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Dark elves · Lineage II Interlude

Dark Mage

Dark Mage is a class of Lineage II Interlude (race: Dark elves). It evolves into Dark Wizard, Shillien Oracle.

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Dark Mage: weapons, armor and skills

  • Different skills learned: 22, between levels 1 and 76.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases attack speed when wearing a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell casting speed when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. Prevents the Death Penalty while you are Level 9 or lower.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic. Blasts a target with violent winds. Power 12.
  • Self Heal Lv. 1 — 0 SP · active, magic. Recover HP. Power 42.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

Level 7

  • Anti Magic Lv. 1–2 — 240 SP each · passive. Increases M. Def.
  • Armor Mastery Lv. 1 — 470 SP · passive. Defense increase.
  • Weapon Mastery Lv. 1 — 470 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 1–3 — 160 SP each · active, magic · requires Spellbook: Heal. Recovers HP. Power X. (Power: 49 / 58 / 67)
  • Cure Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Cure Poison. Cures poisoning up to Effect 3.
  • Shield Lv. 1 — 470 SP · active, magic · requires Spellbook: Shield; enchantable. Temporarily increases P. Def. Effect 1.
  • Might Lv. 1 — 470 SP · active, magic · requires Spellbook: Might; enchantable. Temporarily increases P. Atk. Effect 1.
  • Curse: Poison Lv. 1 — 470 SP · active, magic · requires Spellbook: Curse: Poison. Instantaneous poisonous curse. Effect 1.
  • Wind Strike Lv. 2–3 — 240 SP each · active, magic. Blasts a target with violent winds. Power X. (Power: 13 / 15)
  • Ice Bolt Lv. 1–2 — 240 SP each · active, magic · requires Spellbook: Ice Bolt. Freezes an enemy, instantly reducing their speed. Effect 2. Power X. (Power: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 1100 SP each · passive
  • Armor Mastery Lv. 2–3 — 1100 SP each · passive
  • Weapon Mastery Lv. 2 — 2100 SP · passive
  • Heal Lv. 4–6 — 700 SP each · active, magic. (Power: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Battle Heal. Quickly recovers HP. Power X. (Power: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 700 SP each · active, magic · requires Spellbook: Group Heal. Recovers party member's HP. Power X. (Power: 66 / 76 / 86)
  • Vampiric Touch Lv. 1–2 — 1100 SP each · active, magic · requires Spellbook: Vampiric Touch. Absorbs HP. Power X. (Power: 18 / 21)
  • Wind Strike Lv. 4–5 — 1100 SP each · active, magic. (Power: 18 / 21)
  • Ice Bolt Lv. 3–4 — 1100 SP each · active, magic. (Power: 11 / 13)
  • Wind Shackle Lv. 1 — 2100 SP · active, magic · requires Spellbook: Wind Shackle; enchantable. Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Tips about Dark Mage

Dark Mage: what it specializes in

Dark Mage (Dark Elves): new skills: Wind Strike (Lv. 1), Self Heal (Lv. 1), Heal (Lv. 7), Cure Poison (Lv. 7), Shield (Lv. 7), Might (Lv. 7), Curse: Poison (Lv. 7), Ice Bolt (Lv. 7), Battle Heal (Lv. 14), Group Heal (Lv. 14), Vampiric Touch (Lv. 14), Wind Shackle (Lv. 14) and 4 more.

Dark Mage: books and amulets you need

Bought at Denkus [Grocer] (Giran Castle Town): Spellbook: Heal (Heal, Lv. 7; 110 adena); Spellbook: Cure Poison (Cure Poison, Lv. 7; 550 adena); Spellbook: Shield (Shield, Lv. 7; 550 adena); Spellbook: Might (Might, Lv. 7; 110 adena); Spellbook: Curse: Poison (Curse: Poison, Lv. 7; 550 adena); Spellbook: Ice Bolt (Ice Bolt, Lv. 7; 110 adena); Spellbook: Battle Heal (Battle Heal, Lv. 14; 110 adena); Spellbook: Group Heal (Group Heal, Lv. 14; 550 adena); Spellbook: Vampiric Touch (Vampiric Touch, Lv. 14; 110 adena); Spellbook: Wind Shackle (Wind Shackle, Lv. 14; 550 adena).

In other chronicles

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