L2Sanctum Wiki

Humans · Lineage II High Five

Treasure Hunter

Treasure Hunter is a class of Lineage II High Five (race: Humans). It comes from Rogue. It evolves into Adventurer.

Treasure Hunter: weapons, armor and skills

  • Weapons it masters: Daggers.
  • Armor: Light armor.
  • Different skills learned: 33, between levels 40 and 74.

Skills learned by level

Level 40

  • Unlock Lv. 6 — 33000 SP · active. There is a 100%%. chance to open a level 1 door, a 75%%. chance to open a level 2 door, and 90%%. chance to open a level 40 treasure chest. Requires 5 Thief Keys.
  • Backstab Lv. 1–3 — 11000 SP each · active · enchantable. Supplements P. Atk. with X Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. (with: 1107 / 1176 / 1249)
  • Fake Death Lv. 1 — 33000 SP · toggle. Plays dead to keep a monster from attacking. Consumes 10 MP per second.
  • Critical Chance Lv. 2 — 33000 SP · passive · enchantable. Increases Critical Rate by 30%%.
  • Vital Force Lv. 3 — 33000 SP · passive. Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
  • Critical Damage Lv. 3 — 33000 SP · passive · enchantable. Increases Critical Damages by 93.
  • Dagger Mastery Lv. 9–11 — 11000 SP each · passive · enchantable. Increases P. Atk. by X when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. (by: 20.3 / 21.8 / 23.4)
  • Silent Move Lv. 1 — 33000 SP · toggle · enchantable. Disables preemptive attacks from enemies. Decreases Speed by 40%%. and continuously consumes MP.
  • Light Armor Mastery Lv. 11–13 — 11000 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 7, and decreases the chance of receiving Critical Damage by 25%%. when equipped with light armor. (by: 15.7 / 16.7 / 17.8)
  • Deadly Blow Lv. 1–3 — 11000 SP each · active · enchantable. Attacks the target's vital points with X Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible. (with: 1107 / 1176 / 1249)
  • Vicious Stance Lv. 6 — 33000 SP · toggle · enchantable. Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level.
  • Shadow Step Lv. 1 — 33000 SP · active. Allows user to stealthily approach the enemy from behind. Target cancel is possible.

Level 43

  • Switch Lv. 1 — 42000 SP · active. Confuses the enemy, causing them to cancel their target. Requires a dagger.
  • Unlock Lv. 7 — 42000 SP · active. There is a 100%%. chance to open a level 2 door, a 5%%. chance to open a level 3 door, and 90%%. chance to open a level 44 treasure chest. Requires 6 Thief Keys.
  • Backstab Lv. 4–6 — 14000 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
  • Veil Lv. 1 — 42000 SP · active. Creates an illusion of nearby monsters for 2 minutes.
  • Quick Step Lv. 2 — 42000 SP · passive · enchantable. Increases Speed by 11.
  • Esprit Lv. 2 — 42000 SP · passive. Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running.
  • Dagger Mastery Lv. 12–14 — 14000 SP each · passive · enchantable. (by: 25 / 26.6 / 28.4)
  • Acrobatic Move Lv. 2 — 42000 SP · passive. Increases Evasion by 5 when running.
  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. (by: 18.8 / 19.9 / 21.1)
  • Deadly Blow Lv. 4–6 — 14000 SP each · active · enchantable. (with: 1325 / 1405 / 1488)
  • Vicious Stance Lv. 7 — 42000 SP · toggle · enchantable. Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level.

Level 46

  • Dash Lv. 2 — 43000 SP · active. Increases Speed by 66 for 15 seconds.
  • Switch Lv. 2 — 43000 SP · active
  • Unlock Lv. 8 — 43000 SP · active. There is a 100%%. chance to open a level 2 door, a 30%%. chance to open a level 3 door, and 90%%. chance to open a level 48 treasure chest. Requires 7 Thief Keys.
  • Backstab Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
  • Veil Lv. 2 — 43000 SP · active
  • Vital Force Lv. 4 — 43000 SP · passive. Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting.
  • Boost Attack Speed Lv. 2 — 43000 SP · passive · enchantable. Increases Atk. Spd. by 7%%.
  • Esprit Lv. 3 — 43000 SP · passive. Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running.
  • Boost Evasion Lv. 2 — 43000 SP · passive · enchantable. Increases Evasion by 3.
  • Dagger Mastery Lv. 15–17 — 14000 SP each · passive · enchantable. (by: 30.2 / 32.1 / 34.1)
  • Light Armor Mastery Lv. 17–19 — 14000 SP each · passive · enchantable. (by: 22.2 / 23.4 / 24.5)
  • Deadly Blow Lv. 7–9 — 14000 SP each · active · enchantable. (with: 1574 / 1664 / 1757)
  • Vicious Stance Lv. 8 — 43000 SP · toggle · enchantable. Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level.
  • Summon Treasure Key Lv. 1 — 43000 SP · active. Creates 1 Maestro's Key. Consumes 2 Thief Keys.

Level 49

  • Trick Lv. 1 — 89000 SP · active. Reduces the enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
  • Switch Lv. 3 — 89000 SP · active
  • Backstab Lv. 10–12 — 30000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
  • Bleed Lv. 3 — 89000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second.
  • Veil Lv. 3 — 89000 SP · active
  • Critical Chance Lv. 3 — 89000 SP · passive · enchantable. Increases Critical Rate by 40%%.
  • Esprit Lv. 4 — 89000 SP · passive. Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running.
  • Dagger Mastery Lv. 18–20 — 30000 SP each · passive · enchantable. (by: 36.1 / 38.2 / 40.4)
  • Light Armor Mastery Lv. 20–22 — 30000 SP each · passive · enchantable. (by: 25.8 / 27 / 28.2)
  • Deadly Blow Lv. 10–12 — 30000 SP each · active · enchantable. (with: 1853 / 1953 / 2057)
  • Vicious Stance Lv. 9 — 89000 SP · toggle · enchantable. Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level.

Level 52

  • Trick Lv. 2 — 115000 SP · active
  • Switch Lv. 4 — 115000 SP · active
  • Unlock Lv. 9 — 115000 SP · active. There is a 100%%. chance to open a level 2 door, a 75%%. chance to open a level 3 door, and 90%%. chance to open a level 52 treasure chest. Requires 8 Thief Keys.
  • Backstab Lv. 13–15 — 38000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
  • Lure Lv. 1 — 115000 SP · active · enchantable. Quietly lures the enemy.
  • Veil Lv. 4 — 115000 SP · active
  • Vital Force Lv. 5 — 115000 SP · passive. Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting.
  • Esprit Lv. 5 — 115000 SP · passive. Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running.
  • Critical Damage Lv. 4 — 115000 SP · passive · enchantable. Increases Critical Damages by 177.
  • Dagger Mastery Lv. 21–23 — 38000 SP each · passive · enchantable. (by: 42.7 / 45 / 47.4)
  • Light Armor Mastery Lv. 23–25 — 38000 SP each · passive · enchantable. (by: 29.5 / 30.8 / 32.1)
  • Deadly Blow Lv. 13–15 — 38000 SP each · active · enchantable. (with: 2164 / 2274 / 2388)
  • Vicious Stance Lv. 10 — 115000 SP · toggle · enchantable. Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level.

Level 55

  • Trick Lv. 3 — 147000 SP · active
  • Switch Lv. 5 — 147000 SP · active
  • Unlock Lv. 10 — 147000 SP · active. There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 56 treasure chest. Requires 10 Thief Keys.
  • Backstab Lv. 16–18 — 49000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
  • Veil Lv. 5 — 147000 SP · active
  • Ultimate Evasion Lv. 2 — 147000 SP · active · enchantable. For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%%. and Resistance to buff-canceling attacks by 80.
  • Acrobatics Lv. 2 — 147000 SP · passive. Increases the maximum height user can fall without taking damage by 100.
  • Boost Breath Lv. 2 — 147000 SP · passive. Increases lung capacity by 300.
  • Dagger Mastery Lv. 24–26 — 49000 SP each · passive · enchantable. (by: 49.9 / 52.4 / 55)
  • Acrobatic Move Lv. 3 — 147000 SP · passive. Increases Evasion by 6 when running.
  • Light Armor Mastery Lv. 26–28 — 49000 SP each · passive · enchantable. (by: 33.5 / 34.8 / 36.2)
  • Deadly Blow Lv. 16–18 — 49000 SP each · active · enchantable. (with: 2505 / 2625 / 2748)
  • Vicious Stance Lv. 11 — 147000 SP · toggle · enchantable. Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 1 — 147000 SP · active · enchantable. Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 1 — 147000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds.

Level 58

  • Trick Lv. 4 — 150000 SP · active
  • Switch Lv. 6 — 150000 SP · active
  • Backstab Lv. 19–21 — 50000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
  • Bleed Lv. 4 — 150000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second.
  • Veil Lv. 6 — 150000 SP · active
  • Vital Force Lv. 6 — 150000 SP · passive. Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting.
  • Boost Attack Speed Lv. 3 — 150000 SP · passive · enchantable. Increases Atk. Spd. by 10%%.
  • Boost Evasion Lv. 3 — 150000 SP · passive · enchantable. Increases Evasion by 4.
  • Dagger Mastery Lv. 27–29 — 50000 SP each · passive · enchantable. (by: 57.7 / 60.4 / 63.2)
  • Light Armor Mastery Lv. 29–31 — 50000 SP each · passive · enchantable. (by: 37.6 / 39.1 / 40.5)
  • Deadly Blow Lv. 19–21 — 50000 SP each · active · enchantable. (with: 2875 / 3004 / 3136)
  • Vicious Stance Lv. 12 — 150000 SP · toggle · enchantable. Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 2 — 150000 SP · active · enchantable. Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Stealth Lv. 1 — 150000 SP · active · enchantable. Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%%. M. Def. by 45%%. Accuracy by 12 and P. Atk. by 45%%.
  • Sand Bomb Lv. 2 — 150000 SP · active · enchantable
  • Summon Treasure Key Lv. 2 — 150000 SP · active. Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys.

Level 60

  • Trick Lv. 5 — 242000 SP · active
  • Switch Lv. 7 — 242000 SP · active
  • Unlock Lv. 11 — 242000 SP · active. There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 60 treasure chest. Requires 11 Thief Keys.
  • Backstab Lv. 22–23 — 121000 SP each · active · enchantable. (with: 3271 / 3408)
  • Veil Lv. 7 — 242000 SP · active
  • Dagger Mastery Lv. 30–31 — 121000 SP each · passive · enchantable. (by: 66.1 / 69)
  • Light Armor Mastery Lv. 32–33 — 121000 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 7, and decreases the chance of receiving Critical Damage by 35%%. when equipped with light armor. (by: 42 / 43.5)
  • Deadly Blow Lv. 22–23 — 121000 SP each · active · enchantable. (with: 3271 / 3408)
  • Vicious Stance Lv. 13 — 242000 SP · toggle · enchantable. Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 3 — 242000 SP · active · enchantable. Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 3 — 242000 SP · active · enchantable
  • Escape Shackle Lv. 1 — 242000 SP · active. Allows you to escape from a captured state.

Level 62

  • Trick Lv. 6 — 360000 SP · active
  • Switch Lv. 8 — 360000 SP · active
  • Backstab Lv. 24–25 — 180000 SP each · active · enchantable. (with: 3548 / 3690)
  • Veil Lv. 8 — 360000 SP · active
  • Esprit Lv. 6 — 360000 SP · passive. Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running.
  • Dagger Mastery Lv. 32–33 — 180000 SP each · passive · enchantable. (by: 71.9 / 74.9)
  • Light Armor Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 44.9 / 46.5)
  • Deadly Blow Lv. 24–25 — 180000 SP each · active · enchantable. (with: 3548 / 3690)
  • Vicious Stance Lv. 14 — 360000 SP · toggle · enchantable. Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 4 — 360000 SP · active · enchantable. Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 4 — 360000 SP · active · enchantable

Level 64

  • Trick Lv. 7 — 370000 SP · active
  • Switch Lv. 9 — 370000 SP · active
  • Unlock Lv. 12 — 370000 SP · active. There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 64 treasure chest. Requires 13 Thief Keys.
  • Backstab Lv. 26–27 — 180000 SP each · active · enchantable. (with: 3834 / 3980)
  • Veil Lv. 9 — 370000 SP · active
  • Vital Force Lv. 7 — 370000 SP · passive. Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting.
  • Critical Damage Lv. 5 — 370000 SP · passive · enchantable. Increases Critical Damages by 295.
  • Dagger Mastery Lv. 34–35 — 180000 SP each · passive · enchantable. (by: 78 / 81.1)
  • Light Armor Mastery Lv. 36–37 — 180000 SP each · passive · enchantable. (by: 48 / 49.5)
  • Deadly Blow Lv. 26–27 — 180000 SP each · active · enchantable. (with: 3834 / 3980)
  • Vicious Stance Lv. 15 — 370000 SP · toggle · enchantable. Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 5 — 370000 SP · active · enchantable. Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 5 — 370000 SP · active · enchantable

Level 66

  • Trick Lv. 8 — 540000 SP · active
  • Switch Lv. 10 — 540000 SP · active
  • Backstab Lv. 28–29 — 270000 SP each · active · enchantable. (with: 4127 / 4275)
  • Bleed Lv. 5 — 540000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second.
  • Veil Lv. 10 — 540000 SP · active
  • Dagger Mastery Lv. 36–37 — 270000 SP each · passive · enchantable. (by: 84.2 / 87.3)
  • Light Armor Mastery Lv. 38–39 — 270000 SP each · passive · enchantable. (by: 51.1 / 52.7)
  • Deadly Blow Lv. 28–29 — 270000 SP each · active · enchantable. (with: 4127 / 4275)
  • Vicious Stance Lv. 16 — 540000 SP · toggle · enchantable. Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 6 — 540000 SP · active · enchantable. Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Stealth Lv. 2 — 540000 SP · active · enchantable. Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 8, P. Def. by 30%%. M. Def. by 30%%. Accuracy by 12 and P. Atk. by 45%%.
  • Sand Bomb Lv. 6 — 540000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's Accuracy by 9 for 30 seconds.
  • Summon Treasure Key Lv. 3 — 540000 SP · active. Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys.

Level 68

  • Trick Lv. 9 — 650000 SP · active
  • Switch Lv. 11 — 650000 SP · active
  • Unlock Lv. 13 — 650000 SP · active. There is a 100%%. chance to open a door below level 3, and 90%%. chance to open a level 68 treasure chest. Requires 15 Thief Keys.
  • Backstab Lv. 30–31 — 330000 SP each · active · enchantable. (with: 4425 / 4575)
  • Veil Lv. 11 — 650000 SP · active
  • Esprit Lv. 7 — 650000 SP · passive. Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running.
  • Dagger Mastery Lv. 38–39 — 330000 SP each · passive · enchantable. (by: 90.5 / 93.7)
  • Light Armor Mastery Lv. 40–41 — 330000 SP each · passive · enchantable. (by: 54.2 / 55.8)
  • Deadly Blow Lv. 30–31 — 330000 SP each · active · enchantable. (with: 4425 / 4575)
  • Vicious Stance Lv. 17 — 650000 SP · toggle · enchantable. Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 7 — 650000 SP · active · enchantable. Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 7 — 650000 SP · active · enchantable

Level 70

  • Trick Lv. 10 — 850000 SP · active
  • Switch Lv. 12 — 850000 SP · active · element/trait: No [Backstab] Backstab Lv.32 Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible., 420000, Active; enchantable
  • Backstab Lv. 33 — 420000 SP · active · enchantable. (with: 4878)
  • Bleed Lv. 6 — 850000 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.
  • Veil Lv. 12 — 850000 SP · active
  • Dagger Mastery Lv. 40–41 — 420000 SP each · passive · enchantable. (by: 96.8 / 100)
  • Light Armor Mastery Lv. 42–43 — 420000 SP each · passive · enchantable. (by: 57.4 / 59.1)
  • Deadly Blow Lv. 32–33 — 420000 SP each · active · enchantable. (with: 4726 / 4878)
  • Vicious Stance Lv. 18 — 850000 SP · toggle · enchantable. Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 8 — 850000 SP · active · enchantable. Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 8 — 850000 SP · active · enchantable

Level 72

  • Trick Lv. 11 — 920000 SP · active
  • Switch Lv. 13 — 920000 SP · active
  • Unlock Lv. 14 — 920000 SP · active. There is a 100%%. chance to open a door below level 3, and 90%%. chance to open alevel 72 treasure chest. Requires 17 Thief Keys.
  • Backstab Lv. 34–35 — 460000 SP each · active · enchantable. (with: 5029 / 5180)
  • Veil Lv. 13 — 920000 SP · active
  • Vital Force Lv. 8 — 920000 SP · passive. Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting.
  • Critical Damage Lv. 6 — 920000 SP · passive · enchantable. Increases Critical Damages by 384.
  • Dagger Mastery Lv. 42–43 — 460000 SP each · passive · enchantable. (by: 103.2 / 106.4)
  • Light Armor Mastery Lv. 44–45 — 460000 SP each · passive · enchantable. (by: 60.7 / 62.3)
  • Deadly Blow Lv. 34–35 — 460000 SP each · active · enchantable. (with: 5029 / 5180)
  • Vicious Stance Lv. 19 — 920000 SP · toggle · enchantable. Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 9 — 920000 SP · active · enchantable. Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Sand Bomb Lv. 9 — 920000 SP · active · enchantable

Level 74

  • Trick Lv. 12 — 1730000 SP · active
  • Switch Lv. 14 — 1730000 SP · active
  • Backstab Lv. 36–37 — 870000 SP each · active · enchantable. (with: 5330 / 5479)
  • Veil Lv. 14 — 1730000 SP · active
  • Esprit Lv. 8 — 1730000 SP · passive. Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
  • Dagger Mastery Lv. 44–45 — 870000 SP each · passive · enchantable. (by: 109.6 / 112.8)
  • Light Armor Mastery Lv. 46–47 — 870000 SP each · passive · enchantable. (by: 63.9 / 65.6)
  • Deadly Blow Lv. 36–37 — 870000 SP each · active · enchantable. (with: 5330 / 5479)
  • Vicious Stance Lv. 20 — 1730000 SP · toggle · enchantable. Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level.
  • Critical Blow Lv. 10 — 1730000 SP · active · enchantable. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30%%. for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Stealth Lv. 3 — 1730000 SP · active · enchantable. Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 4, P. Def. by 15%%. M. Def. by 15%%. Accuracy by 12 and P. Atk. by 45%%.
  • Sand Bomb Lv. 10 — 1730000 SP · active · enchantable. Detonates a sand bomb to decrease the enemy's Accuracy by 12 for 30 seconds.
  • Summon Treasure Key Lv. 4 — 1730000 SP · active. Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys.
  • Find Trap Lv. 1 — 1730000 SP · active. Detects traps below Level 78.
  • Remove Trap Lv. 1 — 1730000 SP · active. Disarms traps below Level 78.

In other chronicles

Treasure Hunter: frequently asked questions

What weapons does Treasure Hunter use?

Weapons it masters: Daggers.

What armor does Treasure Hunter wear?

Armor: Light armor.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.