Humans · Lineage II The 1st Throne: Hellbound
Treasure Hunter
Treasure Hunter is a class of Lineage II Hellbound (race: Humans). It comes from Rogue. It evolves into Adventurer.
Treasure Hunter: weapons, armor and skills
- Weapons it masters: Daggers.
- Armor: Light armor.
- Different skills learned: 32, between levels 40 and 74.
Skills learned by level
Level 40
- Unlock Lv. 6 — 35000 SP · active. Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
- Backstab Lv. 1–3 — 12000 SP each · active · enchantable. Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Requires a dagger. Power X. (Power: 1107 / 1176 / 1249)
- Fake Death Lv. 1 — 35000 SP · toggle. Makes PC play dead and dissuades the enemy from attacking. Continuously consumes MP.
- Critical Chance Lv. 2 — 35000 SP · passive · enchantable. Critical rate is increased.
- Vital Force Lv. 3 — 35000 SP · passive. Allows quick recovery while one is sitting.
- Critical Power Lv. 3 — 35000 SP · passive · enchantable. Inflicts additional damage during critical attacks.
- Dagger Mastery Lv. 9–11 — 12000 SP each · passive · enchantable. Increases P. Atk. when using a dagger.
- Silent Move Lv. 1 — 35000 SP · toggle · enchantable. Disables preemptive attacks from enemies. Continuously consumes MP.
- Light Armor Mastery Lv. 11–13 — 12000 SP each · passive · enchantable. Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
- Deadly Blow Lv. 1–3 — 12000 SP each · active · enchantable. Attempts a potentially deadly attack. Lethal Strike is possible. Requires a dagger. Power X. (Power: 1107 / 1176 / 1249)
- Vicious Stance Lv. 6 — 35000 SP · toggle · enchantable. Increases critical attack power. MP will be consumed continuously.
Level 43
- Switch Lv. 1 — 42000 SP · active. Throws the enemy into confusion and thereby causes them to change the target of their attack. The target state is removed. Requires a dagger.
- Unlock Lv. 7 — 42000 SP · active. Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
- Backstab Lv. 4–6 — 14000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
- Veil Lv. 1 — 42000 SP · active. Blurs enemy's vision, discouraging aggressive behavior.
- Quick Step Lv. 2 — 42000 SP · passive · enchantable. Increases Speed.
- Esprit Lv. 2 — 42000 SP · passive. Increases HP/MP regeneration while running.
- Dagger Mastery Lv. 12–14 — 14000 SP each · passive · enchantable
- Acrobatic Move Lv. 2 — 42000 SP · passive. Dodging abilities increase when running.
- Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable
- Deadly Blow Lv. 4–6 — 14000 SP each · active · enchantable. (Power: 1325 / 1405 / 1488)
- Vicious Stance Lv. 7 — 42000 SP · toggle · enchantable
Level 46
- Dash Lv. 2 — 43000 SP · active. Temporary burst of speed. Effect 2.
- Switch Lv. 2 — 43000 SP · active
- Unlock Lv. 8 — 43000 SP · active. Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
- Backstab Lv. 7–9 — 14000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
- Veil Lv. 2 — 43000 SP · active
- Vital Force Lv. 4 — 43000 SP · passive
- Boost Attack Speed Lv. 2 — 43000 SP · passive · enchantable. Increases Atk. Spd.
- Esprit Lv. 3 — 43000 SP · passive
- Boost Evasion Lv. 2 — 43000 SP · passive · enchantable. Increases Evasion.
- Dagger Mastery Lv. 15–17 — 14000 SP each · passive · enchantable
- Light Armor Mastery Lv. 17–19 — 14000 SP each · passive · enchantable
- Deadly Blow Lv. 7–9 — 14000 SP each · active · enchantable. (Power: 1574 / 1664 / 1757)
- Vicious Stance Lv. 8 — 43000 SP · toggle · enchantable
- Summon Treasure Key Lv. 1 — 43000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
Level 49
- Trick Lv. 1 — 89000 SP · active. Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
- Switch Lv. 3 — 89000 SP · active
- Backstab Lv. 10–12 — 30000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
- Bleed Lv. 3 — 89000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 5.
- Veil Lv. 3 — 89000 SP · active
- Critical Chance Lv. 3 — 89000 SP · passive · enchantable
- Esprit Lv. 4 — 89000 SP · passive
- Dagger Mastery Lv. 18–20 — 30000 SP each · passive · enchantable
- Light Armor Mastery Lv. 20–22 — 30000 SP each · passive · enchantable
- Deadly Blow Lv. 10–12 — 30000 SP each · active · enchantable. (Power: 1853 / 1953 / 2057)
- Vicious Stance Lv. 9 — 89000 SP · toggle · enchantable
Level 52
- Trick Lv. 2 — 115000 SP · active
- Switch Lv. 4 — 115000 SP · active
- Unlock Lv. 9 — 115000 SP · active. Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
- Backstab Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
- Lure Lv. 1 — 115000 SP · active · enchantable. Quietly lures an enemy.
- Veil Lv. 4 — 115000 SP · active
- Vital Force Lv. 5 — 115000 SP · passive
- Esprit Lv. 5 — 115000 SP · passive
- Critical Power Lv. 4 — 115000 SP · passive · enchantable
- Dagger Mastery Lv. 21–23 — 38000 SP each · passive · enchantable
- Light Armor Mastery Lv. 23–25 — 38000 SP each · passive · enchantable
- Deadly Blow Lv. 13–15 — 38000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
- Vicious Stance Lv. 10 — 115000 SP · toggle · enchantable
Level 55
- Trick Lv. 3 — 147000 SP · active
- Switch Lv. 5 — 147000 SP · active
- Unlock Lv. 10 — 147000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
- Backstab Lv. 16–18 — 49000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
- Veil Lv. 5 — 147000 SP · active
- Ultimate Evasion Lv. 2 — 147000 SP · active · enchantable. Significantly increases Evasion and resistance to debuff attacks. Effect 2.
- Acrobatics Lv. 2 — 147000 SP · passive. Reduces falling damage.
- Breath Boost Lv. 2 — 147000 SP · passive. Increases lung capacity.
- Dagger Mastery Lv. 24–26 — 49000 SP each · passive · enchantable
- Acrobatic Move Lv. 3 — 147000 SP · passive
- Light Armor Mastery Lv. 26–28 — 49000 SP each · passive · enchantable
- Deadly Blow Lv. 16–18 — 49000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
- Vicious Stance Lv. 11 — 147000 SP · toggle · enchantable
- Critical Blow Lv. 1 — 147000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 1832. Effect 1.
- Sand Bomb Lv. 1 — 147000 SP · active · enchantable. Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
Level 58
- Trick Lv. 4 — 150000 SP · active
- Switch Lv. 6 — 150000 SP · active
- Backstab Lv. 19–21 — 50000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
- Bleed Lv. 4 — 150000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 6.
- Veil Lv. 6 — 150000 SP · active
- Vital Force Lv. 6 — 150000 SP · passive
- Boost Attack Speed Lv. 3 — 150000 SP · passive · enchantable
- Boost Evasion Lv. 3 — 150000 SP · passive · enchantable
- Dagger Mastery Lv. 27–29 — 50000 SP each · passive · enchantable
- Light Armor Mastery Lv. 29–31 — 50000 SP each · passive · enchantable
- Deadly Blow Lv. 19–21 — 50000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
- Vicious Stance Lv. 12 — 150000 SP · toggle · enchantable
- Critical Blow Lv. 2 — 150000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2091. Effect 1.
- Stealth Lv. 1 — 150000 SP · active · enchantable. You use the shadows, cover and your keen senses to temporarily avoid a monster's initial strike. While in effect, your fighting ability significantly decreases.
- Sand Bomb Lv. 2 — 150000 SP · active · enchantable
- Summon Treasure Key Lv. 2 — 150000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
Level 60
- Trick Lv. 5 — 242000 SP · active
- Switch Lv. 7 — 242000 SP · active
- Unlock Lv. 11 — 242000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
- Backstab Lv. 22–23 — 121000 SP each · active · enchantable. (Power: 3271 / 3408)
- Veil Lv. 7 — 242000 SP · active
- Dagger Mastery Lv. 30–31 — 132000 SP each · passive · enchantable
- Light Armor Mastery Lv. 32–33 — 121000 SP each · passive · enchantable
- Deadly Blow Lv. 22–23 — 121000 SP each · active · enchantable. (Power: 3271 / 3408)
- Vicious Stance Lv. 13 — 242000 SP · toggle · enchantable
- Critical Blow Lv. 3 — 242000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2272. Effect 1.
- Sand Bomb Lv. 3 — 242000 SP · active · enchantable
- Escape Shackle Lv. 1 — 242000 SP · active. Allows you to escape from a captured state.
Level 62
- Trick Lv. 6 — 360000 SP · active
- Switch Lv. 8 — 360000 SP · active
- Backstab Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 3548 / 3690)
- Veil Lv. 8 — 360000 SP · active
- Esprit Lv. 6 — 360000 SP · passive
- Dagger Mastery Lv. 32–33 — 180000 SP each · passive · enchantable
- Light Armor Mastery Lv. 34–35 — 180000 SP each · passive · enchantable
- Deadly Blow Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 3548 / 3690)
- Vicious Stance Lv. 14 — 360000 SP · toggle · enchantable
- Critical Blow Lv. 4 — 360000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2460. Effect 2.
- Sand Bomb Lv. 4 — 360000 SP · active · enchantable
Level 64
- Trick Lv. 7 — 370000 SP · active
- Switch Lv. 9 — 370000 SP · active
- Unlock Lv. 12 — 370000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
- Backstab Lv. 26–27 — 180000 SP each · active · enchantable. (Power: 3834 / 3980)
- Veil Lv. 9 — 370000 SP · active
- Vital Force Lv. 7 — 370000 SP · passive
- Critical Power Lv. 5 — 370000 SP · passive · enchantable
- Dagger Mastery Lv. 34–35 — 180000 SP each · passive · enchantable
- Light Armor Mastery Lv. 36–37 — 180000 SP each · passive · enchantable
- Deadly Blow Lv. 26–27 — 180000 SP each · active · enchantable. (Power: 3834 / 3980)
- Vicious Stance Lv. 15 — 370000 SP · toggle · enchantable
- Critical Blow Lv. 5 — 370000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2653. Effect 2.
- Sand Bomb Lv. 5 — 370000 SP · active · enchantable
Level 66
- Trick Lv. 8 — 540000 SP · active
- Switch Lv. 10 — 540000 SP · active
- Backstab Lv. 28–29 — 270000 SP each · active · enchantable. (Power: 4127 / 4275)
- Bleed Lv. 5 — 540000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 7.
- Veil Lv. 10 — 540000 SP · active
- Dagger Mastery Lv. 36–37 — 270000 SP each · passive · enchantable
- Light Armor Mastery Lv. 38–39 — 270000 SP each · passive · enchantable
- Deadly Blow Lv. 28–29 — 270000 SP each · active · enchantable. (Power: 4127 / 4275)
- Vicious Stance Lv. 16 — 540000 SP · toggle · enchantable
- Critical Blow Lv. 6 — 540000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 2850. Effect 3.
- Stealth Lv. 2 — 540000 SP · active · enchantable
- Sand Bomb Lv. 6 — 540000 SP · active · enchantable. Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 2.
- Summon Treasure Key Lv. 3 — 540000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
Level 68
- Trick Lv. 9 — 650000 SP · active
- Switch Lv. 11 — 650000 SP · active
- Unlock Lv. 13 — 650000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
- Backstab Lv. 30–31 — 330000 SP each · active · enchantable. (Power: 4425 / 4575)
- Veil Lv. 11 — 650000 SP · active
- Esprit Lv. 7 — 650000 SP · passive
- Dagger Mastery Lv. 38–39 — 330000 SP each · passive · enchantable
- Light Armor Mastery Lv. 40–41 — 330000 SP each · passive · enchantable
- Deadly Blow Lv. 30–31 — 330000 SP each · active · enchantable. (Power: 4425 / 4575)
- Vicious Stance Lv. 17 — 650000 SP · toggle · enchantable
- Critical Blow Lv. 7 — 650000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3050. Effect 3.
- Sand Bomb Lv. 7 — 650000 SP · active · enchantable
Level 70
- Trick Lv. 10 — 850000 SP · active
- Switch Lv. 12 — 850000 SP · active
- Backstab Lv. 32–33 — 420000 SP each · active · enchantable. (Power: 4726 / 4878)
- Bleed Lv. 6 — 850000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding. Requires a dagger. Effect 8.
- Veil Lv. 12 — 850000 SP · active
- Dagger Mastery Lv. 40–41 — 420000 SP each · passive · enchantable
- Light Armor Mastery Lv. 42–43 — 420000 SP each · passive · enchantable
- Deadly Blow Lv. 32–33 — 420000 SP each · active · enchantable. (Power: 4726 / 4878)
- Vicious Stance Lv. 18 — 850000 SP · toggle · enchantable
- Critical Blow Lv. 8 — 850000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3252. Effect 4.
- Sand Bomb Lv. 8 — 850000 SP · active · enchantable
Level 72
- Trick Lv. 11 — 920000 SP · active
- Switch Lv. 13 — 920000 SP · active
- Unlock Lv. 14 — 920000 SP · active. Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
- Backstab Lv. 34–35 — 460000 SP each · active · enchantable. (Power: 5029 / 5180)
- Veil Lv. 13 — 920000 SP · active
- Vital Force Lv. 8 — 920000 SP · passive
- Critical Power Lv. 6 — 920000 SP · passive · enchantable
- Dagger Mastery Lv. 42–43 — 460000 SP each · passive · enchantable
- Light Armor Mastery Lv. 44–45 — 460000 SP each · passive · enchantable
- Deadly Blow Lv. 34–35 — 460000 SP each · active · enchantable. (Power: 5029 / 5180)
- Vicious Stance Lv. 19 — 920000 SP · toggle · enchantable
- Critical Blow Lv. 9 — 920000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3453. Effect 4.
- Sand Bomb Lv. 9 — 920000 SP · active · enchantable
Level 74
- Trick Lv. 12 — 2000000 SP · active
- Switch Lv. 14 — 2000000 SP · active
- Backstab Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 5330 / 5479)
- Veil Lv. 14 — 2000000 SP · active
- Esprit Lv. 8 — 2000000 SP · passive
- Dagger Mastery Lv. 44–45 — 1000000 SP each · passive · enchantable
- Light Armor Mastery Lv. 46–47 — 1000000 SP each · passive · enchantable
- Deadly Blow Lv. 36–37 — 1000000 SP each · active · enchantable. (Power: 5330 / 5479)
- Vicious Stance Lv. 20 — 2000000 SP · toggle · enchantable
- Critical Blow Lv. 10 — 2000000 SP · active · enchantable. With an increased chance of success, you attempt an extremely deadly attack on your foes. Lethal Strike is possible. Requires a dagger. Power 3653. Effect 5.
- Stealth Lv. 3 — 2000000 SP · active · enchantable
- Sand Bomb Lv. 10 — 2000000 SP · active · enchantable. Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 3.
- Summon Treasure Key Lv. 4 — 2000000 SP · active. Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
- Find Trap Lv. 1 — 1730000 SP · active. Detects traps below Level 78.
- Remove Trap Lv. 1 — 1730000 SP · active. Disarms traps below Level 78.
In other chronicles
- Treasure Hunter — Lineage II Interlude
- Treasure Hunter — Lineage II The 1st Throne: The Kamael
- Treasure Hunter — Lineage II The 2nd Throne: Gracia Part 1
- Treasure Hunter — Lineage II The 2nd Throne: Gracia Part 2
- Treasure Hunter — Lineage II The 2nd Throne: Gracia Final
- Treasure Hunter — Lineage II The 2nd Throne: Gracia Epilogue
- Treasure Hunter — Lineage II Freya
- Treasure Hunter — Lineage II High Five
- Treasure Hunter — Lineage II C5: Oath of Blood
- Treasure Hunter — Lineage II C4: Scions of Destiny
- Treasure Hunter — Lineage II C3: Rise of Darkness
- Treasure Hunter — Lineage II C2: Age of Splendor
- Treasure Hunter — Lineage II C1: Harbingers of War
Treasure Hunter: frequently asked questions
What weapons does Treasure Hunter use?
Weapons it masters: Daggers.
What armor does Treasure Hunter wear?
Armor: Light armor.
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