Level 40–59 quests · Lineage II The 1st Throne: Hellbound
To Lead and Be Led (Lv. 40)
To Lead and Be Led is a level 40 quest from Lineage II Hellbound (one-time, solo). It starts with [Blacksmith] Pinter. Zone: Town of Gludio.
To Lead and Be Led quick guide
- It starts with Pinter, in Town of Gludio.
- Level: 40. Type: one-time, solo.
- Steps: 8, detailed below.
- Monsters to hunt: Maille Lizardman Scout (Lv. 22), Maille Lizardman Guard (Lv. 24), King of the Araneid (Lv. 27), Maille Lizardman (Lv. 20).
- Possible reward items: 1.
- It has prerequisites: check them before you start.
Where To Lead and Be Led is on the map
In-game description
Blacksmith Pinter of the Town of Gludio makes armor that only members of the Clan Academy can wear.
- Starting NPC
[Blacksmith] Pinter
- Requirements
A Sponsored Member of the Clan Academy
- Reward
Quest journal (game text)
- Slay the Maille Lizardman Blacksmith Pinter of the Town of Gludio tells you to bring him the materials necessary to make Clan Academy armor. Get 10 bottles of Maille Lizardman Blood. Monsters to be hunted - Maille Lizardman, Maille Lizardman Scout, Maille Lizardman Guard Hunt Monsters: Maille Lizardman Maille Lizardman Scout Maille Lizardman Guard Item: 10 Blood of Maille Lizardman
- Go to Pinter You have collected all the Lizardmen's blood needed. Return to Blacksmith Pinter. Item: 10 Blood of Maille Lizardman
- Get Help from Sponsor Blacksmith Pinter tells you he needs 922 D-Grade crystals to make heavy armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
- Get Help from Sponsor Blacksmith Pinter tells you he needs 771 D-Grade crystals to make light armor. Your Sponsor must acquire the necessary crystals and take them to Pinter.
- Get Help from Sponsor Blacksmith Pinter tells you he needs 771 D-Grade crystals to make the robe. Your Sponsor must acquire the necessary crystals and take them to Pinter.
- Go to Pinter Your Sponsor gave Blacksmith Pinter the crystals necessary for making the armor. Blacksmith Pinter has a message for you. Go to Pinter.
- Defeat the King of the Araneid Blacksmith Pinter finally tells you to defeat the King of the Araneid in the Maille Lizardmen Barracks and collect 8 legs. You must defeat the King of the Araneid while your Sponsor is watching. Monster to Hunt - The King of the Araneid Hunt Monsters: King of the Araneid Item: 8 Leg of King Araneid
- Go to Pinter You've collected all the King of the Araneid's legs. Return to Blacksmith Pinter. Item: 8 Leg of King Araneid
In other chronicles
- To Lead and Be Led — Lineage II Interlude
- To Lead and Be Led — Lineage II The 1st Throne: The Kamael
- To Lead and Be Led — Lineage II The 2nd Throne: Gracia Part 1
- To Lead and Be Led — Lineage II The 2nd Throne: Gracia Part 2
- To Lead and Be Led — Lineage II The 2nd Throne: Gracia Final
- To Lead and Be Led — Lineage II The 2nd Throne: Gracia Epilogue
- To Lead and Be Led — Lineage II Freya
- To Lead and Be Led — Lineage II C5: Oath of Blood
To Lead and Be Led: frequently asked questions
Where does To Lead and Be Led start?
It starts with Pinter, in Town of Gludio. Level: 40. Type: one-time, solo.
What do you hunt in To Lead and Be Led?
Monsters to hunt: Maille Lizardman Scout (Lv. 22), Maille Lizardman Guard (Lv. 24), King of the Araneid (Lv. 27), Maille Lizardman (Lv. 20).
Can you repeat To Lead and Be Led?
No, it can only be done once.
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