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Kamael · Lineage II The 2nd Throne: Gracia Part 1

Inspector

Inspector is a class of Lineage II Gracia Part 1 (race: Kamael). It comes from Warder. It evolves into Judicator.

Inspector: weapons, armor and skills

  • Armor: Light armor.
  • Different skills learned: 29, between levels 40 and 76.

Skills learned by level

Level 40

  • Light Armor Mastery Lv. 14–16 — 14000 SP each · passive · enchantable. Increases P. Def. when wearing light armor.
  • Magic Immunity Lv. 19–21 — 14000 SP each · passive · enchantable. Increases M. Def.
  • Soul Mastery Lv. 9 — 44000 SP · passive. Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
  • Rapier Mastery Lv. 9–11 — 14000 SP each · passive · enchantable. Increases P. Atk. when using rapiers.
  • Life to Soul Lv. 1 — 44000 SP · active. Cannibalizes your own life to increase your soul.
  • Triple Thrust Lv. 1–3 — 14000 SP each · active · enchantable. Makes three quick stabs. Requires a short sword. Power X. (Power: 620 / 659 / 700)
  • Appetite for Destruction Lv. 1 — 44000 SP · active, magic. Awakens the destructive instincts of a party member. Instantly increases P. Atk., critical rate, and Damage.
  • Restoration Lv. 1 — 44000 SP · active, magic. Continually recover HP.
  • Expert Casting Lv. 1 — 44000 SP · passive. Increases spell casting speed and decreases magic's reuse time.

Level 43

  • Light Armor Mastery Lv. 17–19 — 19000 SP each · passive · enchantable
  • Magic Immunity Lv. 22–24 — 19000 SP each · passive · enchantable
  • Soul Mastery Lv. 10 — 58000 SP · passive. Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
  • Rapier Mastery Lv. 12–14 — 19000 SP each · passive · enchantable
  • Dark Armor Lv. 2 — 58000 SP · toggle. Increases resistance to dark attacks.
  • Triple Thrust Lv. 4–6 — 19000 SP each · active · enchantable. (Power: 742 / 787 / 833)
  • Critical Sense Lv. 1 — 58000 SP · passive · enchantable. Increases critical rate and critical attack power.
  • Fast Recovery Lv. 1 — 58000 SP · passive. Increases HP/MP/CP regeneration.
  • Obilivion Lv. 1 — 58000 SP · active, magic. When damage is received by the curse of Forsaken on an enemy, there is a chance that the target will be lost.

Level 46

  • Light Armor Mastery Lv. 20–22 — 22000 SP each · passive · enchantable
  • Magic Immunity Lv. 25–27 — 22000 SP each · passive · enchantable
  • Soul Mastery Lv. 11 — 67000 SP · passive. Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
  • Rapier Mastery Lv. 15–17 — 22000 SP each · passive · enchantable
  • Triple Thrust Lv. 7–9 — 22000 SP each · active · enchantable. (Power: 882 / 932 / 984)
  • Soul Gathering Lv. 1 — 67000 SP · active. Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
  • Protection Instinct Lv. 1 — 67000 SP · active, magic. Awakens the defensive instincts of a party member. Instantly increases P. Def. and Magic Resistance by great amount.
  • Thin Skin Lv. 1 — 67000 SP · active, magic. Casts curse to weaken the enemy's skin so that they are wounded when damaged.
  • Restoration Lv. 2 — 67000 SP · active, magic

Level 49

  • Light Armor Mastery Lv. 23–25 — 33000 SP each · passive · enchantable
  • Magic Immunity Lv. 28–30 — 33000 SP each · passive · enchantable
  • Soul Mastery Lv. 12 — 98000 SP · passive. Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
  • Rapier Mastery Lv. 18–20 — 33000 SP each · passive · enchantable
  • Life to Soul Lv. 2 — 98000 SP · active
  • Triple Thrust Lv. 10–12 — 33000 SP each · active · enchantable. (Power: 1038 / 1094 / 1152)
  • Shining Edge Lv. 2–3 — 33000 SP each · active · enchantable. A quick attack at your enemy's vital organs. Over-hit is possible. Requires a short sword. Power X. (Power: 1953 / 2057)
  • Appetite for Destruction Lv. 2 — 98000 SP · active, magic
  • Obilivion Lv. 2 — 98000 SP · active, magic
  • Restoration Impact Lv. 1 — 98000 SP · active, magic. Recovers 10 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 52

  • Light Armor Mastery Lv. 26–28 — 45000 SP each · passive · enchantable
  • Magic Immunity Lv. 31–33 — 45000 SP each · passive · enchantable
  • Soul Mastery Lv. 13 — 137000 SP · passive. Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
  • Rapier Mastery Lv. 21–23 — 45000 SP each · passive · enchantable
  • Spread Wing Lv. 1–3 — 45000 SP each · active · enchantable. Use your wing to attack hostile enemies behind you. Over-hit is possible. Power X. (Power: 866 / 910 / 955)
  • Triple Thrust Lv. 13–15 — 45000 SP each · active · enchantable. (Power: 1212 / 1274 / 1337)
  • Shining Edge Lv. 4–6 — 45000 SP each · active · enchantable. (Power: 2164 / 2274 / 2388)
  • Critical Sense Lv. 2 — 137000 SP · passive · enchantable
  • Divine Inspiration Lv. 1 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Modern Language Version). Increases the number of buffs you can receive.
  • Vampiric Impulse Lv. 1 — 137000 SP · active, magic. Party members absorb some HP from damage inflicted on enemies. Excludes damage from skill or ranged attacks.
  • Thin Skin Lv. 2 — 137000 SP · active, magic
  • Restoration Lv. 3 — 137000 SP · active, magic

Level 55

  • Light Armor Mastery Lv. 29–31 — 81000 SP each · passive · enchantable
  • Magic Immunity Lv. 34–36 — 81000 SP each · passive · enchantable
  • Soul Mastery Lv. 14 — 244000 SP · passive. Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
  • Rapier Mastery Lv. 24–26 — 81000 SP each · passive · enchantable
  • Spread Wing Lv. 4–6 — 81000 SP each · active · enchantable. (Power: 1002 / 1050 / 1100)
  • Triple Thrust Lv. 16–18 — 81000 SP each · active · enchantable. (Power: 1403 / 1470 / 1539)
  • Shining Edge Lv. 7–9 — 81000 SP each · active · enchantable. (Power: 2505 / 2625 / 2748)
  • Magic Impulse Lv. 1 — 244000 SP · active, magic. Draws a magic urge from a party member. Instantly increases M. Atk, Cast Speed, and Magic critical rate.
  • Obilivion Lv. 3 — 244000 SP · active, magic

Level 58

  • Light Armor Mastery Lv. 32–34 — 67000 SP each · passive · enchantable
  • Magic Immunity Lv. 37–39 — 67000 SP each · passive · enchantable
  • Soul Mastery Lv. 15 — 200000 SP · passive. Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
  • Rapier Mastery Lv. 27–29 — 67000 SP each · passive · enchantable
  • Spread Wing Lv. 7–9 — 67000 SP each · active · enchantable. (Power: 1150 / 1202 / 1255)
  • Life to Soul Lv. 3 — 200000 SP · active
  • Triple Thrust Lv. 19–21 — 67000 SP each · active · enchantable. (Power: 1610 / 1682 / 1757)
  • Shining Edge Lv. 10–12 — 67000 SP each · active · enchantable. (Power: 2875 / 3004 / 3136)
  • Painkiller Lv. 1 — 200000 SP · active. For 8 seconds, becomes invincible, suppressing pain and not incurring damage.
  • Appetite for Destruction Lv. 3 — 200000 SP · active, magic
  • Thin Skin Lv. 3 — 200000 SP · active, magic
  • Restoration Lv. 4 — 200000 SP · active, magic

Level 60

  • Light Armor Mastery Lv. 35–36 — 121000 SP each · passive · enchantable
  • Magic Immunity Lv. 40–41 — 121000 SP each · passive · enchantable
  • Soul Mastery Lv. 16 — 242000 SP · passive. Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
  • Rapier Mastery Lv. 30–31 — 121000 SP each · passive · enchantable
  • Spread Wing Lv. 10–11 — 121000 SP each · active · enchantable. (Power: 1309 / 1364)
  • Triple Thrust Lv. 22–23 — 121000 SP each · active · enchantable. (Power: 1832 / 1909)
  • Shining Edge Lv. 13–14 — 121000 SP each · active · enchantable. (Power: 3271 / 3408)
  • Critical Sense Lv. 3 — 241000 SP · passive · enchantable
  • Protection Instinct Lv. 2 — 241000 SP · active, magic
  • Obilivion Lv. 4 — 241000 SP · active, magic
  • Enervation Lv. 1 — 241000 SP · active, magic. May cause the enemy to forfeit their desire to decrease your attack speed/speed/Casting Spd. when damaged.
  • Restoration Impact Lv. 2 — 241000 SP · active, magic. Recovers 15 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 61

  • Divine Inspiration Lv. 2 — 0 SP · passive · requires Ancient Book: Divine Inspiration (Original Language Version)

Level 62

  • Light Armor Mastery Lv. 37–38 — 180000 SP each · passive · enchantable
  • Magic Immunity Lv. 42–43 — 180000 SP each · passive · enchantable
  • Soul Mastery Lv. 17 — 360000 SP · passive. Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
  • Rapier Mastery Lv. 32–33 — 180000 SP each · passive · enchantable
  • Spread Wing Lv. 12–13 — 180000 SP each · active · enchantable. (Power: 1420 / 1476)
  • Triple Thrust Lv. 24–25 — 180000 SP each · active · enchantable. (Power: 1987 / 2067)
  • Shining Edge Lv. 15–16 — 180000 SP each · active · enchantable. (Power: 3548 / 3690)
  • Magic Impulse Lv. 2 — 360000 SP · active, magic
  • Weak Constitution Lv. 1 — 360000 SP · active, magic. When damage is received by the curse of Weakness on an enemy, there is a chance that the target will faint.
  • Thin Skin Lv. 4 — 360000 SP · active, magic
  • Restoration Lv. 5 — 360000 SP · active, magic

Level 64

  • Light Armor Mastery Lv. 39–40 — 240000 SP each · passive · enchantable
  • Magic Immunity Lv. 44–45 — 240000 SP each · passive · enchantable
  • Soul Mastery Lv. 18 — 480000 SP · passive. Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
  • Rapier Mastery Lv. 34–35 — 240000 SP each · passive · enchantable
  • Spread Wing Lv. 14–15 — 240000 SP each · active · enchantable. (Power: 1534 / 1592)
  • Triple Thrust Lv. 26–27 — 240000 SP each · active · enchantable. (Power: 2147 / 2229)
  • Shining Edge Lv. 17–18 — 240000 SP each · active · enchantable. (Power: 3834 / 3980)
  • Vampiric Impulse Lv. 2 — 480000 SP · active, magic
  • Obilivion Lv. 5 — 480000 SP · active, magic
  • Enervation Lv. 2 — 480000 SP · active, magic

Level 66

  • Light Armor Mastery Lv. 41–42 — 250000 SP each · passive · enchantable
  • Magic Immunity Lv. 46–47 — 250000 SP each · passive · enchantable
  • Soul Mastery Lv. 19 — 500000 SP · passive. Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
  • Rapier Mastery Lv. 36–37 — 250000 SP each · passive · enchantable
  • Spread Wing Lv. 16–17 — 250000 SP each · active · enchantable. (Power: 1651 / 1710)
  • Life to Soul Lv. 4 — 500000 SP · active
  • Triple Thrust Lv. 28–29 — 250000 SP each · active · enchantable. (Power: 2311 / 2394)
  • Shining Edge Lv. 19–20 — 250000 SP each · active · enchantable. (Power: 4127 / 4275)
  • Critical Sense Lv. 4 — 500000 SP · passive · enchantable
  • Weak Constitution Lv. 2 — 500000 SP · active, magic
  • Thin Skin Lv. 5 — 500000 SP · active, magic
  • Spite Lv. 1 — 500000 SP · active, magic. Casts a curse to hold a grudge against a target so that an enemy receives higher critical damage by chance when damaged.
  • Restoration Lv. 6 — 500000 SP · active, magic
  • Soul Cleanse Lv. 1 — 500000 SP · active, magic. Cancel up to 3 de-buffs. Can only be used within the same race.

Level 68

  • Light Armor Mastery Lv. 43–44 — 330000 SP each · passive · enchantable
  • Magic Immunity Lv. 48–49 — 330000 SP each · passive · enchantable
  • Soul Mastery Lv. 20 — 650000 SP · passive. Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
  • Rapier Mastery Lv. 38–39 — 330000 SP each · passive · enchantable
  • Spread Wing Lv. 18–19 — 330000 SP each · active · enchantable. (Power: 1770 / 1830)
  • Triple Thrust Lv. 30–31 — 330000 SP each · active · enchantable. (Power: 2478 / 2562)
  • Shining Edge Lv. 21–22 — 330000 SP each · active · enchantable. (Power: 4425 / 4575)
  • Magic Impulse Lv. 3 — 650000 SP · active, magic
  • Obilivion Lv. 6 — 650000 SP · active, magic
  • Enervation Lv. 3 — 650000 SP · active, magic
  • Mental Impoverish Lv. 1 — 650000 SP · active, magic. Impoverishes an enemy's mind, potentially eliminating their MP when damaged.
  • Restoration Impact Lv. 3 — 650000 SP · active, magic. Recovers 20 percent of Max. HP by catalysis under restoration. Restoration will disappear.

Level 70

  • Light Armor Mastery Lv. 45–46 — 360000 SP each · passive · enchantable
  • Magic Immunity Lv. 50–51 — 360000 SP each · passive · enchantable
  • Soul Mastery Lv. 21 — 720000 SP · passive. Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
  • Rapier Mastery Lv. 40–41 — 360000 SP each · passive · enchantable
  • Spread Wing Lv. 20–21 — 360000 SP each · active · enchantable. (Power: 1891 / 1951)
  • Triple Thrust Lv. 32–33 — 360000 SP each · active · enchantable. (Power: 2647 / 2732)
  • Shining Edge Lv. 23–24 — 360000 SP each · active · enchantable. (Power: 4726 / 4878)
  • Soul Harmony Lv. 1 — 720000 SP · active, magic. Consumes a large amount of your soul to communicate with party members' souls. Communicating with party members' souls while they are immobilized recovers MP.
  • Weak Constitution Lv. 3 — 720000 SP · active, magic
  • Thin Skin Lv. 6 — 720000 SP · active, magic
  • Spite Lv. 2 — 720000 SP · active, magic
  • Mental Impoverish Lv. 2 — 720000 SP · active, magic
  • Restoration Lv. 7 — 720000 SP · active, magic

Level 72

  • Light Armor Mastery Lv. 47–48 — 500000 SP each · passive · enchantable
  • Magic Immunity Lv. 52–53 — 500000 SP each · passive · enchantable
  • Soul Mastery Lv. 22 — 1000000 SP · passive. Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
  • Rapier Mastery Lv. 42–43 — 500000 SP each · passive · enchantable
  • Spread Wing Lv. 22–23 — 500000 SP each · active · enchantable. (Power: 2012 / 2072)
  • Life to Soul Lv. 5 — 1000000 SP · active
  • Triple Thrust Lv. 34–35 — 500000 SP each · active · enchantable. (Power: 2816 / 2901)
  • Shining Edge Lv. 25–26 — 500000 SP each · active · enchantable. (Power: 5029 / 5180)
  • Vampiric Impulse Lv. 3 — 1000000 SP · active, magic
  • Obilivion Lv. 7 — 1000000 SP · active, magic
  • Enervation Lv. 4 — 1000000 SP · active, magic
  • Mental Impoverish Lv. 3 — 1000000 SP · active, magic

Level 74

  • Light Armor Mastery Lv. 49–50 — 1180000 SP each · passive · enchantable
  • Magic Immunity Lv. 54–55 — 1180000 SP each · passive · enchantable
  • Soul Mastery Lv. 23 — 2360000 SP · passive. Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
  • Rapier Mastery Lv. 44–45 — 1180000 SP each · passive · enchantable
  • Spread Wing Lv. 24–25 — 1180000 SP each · active · enchantable. (Power: 2132 / 2192)
  • Triple Thrust Lv. 36–37 — 1180000 SP each · active · enchantable. (Power: 2985 / 3069)
  • Shining Edge Lv. 27–28 — 1180000 SP each · active · enchantable. (Power: 5330 / 5479)
  • Weak Constitution Lv. 4 — 2360000 SP · active, magic
  • Spite Lv. 3 — 2360000 SP · active, magic
  • Mental Impoverish Lv. 4 — 2360000 SP · active, magic
  • Restoration Lv. 8 — 2360000 SP · active, magic

Level 76

  • Divine Inspiration Lv. 3–4 — 0 SP each · passive · requires Ancient Book: Divine Inspiration (Manuscript), Ancient Book: Divine Inspiration (Original Version)

In other chronicles

Inspector: frequently asked questions

What armor does Inspector wear?

Armor: Light armor.

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