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Dark elves · Lineage II The 2nd Throne: Gracia Part 1

Ghost Hunter

Ghost Hunter is a class of Lineage II Gracia Part 1 (race: Dark elves). It comes from Abyss Walker.

Ghost Hunter: weapons, armor and skills

  • Different skills learned: 21, between levels 72 and 81.

Skills learned by level

Level 72

  • Shadow Step Lv. 1 — 0 SP · active · requires Forgotten Scroll - Shadow Step. Allows user to steathily approach an enemy from behind. Target cancel is possible.

Level 76

  • Wisdom Lv. 1 — 12500000 SP · passive · enchantable. Increases resistance to Hold, Sleep, and Mental attacks.
  • Lethal Blow Lv. 1 — 12500000 SP · active · enchantable. Attempts a potentially deadly attack. Lethal Strike is possible. Critical hit is possible. Over-hit is possible. Requires a dagger. Power 5773.

Level 77

  • Skill Mastery Lv. 1 — 14670000 SP · passive. Masters excellence in skills. Low possibility of being able to reuse skills without delay or doubles the duration. Influenced by STR.
  • Bluff Lv. 1 — 14670000 SP · active · enchantable. Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly stuns the enemy. Requires a dagger.
  • Battle Force Lv. 1 — 14670000 SP · active. Transfers your strength to a party member. The effect can be canceled if you incur damage.

Level 78

  • Focus Skill Mastery Lv. 1 — 16000000 SP · toggle. Significantly increases excellent skill rate triggered by Skill Mastery. Consumes MP continuously.
  • Focus Death Lv. 1 — 16000000 SP · active · enchantable. Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger.
  • Focus Power Lv. 1 — 16000000 SP · active · enchantable. Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger.
  • Assassination Lv. 1 — 16000000 SP · passive · enchantable. Increases attack strength and the rate of deadly attack while using a dagger.

Level 79

  • Counterattack Lv. 1 — 80000000 SP · active. Temporarily allows you to reflect damage caused by a melee attack skill back to the enemy.
  • Critical Wound Lv. 1 — 80000000 SP · active. Increases the critical damage a target receives. Requires a dagger. Effect 1.

Level 80

  • Symbol of the Assassin Lv. 1 — 150000000 SP · active · requires Ancient Tactical Manual: Symbol of the Assassin. Generates a symbol that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.

Level 81

  • Protection of Rune Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Rune. M. Def. is increased, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly.
  • Protection of Elemental Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Elemental. Resistance to elemental attributes is increased. When damage is incurred, M. Def. and resistances to attributes are increased instantly.
  • Protection of Alignment Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Alignment. Resistance to tendency attributes is increased, and when damage is incurred, M. Def. and resistance to attributes are increased instantly.
  • Fighter's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Fighter's Will. Attack power and Atk. Spd. are increased when using a short-range weapon. There is also a chance that the physical skill's power and Critical Rate may be increased.
  • Archer's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Archer's Will. Accuracy and range are increased when using a bow or crossbow. There is also a chance that the physical skill's power and Critical Rate may be increased.
  • Sixth Sense Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Sixth Sense. When stamina is almost used up, the sense reaches its peak. Increases Evasion when HP is lower than 30 percent.
  • Expose Weak Point Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Expose Weak Point. Give flesh, and take bone. Decrease P. Def. of enemy by weakness exposure, and increase accuracy rate of critical hit of general attack.
  • Ghost Walking Lv. 1 — 0 SP · active · requires Forgotten Scroll - Ghost Walking. Travel through the battlefield like a ghost. Increase your Spd./Evasion/Deadly attack rate/Physical skill Evasion ability.

In other chronicles

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