Dark elves · Lineage II The 2nd Throne: Gracia Final
Ghost Hunter
Ghost Hunter is a class of Lineage II Gracia Final (race: Dark elves). It comes from Abyss Walker.
Ghost Hunter: weapons, armor and skills
- Different skills learned: 23, between levels 72 and 82.
Skills learned by level
Level 72
- Shadow Step Lv. 1 — 0 SP · active · requires Forgotten Scroll - Shadow Step. Approaches the enemy from behind. Target cancel.
Level 76
- Wisdom Lv. 1 — 12500000 SP · passive · enchantable. Increases resistance to hold/sleep/abnormal mind attacks by 20.
- Lethal Blow Lv. 1 — 12500000 SP · active · enchantable. Attempts a powerful deadly attack. Attacks the target with 5773 Power added to P. Atk. Requires a dagger to be equipped. Over-hit. Half Kill.
Level 77
- Skill Mastery Lv. 1 — 14670000 SP · passive. Depending on STR, the reuse time resets or the duration increases by 2 times.
- Bluff Lv. 1 — 14670000 SP · active · enchantable. Creates a good opportunity by deceiving the enemy. Makes the enemy show his back, inflicts shock for 9 seconds, and cancels the attacking desire for himself. Requires a dagger to be equipped. Target cancel.
Level 78
- Focus Skill Mastery Lv. 1 — 16000000 SP · toggle. Increases by 1000%% the excellent skill rate caused by Skill Mastery. MP is continuously consumed according to level.
- Focus Death Lv. 1 — 16000000 SP · active · enchantable. For 2 minutes, decreases one's own Critical attack rate by 30%% and the Critical damage occurring at the front by 30%%. Increases the probability of deadly attack by 60%% and the Critical damage occurring at the rear by 90%%. Requires a dagger to be equipped.
- Focus Power Lv. 1 — 16000000 SP · active · enchantable. For 2 minutes, decreases the Critical attack damage occurring at one's front by 30%%, and increases the Critical attack damage occurring at one's side by 30%% and the Critical attack damage occurring at one's rear by 60%%. Requires a dagger to be equipped.
- Assassination Lv. 1 — 16000000 SP · passive · enchantable. When using a dagger, increases P. Atk. by 70 and the rate of deadly attack by 3%%.
Level 79
- Counterattack Lv. 1 — 80000000 SP · active. For 10 seconds, returns damage from close range physical attacks and skills back to the opponent.
- Critical Wound Lv. 1 — 80000000 SP · active. Increases by 30%% the critical damage received by the target. Requires a dagger to be equipped.
Level 80
- Symbol of the Assassin Lv. 1 — 150000000 SP · active. Creates a seal that maximizes the evasion and deadly attack rate of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Level 81
- Fighter's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Fighter's Will. When a short-range weapon is used, attack power increases by 100 and Atk. Spd. increases by 10%%. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.
- Archer's Will Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Archer's Will. When a bow/crossbow is used, accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and the Critical rate are increased at a fixed rate.
- Sixth Sense Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Sixth Sense. When stamina is at its limit, sensation reaches its peak to increase evasion by 15 when HP is below 30%%.
- Expose Weak Point Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Expose Weak Point. Gives flesh and takes a bone. Decreases the enemy's P. Def. by temporarily exposing his weakness when receiving the enemy's attack. Increases the critical hit rate of general attacks.
- Ghost Walking Lv. 1 — 0 SP · active · requires Forgotten Scroll - Ghost Walking. Infiltrates the battlefield like a ghost. For 30 seconds, increases one's own moving speed by 33, evasion by 15, deadly attack success rate by 40%%, physical skill evasion rate by 60%%, and resistance to buff canceling attacks by 90.
- Hide Lv. 1 — 0 SP · active · requires Forgotten Scroll - Hide. Hides oneself. Decreases moving speed by 30%%, and the effect is canceled upon actions excluding moving.
- Dual Dagger Mastery Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Dual Dagger Mastery. When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%%.
- Duel Blow Lv. 1 — 0 SP · active · requires Forgotten Scroll - Dual Blow. Attempts a powerful deadly attack. Lethal Strike is possible. Critical hit is possible. Over-hit is possible. Requires a dagger. Power 7546.
Level 82
- Protection of Rune Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Rune. M. Def. is increased by 15%%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly.
- Protection of Elemental Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Elemental. Resistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly.
- Protection of Alignment Lv. 1 — 0 SP · passive · requires Forgotten Scroll - Protection of Alignment. Resistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and resistance to attributes are additionally increased instantly.
In other chronicles
- Ghost Hunter — Lineage II Interlude
- Ghost Hunter — Lineage II The 1st Throne: The Kamael
- Ghost Hunter — Lineage II The 1st Throne: Hellbound
- Ghost Hunter — Lineage II The 2nd Throne: Gracia Part 1
- Ghost Hunter — Lineage II The 2nd Throne: Gracia Part 2
- Ghost Hunter — Lineage II The 2nd Throne: Gracia Epilogue
- Ghost Hunter — Lineage II Freya
- Ghost Hunter — Lineage II High Five
- Ghost Hunter — Lineage II C5: Oath of Blood
- Ghost Hunter — Lineage II C4: Scions of Destiny
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