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Dark elves · Lineage II Freya

Dark Mage

Dark Mage is a class of Lineage II Freya (race: Dark elves). It evolves into Dark Wizard, Shillien Oracle.

Dark Mage: weapons, armor and skills

  • Different skills learned: 23, between levels 1 and 84.

Skills learned by level

Level 1

  • Magician's Movement Lv. 1 — 0 SP · passive. Increases Atk. Spd. when wearing a robe jacket and robe pants.
  • Spellcraft Lv. 1 — 0 SP · passive. Doubles the spell Casting Spd. when wearing a robe jacket and robe pants.
  • Lucky Lv. 1 — 0 SP · passive. Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
  • Mana Recovery Lv. 1 — 0 SP · passive. Increases MP regeneration when wearing a robe jacket and robe pants.
  • Wind Strike Lv. 1 — 0 SP · active, magic · element/trait: Wind: 20. Supplements user's M. Atk. with 12 Power to create a powerful hurricane that inflicts wind damage on an enemy.
  • Self Heal Lv. 1 — 0 SP · active, magic. Restores one's HP by 42 power.
  • Common Craft Lv. 1 — 0 SP · active. Can read common recipe books.

Level 5

Level 7

  • Anti Magic Lv. 1–2 — 240 SP each · passive · enchantable. M. Def. increases by X. (by: 10 / 12)
  • Armor Mastery Lv. 1 — 470 SP · passive. P. Def. increases by 6.7.
  • Weapon Mastery Lv. 1 — 470 SP · passive. P. Atk. increases by 1.5 and M. Atk. increases by 1.9.
  • Heal Lv. 1–3 — 160 SP each · active, magic. Restores the target's HP with X Power. (with: 50 / 58 / 67)
  • Cure Poison Lv. 1 — 470 SP · active, magic. Provides an antidote for minor poisoning.
  • Shield Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Def. by 8% for 20 minutes.
  • Might Lv. 1 — 470 SP · active, magic · enchantable. Increases P. Atk. by 8% for 20 minutes.
  • Curse: Poison Lv. 1 — 470 SP · active, magic. Causes poison on the enemy for 30 seconds and makes him consume 21 HP every second.
  • Wind Strike Lv. 2–3 — 240 SP each · active, magic · element/trait: Wind: 20. Supplements user's M. Atk. with X Power to create a powerful hurricane that inflicts wind damage on an enemy. (with: 13 / 15)
  • Ice Bolt Lv. 1–2 — 240 SP each · active, magic · element/trait: Water: 20. Supplements user's M. Atk. with X Power to temporarily freeze the surrounding air, inflicting water damage on an enemy and decreasing their movement speed by 20% for 1 minute. (with: 8 / 9)

Level 14

  • Anti Magic Lv. 3–4 — 960 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 14 / 16)
  • Armor Mastery Lv. 2–3 — 960 SP each · passive. P. Def. increases by X. (by: 8 / 9.2)
  • Weapon Mastery Lv. 2 — 1900 SP · passive. P. Atk. increases by 2.8 and M. Atk. increases by 3.5.
  • Children of Shilen Lv. 1 — 1900 SP · passive. Increases Casting Spd. by 13 and MP recovery bonus by 2%.
  • Heal Lv. 4–6 — 640 SP each · active, magic. (with: 83 / 95 / 107)
  • Battle Heal Lv. 1–3 — 640 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 83 / 95 / 107)
  • Group Heal Lv. 1–3 — 640 SP each · active, magic. Restores the HP of all party members with X Power. (with: 66 / 76 / 86)
  • Vampiric Touch Lv. 1–2 — 960 SP each · active, magic · element/trait: Unholy: 20. user's M. Atk. is supplemented by X Power to inflict Dark damage on target. Absorbs 40% of the damage as HP. (by: 18 / 21)
  • Wind Strike Lv. 4–5 — 960 SP each · active, magic · element/trait: Wind: 20. (with: 18 / 21)
  • Ice Bolt Lv. 3–4 — 960 SP each · active, magic · element/trait: Water: 20. (with: 11 / 13)
  • Wind Shackle Lv. 1 — 1900 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 17% for 30 seconds.

Level 20

  • Expertise D Lv. 1 — 0 SP · passive. You become familiar with D-grade equipment.
  • Create Common Item Lv. 2 — 0 SP · passive. Creates level 2 common items.

Level 28

Level 36

Level 40

  • Expertise C Lv. 2 — 0 SP · passive. You become familiar with C-Grade equipment.

Level 43

Level 49

Level 52

  • Expertise B Lv. 3 — 0 SP · passive. You become familiar with B-Grade equipment.

Level 55

Level 61

  • Expertise A Lv. 4 — 0 SP · passive. You become familiar with A-Grade equipment.

Level 62

Level 70

Level 76

  • Expertise S Lv. 5 — 0 SP · passive. You become familiar with S-Grade equipment.

Level 80

  • Expertise S80 Lv. 6 — 0 SP · passive. You become familiar with S80-Grade equipment.

Level 84

  • Expertise S84 Lv. 7 — 0 SP · passive. Able to equip S84 grade items.

In other chronicles

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