Humans · Lineage II Interlude
Archmage
Archmage is a class of Lineage II Interlude (race: Humans). It comes from Sorcerer.
Archmage: weapons, armor and skills
- Different skills learned: 8, between levels 76 and 80.
Skills learned by level
Level 76
- Wisdom Lv. 1 — 15000000 SP · passive. Increases resistance to Hold, Sleep, and Mental attacks.
Level 77
- Skill Mastery Lv. 1 — 18000000 SP · passive. Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT.
- Spell Force Lv. 1 — 18000000 SP · active. Transfers your magical powers to a party member. The effect can be cancelled if you incur damage.
- Fire Vortex Lv. 1 — 18000000 SP · active, magic · requires Spellbook - Fire Vortex. Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy's resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. Power 140.
Level 78
- Arcane Power Lv. 1 — 21340000 SP · toggle. Significantly increases M. Atk. power, but at an increased MP cost per skill. HP will be continuously consumed while in effect.
- Arcane Roar Lv. 1 — 21340000 SP · passive. Increases resistance to elemental attacks and increases magic power.
- Arcane Chaos Lv. 1 — 21340000 SP · active, magic · requires Spellbook - Arcane Chaos. Instantly decreases an enemy's resistance to buff canceling attacks and resistance to debuff attacks. Increases MP consumption of physical and magic skills. MP is continuously decreased.
Level 80
- Volcano Lv. 1 — 150000000 SP · active, magic · requires Ancient Spellbook: Volcano. Consecutive strikes inflict a great amount of fire damage. You cannot move while casting the magic, and additional MP is consumed every time the effect is produced. Level 3 or higher Spell Force required. Consumes 1 Magic Symbol.
Tips about Archmage
Archmage: what it specializes in
Archmage (Humans, comes from Sorcerer): specializes in robes; new skills: Spell Force (Lv. 77), Fire Vortex (Lv. 77), Arcane Power (Lv. 78), Arcane Chaos (Lv. 78), Volcano (Lv. 80), Wisdom (Lv. 76), Skill Mastery (Lv. 77) and Arcane Roar (Lv. 78).
Archmage: books and amulets you need
Not sold (drop, exchange, or quest): Spellbook - Fire Vortex (Fire Vortex, Lv. 77): drop from Hot Springs Nepenthes (Lv. 75, Hot Springs) 0.62%; Spellbook - Arcane Chaos (Arcane Chaos, Lv. 78): drop from Tomb Guard (Lv. 75, Catacomb of Dark Omens…) 1.5%; Ancient Spellbook: Volcano (Volcano, Lv. 80): drop from Pterosaur (Lv. 87, Anachron's Den) 0.33%.
How to get to Archmage
Quest Saga of the Archmage (76+), starts with [Grand Magister] Valleria.
In other chronicles
- Archmage — Lineage II The 1st Throne: The Kamael
- Archmage — Lineage II The 1st Throne: Hellbound
- Archmage — Lineage II The 2nd Throne: Gracia Part 1
- Archmage — Lineage II The 2nd Throne: Gracia Part 2
- Archmage — Lineage II The 2nd Throne: Gracia Final
- Archmage — Lineage II The 2nd Throne: Gracia Epilogue
- Archmage — Lineage II Freya
- Archmage — Lineage II High Five
- Archmage — Lineage II C5: Oath of Blood
- Archmage — Lineage II C4: Scions of Destiny
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