie Lord (Lv. 14, Swampland…); Ruin Zombie Leader (Lv. 16, Ruins of Agony…); Marsh Zombie (Lv. 13, Swampland).

Level 21–30: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Gigant Footman and Lith Guard (Lv. 30, 4,532 EXP per 954 HP, Necropolis of Sacrifice and Catacomb of the Heretic) (necropolis/catacomb: access depends on Seven Signs); Otherworldly Invader Soldier (Lv. 30, 4,372 EXP per 954 HP, The Pa'agrio Temple); Gigant Overseer and Lith Warrior (Lv. 27, 3,420 EXP per 813 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Gigant Slave and Lith Scout (Lv. 21, 2,380 EXP per 575 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Gigant Acolyte and Lith Witch (Lv. 24, 2,763 EXP per 687 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs).

Level 21–30: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Otherworldly Invader Elite Soldier (Lv. 30, 6,988 EXP per 954 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 30, 6,889 EXP per 954 HP, The Pa'agrio Temple); Catacomb Serpent (Lv. 28, 3,706 EXP per 859 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Vault Guardian (Lv. 25, 3,121 EXP per 728 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs); Grave Keeper Spartoi (Lv. 29, 3,710 EXP per 906 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs).

Level 21–30: the zone with the most variety of monsters

Necropolis of Sacrifice has 15 different monsters from this range: Gigant Slave (21), Lith Scout (21), Hallowed Seer (22, aggressive), Catacomb Barbed Bat (23, aggressive), Gigant Acolyte (24), Lith Witch (24), Vault Guardian (25, aggressive), Catacomb Wisp (26, aggressive), Gigant Overseer (27), Lith Warrior (27), Vault Seer (27, aggressive) and Catacomb Serpent (28, aggressive). Good for staying several levels without changing spot.

Level 21–30: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Otherworldly Invader Elite Soldier (Lv. 30, 382 SP per 954 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 30, 376 SP per 954 HP, The Pa'agrio Temple); Gigant Footman and Lith Guard (Lv. 30, 248 SP per 954 HP, Necropolis of Sacrifice and Catacomb of the Heretic) (necropolis/catacomb: access depends on Seven Signs); Otherworldly Invader Soldier (Lv. 30, 239 SP per 954 HP, The Pa'agrio Temple); Catacomb Serpent (Lv. 28, 194 SP per 859 HP, Necropolis of Sacrifice) (necropolis/catacomb: access depends on Seven Signs).

Level 21–30: zone for grouping or AoE damage

Cave of Trials has 7 aggressive monsters from this range (Baar Dre Vanul Destroyer (25), Baranka's Escort (21), Baranka's Guard (22), Ghost Guardian (21), Kasha Bugbear (24), Kasha Dire Wolf (23) and Kasha Imp Turen (22)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 21–30: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Otherworldly Invader Elite Soldier (Lv. 30, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 30, The Pa'agrio Temple); Otherworldly Invader Soldier (Lv. 30, The Pa'agrio Temple); Grave Keeper Spartoi (Lv. 29, Necropolis of Sacrifice); Barrow Sentinel (Lv. 30, Catacomb of the Heretic).

Level 31–40: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Otherworldly Invader Magus (Lv. 33, 8,062 EXP per 1,109 HP, The Pa'agrio Temple); Gigant Raider and Lith Patrolman (Lv. 39, 7,888 EXP per 1,462 HP, Catacomb of the Heretic) (necropolis/catacomb: access depends on Seven Signs); Gigant Officer and Lith Overlord (Lv. 36, 6,677 EXP per 1,279 HP, Catacomb of the Heretic) (necropolis/catacomb: access depends on Seven Signs); Dimension Invader Soldier (Lv. 40, 7,772 EXP per 1,527 HP, The Pa'agrio Temple); Gigant Cleric and Lith Medium (Lv. 33, 5,231 EXP per 1,109 HP, Catacomb of the Heretic) (necropolis/catacomb: access depends on Seven Signs).

Level 31–40: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Dimension Invader Elite Soldier (Lv. 40, 12,423 EXP per 1,527 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 40, 12,248 EXP per 1,527 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, 9,777 EXP per 1,220 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, 9,595 EXP per 1,220 HP, The Pa'agrio Temple); Otherworldly Invader Warrior (Lv. 33, 8,716 EXP per 1,109 HP, The Pa'agrio Temple).

Level 31–40: the zone with the most variety of monsters

Wasteland has 14 different monsters from this range: Ant Captain (31, aggressive), Ant Overseer (32), Ant Recruit (33), Granite Golem (33), Ant Patrol (34), Puncher (34, aggressive), Ant Guard (35), Ant Soldier (35, aggressive), Gigantiops (35, aggressive), Tyrant (35), Ant Warrior Captain (36, aggressive) and Tyrant Kingpin (36, aggressive). Good for staying several levels without changing spot.

Level 31–40: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Dimension Invader Elite Soldier (Lv. 40, 802 SP per 1,527 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 40, 791 SP per 1,527 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, 579 SP per 1,220 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, 568 SP per 1,220 HP, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, 555 SP per 1,220 HP, The Pa'agrio Temple).

Level 31–40: zone for grouping or AoE damage

The Pa'agrio Temple has 15 aggressive monsters from this range (Dimension Invader Elite Soldier (40), Dimension Invader Soldier (40), Otherworldly Invader Archer (33), Otherworldly Invader Berserker (35), Otherworldly Invader Elite Soldier (33), Otherworldly Invader Elite Soldier (35), Otherworldly Invader Magus (35) and Otherworldly Invader Shaman (33)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 31–40: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Dimension Invader Elite Soldier (Lv. 40, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 40, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, The Pa'agrio Temple); Otherworldly Invader Elite Soldier (Lv. 35, The Pa'agrio Temple); Otherworldly Invader Warrior (Lv. 33, The Pa'agrio Temple).

Level 41–50: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Dimension Invader Magus (Lv. 43, 13,688 EXP per 1,728 HP, The Pa'agrio Temple); Lilim Butcher and Nephilim Sentinel (Lv. 48, 12,375 EXP per 2,091 HP, Catacomb of the Branded and Necropolis of Worship) (necropolis/catacomb: access depends on Seven Signs); Gigant Commander and Lith Commander (Lv. 45, 10,925 EXP per 1,870 HP, Catacomb of the Branded and Necropolis of Worship) (necropolis/catacomb: access depends on Seven Signs); Purgatory Invader Soldier (Lv. 50, 12,144 EXP per 2,245 HP, The Pa'agrio Temple); Gigantic Flyer (Lv. 47, 10,431 EXP per 2,016 HP, Devil's Isle).

Level 41–50: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Purgatory Invader Elite Soldier (Lv. 50, 19,412 EXP per 2,245 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, 16,162 EXP per 1,870 HP, The Pa'agrio Temple); Dimension Invader Warrior (Lv. 43, 14,798 EXP per 1,728 HP, The Pa'agrio Temple); Purgatory Invader Elite Soldier (Lv. 50, 19,137 EXP per 2,245 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, 15,861 EXP per 1,870 HP, The Pa'agrio Temple).

Level 41–50: the zone with the most variety of monsters

Devil's Isle has 18 different monsters from this range: Zaken's Elite Pikeman (43, aggressive), Zaken's Pikeman (43, aggressive), Pirate Zombie (44), Zaken's Archer (44), Zaken's Elite Archer (44), Zaken's High Grade Watchman (45, aggressive), Zaken's Seer (45, aggressive), Light Bringer (46, aggressive), Unpleasant Humming (46, aggressive), Unpleasant Shout (46, aggressive), Death Flyer (47) and Gigantic Flyer (47). Good for staying several levels without changing spot.

Level 41–50: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Purgatory Invader Elite Soldier (Lv. 50, 1,462 SP per 2,245 HP, The Pa'agrio Temple); Purgatory Invader Elite Soldier (Lv. 50, 1,442 SP per 2,245 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, 1,124 SP per 1,870 HP, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, 1,103 SP per 1,870 HP, The Pa'agrio Temple); Dimension Invader Warrior (Lv. 43, 1,000 SP per 1,728 HP, The Pa'agrio Temple).

Level 41–50: zone for grouping or AoE damage

The Pa'agrio Temple has 15 aggressive monsters from this range (Dimension Invader Archer (43), Dimension Invader Berserker (45), Dimension Invader Elite Soldier (43), Dimension Invader Elite Soldier (45), Dimension Invader Magus (45), Dimension Invader Shaman (43), Dimension Invader Soldier (45) and Dimension Invader Warrior (43)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 41–50: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Dimension Invader Elite Soldier (Lv. 45, The Pa'agrio Temple); Dimension Invader Warrior (Lv. 43, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 43, The Pa'agrio Temple); Dimension Invader Elite Soldier (Lv. 45, The Pa'agrio Temple).

Level 51–60: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Purgatory Invader Magus (Lv. 53, 20,795 EXP per 2,481 HP, The Pa'agrio Temple); Lilim Knight Errant and Nephilim Swordsman (Lv. 54, 17,542 EXP per 2,562 HP, Catacomb of the Apostate and The Patriot's Necropolis) (necropolis/catacomb: access depends on Seven Signs); Lilim Marauder and Nephilim Guard (Lv. 57, 18,790 EXP per 2,806 HP, Catacomb of the Apostate and The Patriot's Necropolis) (necropolis/catacomb: access depends on Seven Signs); Nephilim Bishop (Lv. 60, 18,777 EXP per 3,054 HP, Necropolis of Devotion and The Patriot's Necropolis) (necropolis/catacomb: access depends on Seven Signs); Nephilim Priest (Lv. 51, 13,567 EXP per 2,323 HP, Catacomb of the Branded and Necropolis of Worship) (necropolis/catacomb: access depends on Seven Signs).

Level 51–60: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Freya's Gardener (Lv. 58, 31,605 EXP per 2,889 HP, Frost Lake); Freya's Dog (Lv. 58, 29,083 EXP per 2,889 HP, The Ice Queen's Castle); Freya's Servant (Lv. 58, 27,619 EXP per 2,889 HP, The Ice Queen's Castle); Forbidden Path Invader Elite Soldier (Lv. 60, 27,953 EXP per 3,054 HP, The Pa'agrio Temple); Purgatory Invader Elite Soldier (Lv. 55, 24,143 EXP per 2,643 HP, The Pa'agrio Temple).

Level 51–60: the zone with the most variety of monsters

Silent Valley has 17 different monsters from this range: Harit Lizardman Grunt (51), Harit Lizardman Archer (52, aggressive), Marsh Stalker (54), Fallen Orc (55), Halingka (55), Marsh Drake (55, aggressive), Ancient Gargoyle (56, aggressive), Yintzu (56, aggressive), Fallen Orc Archer (57), Paliote (57), Fallen Orc Shaman (58) and Hamrut (58, aggressive). Good for staying several levels without changing spot.

Level 51–60: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Freya's Gardener (Lv. 58, 2,594 SP per 2,889 HP, Frost Lake); Freya's Dog (Lv. 58, 2,389 SP per 2,889 HP, The Ice Queen's Castle); Forbidden Path Invader Elite Soldier (Lv. 60, 2,426 SP per 3,054 HP, The Pa'agrio Temple); Freya's Servant (Lv. 58, 2,269 SP per 2,889 HP, The Ice Queen's Castle); Forbidden Path Invader Elite Soldier (Lv. 60, 2,392 SP per 3,054 HP, The Pa'agrio Temple).

Level 51–60: zone for grouping or AoE damage

The Pa'agrio Temple has 15 aggressive monsters from this range (Forbidden Path Invader Elite Soldier (60), Forbidden Path Invader Soldier (60), Purgatory Invader Archer (53), Purgatory Invader Berserker (55), Purgatory Invader Elite Soldier (53), Purgatory Invader Elite Soldier (55), Purgatory Invader Magus (55) and Purgatory Invader Shaman (53)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 51–60: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Purgatory Invader Warrior (Lv. 53, The Pa'agrio Temple); Zombie Captain's Spiritual Body (Lv. 52, Devil's Isle); Sepulcher Archon (Lv. 55, The Patriot's Necropolis); Tomb Archon (Lv. 55, Catacomb of the Apostate); Sepulcher Guardian (Lv. 60, Necropolis of Devotion).

Level 61–70: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Forbidden Path Invader Magus (Lv. 63, 29,382 EXP per 3,302 HP, The Pa'agrio Temple); Lilim Knight and Nephilim Centurion (Lv. 63, 25,957 EXP per 3,302 HP, Necropolis of Devotion and Catacomb of the Witch) (necropolis/catacomb: access depends on Seven Signs); Lilim Assassin and Nephilim Scout (Lv. 66, 27,475 EXP per 3,546 HP, Necropolis of Devotion and Necropolis of Martyrdom) (necropolis/catacomb: access depends on Seven Signs); Nephilim Archbishop (Lv. 69, 24,833 EXP per 3,784 HP, Necropolis of Martyrdom and Catacomb of the Witch) (necropolis/catacomb: access depends on Seven Signs); Dark Omen Invader Soldier (Lv. 70, 23,802 EXP per 3,862 HP, The Pa'agrio Temple).

Level 61–70: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Dark Omen Invader Elite Soldier (Lv. 70, 38,047 EXP per 3,862 HP, The Pa'agrio Temple); Forbidden Path Invader Elite Soldier (Lv. 65, 33,721 EXP per 3,465 HP, The Pa'agrio Temple); Dark Omen Invader Elite Soldier (Lv. 70, 37,509 EXP per 3,862 HP, The Pa'agrio Temple); Forbidden Path Invader Warrior (Lv. 63, 31,765 EXP per 3,302 HP, The Pa'agrio Temple); Forbidden Path Invader Elite Soldier (Lv. 65, 33,094 EXP per 3,465 HP, The Pa'agrio Temple).

Level 61–70: the zone with the most variety of monsters

Tower of Insolence has 22 different monsters from this range: Ghastly Warrior (61, aggressive), Crendion (62, aggressive), Hallate's Royal Guard (63, aggressive), Slaughter Bathin (63, aggressive), Corrupt Sage (64, aggressive), Hallate's Warrior (64, aggressive), Past Knight (64, aggressive), Elmoradan's Lady (65, aggressive), Hallate's Knight (65, aggressive), Erin Ediunce (66, aggressive), Hallate's Maid (66, aggressive) and Hallate's Commander (67, aggressive). Good for staying several levels without changing spot.

Level 61–70: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Dark Omen Invader Elite Soldier (Lv. 70, 3,772 SP per 3,862 HP, The Pa'agrio Temple); Dark Omen Invader Elite Soldier (Lv. 70, 3,719 SP per 3,862 HP, The Pa'agrio Temple); Forbidden Path Invader Elite Soldier (Lv. 65, 3,133 SP per 3,465 HP, The Pa'agrio Temple); Forbidden Path Invader Elite Soldier (Lv. 65, 3,074 SP per 3,465 HP, The Pa'agrio Temple); Forbidden Path Invader Warrior (Lv. 63, 2,868 SP per 3,302 HP, The Pa'agrio Temple).

Level 61–70: zone for grouping or AoE damage

Tower of Insolence has 22 aggressive monsters from this range (Bloody Lord (68), Corrupt Sage (64), Crendion (62), Dark Guard (70), Elmoradan's Lady (65), Erin Ediunce (66), Ghastly Warrior (61) and Hallate's Commander (67)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 61–70: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Dark Omen Invader Elite Soldier (Lv. 70, The Pa'agrio Temple); Dark Omen Invader Elite Soldier (Lv. 70, The Pa'agrio Temple); Forbidden Path Invader Warrior (Lv. 63, The Pa'agrio Temple); Hallate's Knight (Lv. 65, Tower of Insolence); Malruk Berserker (Lv. 67, Antharas' Lair).

Level 71–80: the passive monsters that give the most EXP

Ideal for soloing, since they don't attack until you start the fight: Antharas (Lv. 79, 446,624,683 EXP per 17,850,000 HP, Antharas' Nest); Antharas (Lv. 79, 354,676,030 EXP per 16,184,000 HP, Antharas' Nest); Antharas (Lv. 79, 262,720,918 EXP per 14,518,000 HP, Antharas' Nest); Chakram Beetle (Lv. 78, 72,931 EXP per 4,642 HP, Imperial Tomb); Tera Beetle (Lv. 78, 59,626 EXP per 4,642 HP, Four Sepulchers).

Level 71–80: the aggressive ones that give the most EXP (for grouping up)

They attack on sight, so they're only worth it with a party or if you can handle several at once: Imperial Commander (Lv. 78, 75,345 EXP per 4,700 HP, Imperial Tomb); Blazing Ifrit (Lv. 78, 67,509 EXP per 4,861 HP, Forge of the Gods and Hall of Flames); Abraxion (Lv. 78, 65,250 EXP per 4,810 HP, Imperial Tomb and Four Sepulchers); Triol's High Priest (Lv. 78, 62,272 EXP per 4,997 HP, Immortal Plateau and Southern Region); Triol's High Priest (Lv. 78, 60,849 EXP per 4,955 HP, Immortal Plateau and Southern Region).

Level 71–80: the zone with the most variety of monsters

Four Sepulchers has 31 different monsters from this range: Abraxion (78, aggressive), Arimanes (78), Ashkenas (78), Ashkenas (78, aggressive), Ashuras (78, aggressive), Carrion Scarab (78), Dark Choir Archer (78, aggressive), Dark Choir Captain (78), Dark Choir Lancer (78, aggressive), Dark Choir Player (78), Dark Choir Prima Donna (78, aggressive) and Dark Choir Witch Doctor (78, aggressive). Good for staying several levels without changing spot.

Level 71–80: monsters with low P.Def (for warriors and archers)

Their P.Def is at least 15% below their level's average, so they go down faster: Imperial Guard (Lv. 78, P.Def 494 vs ~600 average, Imperial Tomb and Pilgrim's Temple).

Level 71–80: monsters with low M.Def (for mages)

Their M.Def is at least 15% below their level's average, so they go down faster: Imperial Guard (Lv. 78, M.Def 365 vs ~491 average, Imperial Tomb and Pilgrim's Temple); Halisha's Officer (Lv. 78, M.Def 401 vs ~491 average, Four Sepulchers); Imperial Guard (Lv. 78, M.Def 401 vs ~491 average, Four Sepulchers); Halisha's Foreman (Lv. 78, M.Def 401 vs ~491 average, Imperial Tomb, Four Sepulchers and Pilgrim's Temple); Halisha's Foreman (Lv. 78, M.Def 401 vs ~491 average, Imperial Tomb, Four Sepulchers and Pilgrim's Temple).

Level 71–80: where to get the most SP

If you're short on SP for skills (typical for mages and buffers), these give more SP per HP: Antharas (Lv. 79, 49,497,740 SP per 17,850,000 HP, Antharas' Nest); Antharas (Lv. 79, 39,307,416 SP per 16,184,000 HP, Antharas' Nest); Antharas (Lv. 79, 29,116,376 SP per 14,518,000 HP, Antharas' Nest); Imperial Commander (Lv. 78, 8,555 SP per 4,700 HP, Imperial Tomb); Chakram Beetle (Lv. 78, 8,186 SP per 4,642 HP, Imperial Tomb).

Level 71–80: zone for grouping or AoE damage

The Pa'agrio Temple has 27 aggressive monsters from this range (Dark Omen Invader Archer (73), Dark Omen Invader Berserker (75), Dark Omen Invader Elite Soldier (73), Dark Omen Invader Elite Soldier (75), Dark Omen Invader Magus (75), Dark Omen Invader Shaman (73), Dark Omen Invader Soldier (75) and Dark Omen Invader Warrior (73)). It's dangerous solo; in a group or with AoE damage you level up very fast because they come one at a time.

Level 71–80: undead for healers

Classes with Disrupt Undead (Cleric, Oracle and Shillien Oracle) can level up using undead: Imperial Commander (Lv. 78, Imperial Tomb); Halisha's Officer (Lv. 78, Four Sepulchers); Halisha's Officer (Lv. 78, Four Sepulchers); Halisha's Officer (Lv. 78, Four Sepulchers); Halisha's Officer (Lv. 78, Four Sepulchers).

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