L2Sanctum Wiki

Humans · Lineage II The 2nd Throne: Gracia Epilogue

Cleric

Cleric is a class of Lineage II Gracia Epilogue (race: Humans). It comes from Mage. It evolves into Bishop, Prophet.

Cleric: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 30, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 3300 SP · passive. When using magic, re-use time decreases by 10%.
  • Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Max MP increases by 30.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 7.2 / 8.6)
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%. (by: 5.4 / 6.3)
  • Weapon Mastery Lv. 3 — 3300 SP · passive. P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Restores the target's HP with X Power. (with: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Restores the HP of all party members with X Power. (with: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · element/trait: Holy: 20. Supplements user's M. Atk. with X Power to inflict divine attribute damage on the target. Affects undead. (with: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Increases P. Atk. by 12% for 20 minutes.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · enchantable. Increases lung capacity by 400% for 20 minutes.
  • Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minutes.
  • Acumen Lv. 1 — 3300 SP · active, magic · enchantable. Increases Casting Spd. by 15% for 20 minutes.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · enchantable. Increases movement speed by 20 for 20 minutes.

Level 25

  • Anti Magic Lv. 7–8 — 3400 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 6900 SP · passive · enchantable. Casting Spd. increases by 5%.
  • Fast Mana Recovery Lv. 1 — 6900 SP · passive · enchantable. MP recovery bonus increases by 1.1.
  • Robe Mastery Lv. 3–4 — 3400 SP each · passive · enchantable. (by: 11 / 12.7)
  • Light Armor Mastery Lv. 3–4 — 3400 SP each · passive · enchantable. (by: 7.8 / 8.8)
  • Weapon Mastery Lv. 4–5 — 3400 SP each · passive. P. Atk. increases by X and M. Atk. increases by X. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
  • Heal Lv. 10–12 — 2300 SP each · active, magic. (with: 95 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2300 SP each · active, magic. (with: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2300 SP each · active, magic. (with: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3400 SP each · active, magic · element/trait: Holy: 20. (with: 24 / 25)
  • Mental Shield Lv. 1 — 6900 SP · active, magic · enchantable. Increases resistance to hold, sleep and mental attacks by 20 for 20 minutes.
  • Shield Lv. 2 — 6900 SP · active, magic · enchantable. Increases P. Def. by 12% for 20 minutes.
  • Holy Weapon Lv. 1 — 6900 SP · active, magic · enchantable. Increases a party member's divine attribute P. Atk. by 20 for 20 minutes.
  • Sleep Lv. 1–3 — 2300 SP each · active, magic · enchantable. Causes an enemy to sleep for 30 seconds.
  • Focus Lv. 1 — 6900 SP · active, magic · enchantable. Increases critical attack rate by 20% for 20 minutes.
  • Dryad Root Lv. 1–3 — 2300 SP each · active, magic · enchantable. Immobilizes an enemy for 30 seconds.

Level 30

  • Anti Magic Lv. 9–10 — 6600 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 13000 SP · passive. When using magic, re-use time decreases by 15%.
  • Boost Mana Lv. 2 — 13000 SP · passive · enchantable. Max MP increases by 50.
  • Robe Mastery Lv. 5–6 — 6600 SP each · passive · enchantable. (by: 15.4 / 17.4)
  • Light Armor Mastery Lv. 5–6 — 6600 SP each · passive · enchantable. (by: 10.9 / 12.5)
  • Weapon Mastery Lv. 6–7 — 6600 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
  • Heal Lv. 13–15 — 4400 SP each · active, magic. (with: 224 / 234 / 245)
  • Battle Heal Lv. 10–12 — 4400 SP each · active, magic. (with: 224 / 234 / 245)
  • Resurrection Lv. 2 — 13000 SP · active, magic. Resurrects a corpse. In addition, restores about 20 percent of Exp.
  • Group Heal Lv. 10–12 — 4400 SP each · active, magic. (with: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 6600 SP each · active, magic · element/trait: Holy: 20. (with: 28 / 30)
  • Sleep Lv. 4–6 — 4400 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 13000 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minutes.
  • Resist Fire Lv. 1 — 13000 SP · active, magic · enchantable. Increases resistance to fire attacks by 10 for 20 minutes.
  • Dryad Root Lv. 4–6 — 4400 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 13000 SP · active, magic · enchantable. Increases movement speed by 33 for 20 minutes.

Level 35

  • Anti Magic Lv. 11–12 — 11000 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 21000 SP · passive · enchantable. HP recovery bonus increases by 1.1.
  • Fast Mana Recovery Lv. 2 — 21000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Robe Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 20.5 / 22.7)
  • Light Armor Mastery Lv. 7–8 — 11000 SP each · passive · enchantable. (by: 15 / 16.9)
  • Weapon Mastery Lv. 8–9 — 11000 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
  • Heal Lv. 16–18 — 7300 SP each · active, magic. (with: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 21000 SP · active, magic. Provides an antidote for moderate poisoning.
  • Battle Heal Lv. 13–15 — 7300 SP each · active, magic. (with: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 7300 SP each · active, magic. (with: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 11000 SP each · active, magic · element/trait: Holy: 20. (with: 33 / 36)
  • Regeneration Lv. 1 — 21000 SP · active, magic · enchantable. Increases HP Regeneration by 10% for 20 minutes.
  • Berserker Spirit Lv. 1 — 21000 SP · active, magic · enchantable. Decreases a party member's P. Def. by 5%, M. Def. by 10% and evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5% and movement speed by 5 for 20 minutes.
  • Sleep Lv. 7–9 — 7300 SP each · active, magic · enchantable
  • Peace Lv. 1 — 21000 SP · active, magic. Puts target's mind at peace. Desire to attack is decreased.
  • Acumen Lv. 2 — 21000 SP · active, magic · enchantable. Increases Casting Spd. by 23% for 20 minutes.
  • Dryad Root Lv. 7–9 — 7300 SP each · active, magic · enchantable

In other chronicles

Cleric: frequently asked questions

What armor does Cleric wear?

Armor: Light armor, Robes.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.