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Orcs · Lineage II High Five

Orc Monk

Orc Monk is a class of Lineage II High Five (race: Orcs). It comes from Orc Fighter. It evolves into Tyrant.

Orc Monk: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 13, between levels 20 and 36.

Skills learned by level

Level 20

  • Iron Punch Lv. 10–12 — 2600 SP each · active. Attacks the enemy with X Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible. (with: 125 / 136 / 147)
  • Wolf Spirit Totem Lv. 1 — 5300 SP · active. Possessed by a Wolf's soul, the user's Speed increases by 20%%. and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon.
  • Cripple Lv. 1 — 5300 SP · active · enchantable. Decreases the enemy's Speed by 20%%. for 1 minute. Requires a hand-to-hand weapon.
  • Stunning Fist Lv. 1–3 — 2600 SP each · active. Attacks the enemy with X Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. (with: 42 / 46 / 49)
  • Fist Weapon Mastery Lv. 1 — 5300 SP · passive · enchantable. Increases P. Atk. by 4.5 when using a hand-to-hand weapon.
  • Light Armor Mastery Lv. 1–2 — 2600 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 4, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 1.3 / 2.2)
  • Agile Movement Lv. 1 — 5300 SP · passive · enchantable. Increases Accuracy by 2 and Speed by 5 when equipped with light armor.

Level 24

  • Iron Punch Lv. 13–15 — 2900 SP each · active. (with: 171 / 185 / 199)
  • Focused Force Lv. 1 — 8800 SP · active. Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
  • Force Blaster Lv. 1–3 — 2900 SP each · active · enchantable. Discharges a powerful energy beam at the enemy with X Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible. (with: 143 / 154 / 166)
  • Cripple Lv. 2 — 8800 SP · active · enchantable
  • Stunning Fist Lv. 4–6 — 2900 SP each · active. (with: 57 / 62 / 67)
  • Fist Weapon Mastery Lv. 2 — 8800 SP · passive · enchantable. Increases P. Atk. by 7.3 when using a hand-to-hand weapon.
  • Light Armor Mastery Lv. 3–4 — 4300 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 6, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 3.2 / 4.2)
  • Force Mastery Lv. 1 — 8800 SP · passive. Absorbs the target's energy. Energy can be absorbed with a 15%%. chance for regular physical attacks and 30%%. during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 1 stage of energy can be absorbed.

Level 28

  • Iron Punch Lv. 16–18 — 5700 SP each · active. (with: 231 / 248 / 267)
  • Force Blaster Lv. 4–6 — 5700 SP each · active · enchantable. (with: 193 / 207 / 222)
  • Bear Spirit Totem Lv. 1 — 17000 SP · active. Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%%. and Speed by 30%%. for 5 minutes. Requires a hand-to-hand weapon.
  • Cripple Lv. 3 — 17000 SP · active · enchantable
  • Stunning Fist Lv. 7–9 — 5700 SP each · active. (with: 77 / 83 / 89)
  • Fist Weapon Mastery Lv. 3–4 — 8600 SP each · passive · enchantable. Increases P. Atk. by X when using a hand-to-hand weapon. (by: 8.9 / 10.7)
  • Light Armor Mastery Lv. 5–6 — 8600 SP each · passive · enchantable. Increases P. Def. by X and Evasion by 7, and decreases the chance of receiving Critical Damage by 15%%. when equipped with light armor. (by: 5.3 / 6.8)

Level 32

  • Iron Punch Lv. 19–21 — 8300 SP each · active. (with: 307 / 328 / 351)
  • Focused Force Lv. 2 — 25000 SP · active. Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 2.
  • Force Blaster Lv. 7–9 — 8300 SP each · active · enchantable. (with: 256 / 274 / 293)
  • Cripple Lv. 4 — 25000 SP · active · enchantable
  • Stunning Fist Lv. 10–12 — 8300 SP each · active. (with: 103 / 110 / 117)
  • Fist Weapon Mastery Lv. 5–6 — 12500 SP each · passive · enchantable. (by: 12.8 / 15.1)
  • Light Armor Mastery Lv. 7–8 — 12500 SP each · passive · enchantable. (by: 8.4 / 10.1)
  • Force Mastery Lv. 2 — 25000 SP · passive. Absorbs the target's energy. Energy can be absorbed with a 15%%. chance for regular physical attacks and 30%%. during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 2 stage of energy can be absorbed.

Level 36

  • Iron Punch Lv. 22–24 — 13000 SP each · active. (with: 401 / 428 / 456)
  • Force Blaster Lv. 10–12 — 13000 SP each · active · enchantable. (with: 334 / 357 / 380)
  • Cripple Lv. 5 — 39000 SP · active · enchantable
  • Stunning Fist Lv. 13–15 — 13000 SP each · active. (with: 134 / 143 / 152)
  • Boost Attack Speed Lv. 1 — 39000 SP · passive · enchantable. Increases Atk. Spd. by 5%%.
  • Fist Weapon Mastery Lv. 7–8 — 19000 SP each · passive · enchantable. (by: 17.7 / 20.5)
  • Light Armor Mastery Lv. 9–10 — 19000 SP each · passive · enchantable. (by: 11.9 / 13.7)
  • Hurricane Assault Lv. 1–3 — 13000 SP each · active · enchantable. Supplements the user's P. Atk. with X Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. (with: 501 / 535 / 570)

In other chronicles

Orc Monk: frequently asked questions

What armor does Orc Monk wear?

Armor: Light armor.

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