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Elves · Lineage II C2: Age of Splendor

Elven Scout

Elven Scout is a class of Lineage II C2 (race: Elves). It comes from Elven Fighter. It evolves into Plain Walker, Silver Ranger.

Elven Scout: weapons, armor and skills

  • Weapons it masters: Bows, Daggers.
  • Armor: Light armor.
  • Different skills learned: 28, between levels 20 and 36.

Skills learned by level

Level 20

  • Charm Lv. 1–3 — 1000 SP each · active, magic · requires Spellbook: Charm. Charms the enemy to decrease its desire to attack player. Power X. (Power: 132 / 137 / 143)
  • Mortal Blow Lv. 10–12 — 1000 SP each · active. Attempts strong critical attack. Available with daggers only. Power X. (Power: 268 / 291 / 314)
  • Unlock Lv. 1 — 3100 SP · active. Opens level 1 doors at 30% probability. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 10–12 — 1000 SP each · active. Causes great damage from far distance with bow. Power X. Over-hit available. (Power: 239 / 258 / 279)
  • Elemental Heal Lv. 4–6 — 1000 SP each · active, magic. Recovers your HP. Power X. (Power: 95 / 100 / 106)
  • Defense Aura Lv. 2 — 3100 SP · active, magic. Temporarily increases one's defense. Intensity 2.
  • Long Shot Lv. 1 — 3100 SP · passive. Bow range increases.
  • Acrobat Lv. 1 — 3100 SP · passive. Enables a player to jump from higher places without receiving drop damage.
  • Boost Breath Lv. 1 — 3100 SP · passive. Increases lung capacity.
  • Bow Mastery Lv. 1–3 — 1000 SP each · passive. Increases P. Atk. when using a bow.
  • Dagger Mastery Lv. 1 — 3100 SP · passive. Increases P. Atk. when using a dagger.
  • Light Armor Mastery Lv. 1–2 — 1500 SP each · passive. Increases defense when wearing light equipment.
  • Vicious Stance Lv. 1 — 5000 SP · toggle. Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.

Level 24

  • Charm Lv. 4–6 — 1900 SP each · active, magic. (Power: 153 / 159 / 164)
  • Mortal Blow Lv. 13–15 — 1900 SP each · active. (Power: 367 / 396 / 427)
  • Poison Recovery Lv. 1 — 5900 SP · active, magic · requires Spellbook: Poison Recovery. Self-cures poison. Intensity less than 3.
  • Power Shot Lv. 13–15 — 1900 SP each · active. (Power: 326 / 352 / 379)
  • Elemental Heal Lv. 7–9 — 1900 SP each · active, magic. (Power: 118 / 124 / 130)
  • Cure Bleeding Lv. 1 — 5900 SP · active, magic · requires Spellbook: Cure Bleeding. Heals one's wounds. Intensity less than 3
  • Bleed Lv. 1 — 5900 SP · active. Wounds opponent to bleed. Intensity 3.
  • Boost Evasion Lv. 1 — 5900 SP · passive. Increase evasion.
  • Bow Mastery Lv. 4–6 — 1900 SP each · passive
  • Dagger Mastery Lv. 2 — 5900 SP · passive
  • Light Armor Mastery Lv. 3–4 — 2900 SP each · passive
  • Accuracy Lv. 1 — 5900 SP · toggle. Increases accuracy Continuously consumes MP.
  • Vicious Stance Lv. 2 — 10000 SP · toggle

Level 28

  • Charm Lv. 7–9 — 3300 SP each · active, magic. (Power: 176 / 182 / 188)
  • Mortal Blow Lv. 16–18 — 3300 SP each · active. (Power: 494 / 531 / 571)
  • Unlock Lv. 2 — 10000 SP · active. Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 16–18 — 3300 SP each · active. (Power: 440 / 472 / 507)
  • Elemental Heal Lv. 10–12 — 3300 SP each · active, magic. (Power: 143 / 150 / 157)
  • Attack Aura Lv. 2 — 10000 SP · active, magic. Temporarily increases one's attack power. Intensity 2.
  • Ultimate Evasion Lv. 1 — 10000 SP · active. Instantly increases evasion.
  • Quick Step Lv. 1 — 10000 SP · passive. Moving speed increases.
  • Bow Mastery Lv. 7–9 — 3300 SP each · passive
  • Dagger Mastery Lv. 3–4 — 5000 SP each · passive
  • Acrobatic Move Lv. 1 — 10000 SP · passive. Dodging abilities increase when running.
  • Light Armor Mastery Lv. 5–6 — 5000 SP each · passive
  • Vicious Stance Lv. 3 — 20000 SP · toggle

Level 32

  • Charm Lv. 10–12 — 5600 SP each · active, magic. (Power: 200 / 206 / 213)
  • Mortal Blow Lv. 19–21 — 5600 SP each · active. (Power: 656 / 703 / 752)
  • Power Shot Lv. 19–21 — 5600 SP each · active. (Power: 584 / 625 / 669)
  • Elemental Heal Lv. 13–15 — 5600 SP each · active, magic. (Power: 171 / 179 / 187)
  • Bleed Lv. 2 — 16000 SP · active. Wounds opponent to bleed. Intensity 4.
  • Rapid Shot Lv. 1 — 16000 SP · active. Increases one's speed of shooting arrows.
  • Critical Chance Lv. 1 — 16000 SP · passive. Critical rate increases.
  • Bow Mastery Lv. 10–12 — 5600 SP each · passive
  • Dagger Mastery Lv. 5–6 — 8300 SP each · passive
  • Sprint Lv. 1 — 16000 SP · active, magic · requires Spellbook: Sprint. Temporarily increases one's moving speed. Intensity 1.
  • Light Armor Mastery Lv. 7–8 — 8300 SP each · passive
  • Vicious Stance Lv. 4 — 30000 SP · toggle

Level 36

  • Charm Lv. 13–15 — 9400 SP each · active, magic. (Power: 225 / 232 / 239)
  • Mortal Blow Lv. 22–24 — 9400 SP each · active. (Power: 859 / 916 / 977)
  • Unlock Lv. 3 — 28000 SP · active. Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
  • Power Shot Lv. 22–24 — 9400 SP each · active. (Power: 763 / 814 / 865)
  • Elemental Heal Lv. 16–18 — 9400 SP each · active, magic. (Power: 203 / 211 / 219)
  • Stun Shot Lv. 1–3 — 9400 SP each · active · element/trait: Shock. Attacks with bow and puts into shock. Power X. Over-hit available. (Power: 287 / 306 / 326)
  • Entangle Lv. 1 — 28000 SP · active, magic · requires Spellbook: Entangle. Change One's Speed. Effect 2.
  • Esprit Lv. 1 — 28000 SP · passive. Increases one's recovery speed while one is running.
  • Bow Mastery Lv. 13–15 — 9400 SP each · passive
  • Dagger Mastery Lv. 7–8 — 14000 SP each · passive
  • Light Armor Mastery Lv. 9–10 — 14000 SP each · passive
  • Vicious Stance Lv. 5 — 40000 SP · toggle

In other chronicles

Elven Scout: frequently asked questions

What weapons does Elven Scout use?

Weapons it masters: Bows, Daggers.

What armor does Elven Scout wear?

Armor: Light armor.

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