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Elves · Lineage II The 2nd Throne: Gracia Part 1

Elven Scout

Elven Scout is a class of Lineage II Gracia Part 1 (race: Elves). It comes from Elven Fighter. It evolves into Plain Walker, Silver Ranger.

Elven Scout: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Charm Lv. 1–3 — 950 SP each · active, magic. Reduces target's desire to attack. Power X. (Power: 132 / 137 / 143)
  • Mortal Blow Lv. 10–12 — 1200 SP each · active. A potentially deadly attack. Requires a dagger. Over-hit is possible. Power X. (Power: 268 / 291 / 314)
  • Unlock Lv. 1 — 2800 SP · active. Opens level 1 doors with a 30 percent chance for success. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 10–12 — 1200 SP each · active. A damage-dealing volley from a bow. Over-hit is possible. Power X. (Power: 239 / 258 / 279)
  • Elemental Heal Lv. 4–6 — 1200 SP each · active, magic · enchantable. Regenerates HP. Power X. (Power: 95 / 100 / 106)
  • Defense Aura Lv. 2 — 2800 SP · active, magic. Temporarily increases P. Def. Effect 2.
  • Long Shot Lv. 1 — 2800 SP · passive. Increase the range of your bow.
  • Acrobatics Lv. 1 — 2800 SP · passive. Reduces falling damage.
  • Breath Boost Lv. 1 — 2800 SP · passive. Increases lung capacity.
  • Bow Mastery Lv. 1–3 — 950 SP each · passive · enchantable. Increases P. Atk. when using a bow.
  • Dagger Mastery Lv. 1 — 2800 SP · passive · enchantable. Increases P. Atk. when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1400 SP each · passive · enchantable. Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
  • Vicious Stance Lv. 1 — 2800 SP · toggle · enchantable. Increases critical attack power. MP will be consumed continuously.

Level 24

  • Charm Lv. 4–6 — 1700 SP each · active, magic. (Power: 153 / 159 / 164)
  • Mortal Blow Lv. 13–15 — 1700 SP each · active. (Power: 367 / 396 / 427)
  • Poison Recovery Lv. 1 — 5000 SP · active, magic. Self-cures poison. Effect less than 3.
  • Unlock Lv. 2 — 5000 SP · active. Opens level 1 doors at 50 percent probability. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 13–15 — 1700 SP each · active. (Power: 326 / 352 / 379)
  • Elemental Heal Lv. 7–9 — 1700 SP each · active, magic · enchantable. (Power: 118 / 124 / 130)
  • Cure Bleeding Lv. 1 — 5000 SP · active, magic. Heal your wounds. Effect less than 3
  • Bleed Lv. 1 — 5000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 3.
  • Boost Evasion Lv. 1 — 5000 SP · passive · enchantable. Increases Evasion.
  • Bow Mastery Lv. 4–6 — 1700 SP each · passive · enchantable
  • Dagger Mastery Lv. 2 — 5000 SP · passive · enchantable
  • Light Armor Mastery Lv. 3–4 — 2500 SP each · passive · enchantable
  • Accuracy Lv. 1 — 5000 SP · toggle · enchantable. Increases Accuracy. Continuously consumes MP.
  • Vicious Stance Lv. 2 — 5000 SP · toggle · enchantable

Level 28

  • Charm Lv. 7–9 — 3100 SP each · active, magic. (Power: 176 / 182 / 188)
  • Mortal Blow Lv. 16–18 — 3100 SP each · active. (Power: 494 / 531 / 571)
  • Unlock Lv. 3 — 9200 SP · active. Opens level 1 doors at 75 percent probability. Requires 3 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 16–18 — 3100 SP each · active. (Power: 440 / 472 / 507)
  • Elemental Heal Lv. 10–12 — 3100 SP each · active, magic · enchantable. (Power: 143 / 150 / 157)
  • Attack Aura Lv. 2 — 9200 SP · active, magic. Temporarily increases P. Atk. Effect 2.
  • Ultimate Evasion Lv. 1 — 9200 SP · active · enchantable. Significantly increases Evasion and resistance to debuff attacks. Effect 1.
  • Quick Step Lv. 1 — 9200 SP · passive · enchantable. Increases Speed.
  • Bow Mastery Lv. 7–9 — 3100 SP each · passive · enchantable
  • Dagger Mastery Lv. 3–4 — 4600 SP each · passive · enchantable
  • Acrobatic Move Lv. 1 — 9200 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 5–6 — 4600 SP each · passive · enchantable
  • Vicious Stance Lv. 3 — 9200 SP · toggle · enchantable

Level 32

  • Charm Lv. 10–12 — 5100 SP each · active, magic. (Power: 200 / 206 / 213)
  • Mortal Blow Lv. 19–21 — 5100 SP each · active. (Power: 656 / 703 / 752)
  • Unlock Lv. 4 — 15000 SP · active. Opens level 1 doors at 100 percent probability and opens level 2 doors at 5 percent probability. Requires 3 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 19–21 — 5100 SP each · active. (Power: 584 / 625 / 669)
  • Elemental Heal Lv. 13–15 — 5100 SP each · active, magic · enchantable. (Power: 172 / 179 / 187)
  • Bleed Lv. 2 — 15000 SP · active · enchantable. Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 4.
  • Rapid Shot Lv. 1 — 15000 SP · active · enchantable. Increases speed of arrow launch. Effect 1.
  • Critical Chance Lv. 1 — 15000 SP · passive · enchantable. Critical rate is increased.
  • Bow Mastery Lv. 10–12 — 5100 SP each · passive · enchantable
  • Dagger Mastery Lv. 5–6 — 7700 SP each · passive · enchantable
  • Sprint Lv. 1 — 15000 SP · active, magic · enchantable. Temporarily increases Speed. Effect 1.
  • Light Armor Mastery Lv. 7–8 — 7700 SP each · passive · enchantable
  • Vicious Stance Lv. 4 — 15000 SP · toggle · enchantable

Level 36

  • Charm Lv. 13–15 — 8600 SP each · active, magic. (Power: 225 / 232 / 239)
  • Mortal Blow Lv. 22–24 — 8600 SP each · active. (Power: 859 / 916 / 977)
  • Unlock Lv. 5 — 26000 SP · active. Opens level 1 doors at 100 percent probability and opens level 2 doors at 30 percent probability. Requires 4 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 22–23 — 8600 SP each · active. (Power: 763 / 814)
  • Elemental Heal Lv. 16–18 — 8600 SP each · active, magic · enchantable. (Power: 203 / 211 / 219)
  • Stunning Shot Lv. 1–3 — 8600 SP each · active · enchantable. A stunning blow that inflicts damage to a target with an arrow. Requires a bow. Over-hit is possible. Power X. (Power: 344 / 367 / 391)
  • Entangle Lv. 1 — 26000 SP · active, magic · element/trait: Earth: 20; enchantable. Instantly reduces enemy's Speed. Effect 2.
  • Esprit Lv. 1 — 26000 SP · passive. Increases HP/MP regeneration while running.
  • Bow Mastery Lv. 13–15 — 8600 SP each · passive · enchantable
  • Dagger Mastery Lv. 7–8 — 13000 SP each · passive · enchantable
  • Light Armor Mastery Lv. 9–10 — 13000 SP each · passive · enchantable
  • Vicious Stance Lv. 5 — 26000 SP · toggle · enchantable

In other chronicles

Elven Scout: frequently asked questions

What weapons does Elven Scout use?

Weapons it masters: Bows, Daggers.

What armor does Elven Scout wear?

Armor: Light armor.

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