Dark elves · Lineage II High Five
Shillien Oracle
Shillien Oracle is a class of Lineage II High Five (race: Dark elves). It comes from Dark Mage. It evolves into Shillien Elder.
Shillien Oracle: weapons, armor and skills
- Armor: Light armor, Robes.
- Different skills learned: 28, between levels 20 and 35.
Skills learned by level
Level 20
- Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 5%%. (by: 18 / 20)
- Quick Recycle Lv. 1 — 3300 SP · passive. Decreases re-use time for magic by 10%%.
- Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Increases Max MP by 30.
- Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. Increases P. Def. by X when equipped with a robe. (by: 7.2 / 8.6)
- Light Armor Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. When equipped with light armor, increases P. Def. by X, Casting Spd. by 91%%. Atk. Spd. by 25%%. and MP Recovery Bonus by 20%%. (by: 5.4 / 6.3)
- Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. by 4.5 and M. Atk. by 5.7.
- Heal Lv. 7–9 — 1100 SP each · active, magic. Restores the target's HP with X Power. (with: 121 / 135 / 151)
- Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Immediately restores the target's HP with X Power. (with: 121 / 135 / 151)
- Resurrection Lv. 1 — 3300 SP · active, magic. Resurrects a corpse.
- Group Heal Lv. 4–6 — 1100 SP each · active, magic. Restores all party members' HP with X Power. (with: 97 / 108 / 121)
- Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · element/trait: Holy: 20. Inflicts holy damage on the target with X Power added to M. Atk. Affects the undead. (with: 19 / 21)
- Might Lv. 2 — 3300 SP · active, magic · enchantable. Increases P. Atk. by 12%%. for 20 minutes.
- Kiss of Eva Lv. 1 — 3300 SP · active, magic · enchantable. Increases lung capacity by 400%%. for 20 minutes.
- Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minutes.
- Wind Walk Lv. 1 — 3300 SP · active, magic · enchantable. Increases Speed by 20 for 20 minutes.
- Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 20%%. for 30 seconds.
Level 25
- Anti Magic Lv. 7–8 — 3200 SP each · passive · enchantable. Increases M. Def. by X and Resistance to magic damage by 10%%. (by: 23 / 25)
- Fast Mana Recovery Lv. 1 — 6500 SP · passive · enchantable. Increases MP Recovery Bonus by 1.1.
- Robe Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 11 / 12.7)
- Light Armor Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 7.8 / 8.8)
- Weapon Mastery Lv. 4–5 — 3200 SP each · passive. Increases P. Atk. by X and M. Atk. by X. (by 1: 5.7 / 6.7; by 2: 7.2 / 8.3)
- Heal Lv. 10–12 — 2200 SP each · active, magic. (with: 95 / 185 / 195)
- Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (with: 176 / 185 / 195)
- Group Heal Lv. 7–9 — 2200 SP each · active, magic. (with: 141 / 148 / 156)
- Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic · element/trait: Holy: 20. (with: 24 / 25)
- Mental Shield Lv. 1 — 6500 SP · active, magic · enchantable. Increases Resistance to Hold/Sleep/Mental attaks by 20 for 20 minutes.
- Shield Lv. 2 — 6500 SP · active, magic · enchantable. Increases P. Def. by 12%%. for 20 minutes.
- Empower Lv. 1 — 6500 SP · active, magic · enchantable. Increases M. Atk. by 55%%. for 20 minutes.
- Sleep Lv. 1–3 — 2200 SP each · active, magic · enchantable. Causes the enemy to sleep for 30 seconds.
- Focus Lv. 1 — 6500 SP · active, magic · enchantable. Increases Critical Rate by 20%%. for 20 minutes.
- Dryad Root Lv. 1–3 — 2200 SP each · active, magic · enchantable. Immobilizes the enemy for 30 seconds.
- Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable
Level 30
- Anti Magic Lv. 9–10 — 5800 SP each · passive · enchantable. (by: 28 / 30)
- Quick Recycle Lv. 2 — 12000 SP · passive. Decreases re-use time for magic by 15%%.
- Boost Mana Lv. 2 — 12000 SP · passive · enchantable. Increases Max MP by 50.
- Robe Mastery Lv. 5–6 — 5800 SP each · passive · enchantable. (by: 15.4 / 17.4)
- Light Armor Mastery Lv. 5–6 — 5800 SP each · passive · enchantable. (by: 10.9 / 12.5)
- Weapon Mastery Lv. 6–7 — 5800 SP each · passive. (by 1: 8.3 / 9.5; by 2: 10.3 / 11.9)
- Heal Lv. 13–15 — 3900 SP each · active, magic. (with: 224 / 234 / 245)
- Recharge Lv. 1–2 — 5800 SP each · active, magic · enchantable. Recovers MP with up to X Power, depending on the target's level. Cannot be used by classes that have Recharge skill. (to: 49 / 52)
- Battle Heal Lv. 10–12 — 3900 SP each · active, magic. (with: 224 / 234 / 245)
- Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20%%. of Exp.
- Group Heal Lv. 10–12 — 3900 SP each · active, magic. (with: 179 / 188 / 196)
- Disrupt Undead Lv. 5–6 — 5800 SP each · active, magic · element/trait: Holy: 20. (with: 28 / 30)
- Sleep Lv. 4–6 — 3900 SP each · active, magic · enchantable
- Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minutes.
- Dryad Root Lv. 4–6 — 3900 SP each · active, magic · enchantable
- Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Increases Speed by 33 for 20 minutes.
- Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable
- Vampiric Rage Lv. 1 — 12000 SP · active, magic · enchantable. For 20 minutes, 6%%. of the standard melee damage inflicted on the enemy is recovered as HP.
Level 35
- Anti Magic Lv. 11–12 — 12000 SP each · passive · enchantable. (by: 34 / 36)
- Fast HP Recovery Lv. 1 — 23000 SP · passive · enchantable. Increases HP Recovery Bonus by 1.1.
- Fast Mana Recovery Lv. 2 — 23000 SP · passive · enchantable. Increases MP Recovery Bonus by 1.5.
- Robe Mastery Lv. 7–8 — 12000 SP each · passive · enchantable. (by: 20.5 / 22.7)
- Light Armor Mastery Lv. 7–8 — 12000 SP each · passive · enchantable. (by: 15 / 16.9)
- Weapon Mastery Lv. 8–9 — 12000 SP each · passive. (by 1: 11.6 / 13.3; by 2: 14.6 / 16.6)
- Heal Lv. 16–18 — 7700 SP each · active, magic. (with: 278 / 289 / 301)
- Cure Poison Lv. 2 — 23000 SP · active, magic. Cures the target of moderate poisoning.
- Recharge Lv. 3–4 — 12000 SP each · active, magic · enchantable. (to: 57 / 60)
- Battle Heal Lv. 13–15 — 7700 SP each · active, magic. (with: 278 / 289 / 301)
- Group Heal Lv. 13–15 — 7700 SP each · active, magic. (with: 222 / 231 / 241)
- Disrupt Undead Lv. 7–8 — 12000 SP each · active, magic · element/trait: Holy: 20. (with: 33 / 36)
- Sleep Lv. 7–9 — 7700 SP each · active, magic · enchantable
- Resist Wind Lv. 1 — 23000 SP · active, magic · enchantable. Increases Resistance to Wind by 10 for 20 minutes.
- Dryad Root Lv. 7–9 — 7700 SP each · active, magic · enchantable
- Wind Shackle Lv. 5 — 23000 SP · active, magic · enchantable
In other chronicles
- Shillien Oracle — Lineage II Interlude
- Shillien Oracle — Lineage II The 1st Throne: The Kamael
- Shillien Oracle — Lineage II The 1st Throne: Hellbound
- Shillien Oracle — Lineage II The 2nd Throne: Gracia Part 1
- Shillien Oracle — Lineage II The 2nd Throne: Gracia Part 2
- Shillien Oracle — Lineage II The 2nd Throne: Gracia Final
- Shillien Oracle — Lineage II The 2nd Throne: Gracia Epilogue
- Shillien Oracle — Lineage II Freya
- Shillien Oracle — Lineage II C5: Oath of Blood
- Shillien Oracle — Lineage II C4: Scions of Destiny
- Shillien Oracle — Lineage II C3: Rise of Darkness
- Shillien Oracle — Lineage II C2: Age of Splendor
- Shillien Oracle — Lineage II C1: Harbingers of War
Shillien Oracle: frequently asked questions
What armor does Shillien Oracle wear?
Armor: Light armor, Robes.
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