Physical skills · Lineage II Freya
Double Sonic Slash
Double Sonic Slash is a skill from Lineage II Freya (active, physical).
Common data (all enchant levels)
- Range
- 40
- Effective range
- 400
- Cast time (s)
- 1.733
- Cooldown after cast (s)
- 0.167
- Reuse (s)
- 3
- Target
- enemy
- Area
- single
- Condition
- equip_weapon, dual, energy_saved, 3
- Usable in Olympiad
- Yes
Double Sonic Slash: what you need to know
- Learned by: Gladiator.
- Levels: 31.
- MP cost: 59 at the first level and 105 at the last.
- Reuse: 3 s. Cast time: 1.73 s. Range: 40.
- Enchant routes: 7.
- Classes that use it
Description by level
- Lv. 1: Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 2: Supplements user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 3: Supplements user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 4: Supplements user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 5: Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 6: Supplements user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 7: Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 8: Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 9: Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 10: Supplements user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 11: Supplements user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 12: Supplements user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 13: Supplements user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 14: Supplements user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 15: Supplements user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 16: Supplements user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 17: Supplements user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 18: Supplements user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 19: Supplements user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 20: Supplements user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 21: Supplements user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 22: Supplements user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 23: Supplements user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 24: Supplements user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 25: Supplements user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 26: Supplements user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 27: Supplements user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 28: Supplements user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 29: Supplements user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 30: Supplements user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
- Lv. 31: Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
| Lv. | MP / HP | SP |
|---|---|---|
| 1 | 59 / 0 | 14000 |
| 2 | 60 / 0 | 14000 |
| 3 | 62 / 0 | 14000 |
| 4 | 64 / 0 | 22000 |
| 5 | 66 / 0 | 22000 |
| 6 | 67 / 0 | 22000 |
| 7 | 69 / 0 | 33000 |
| 8 | 69 / 0 | 33000 |
| 9 | 71 / 0 | 33000 |
| 10 | 73 / 0 | 44000 |
| 11 | 75 / 0 | 44000 |
| 12 | 76 / 0 | 44000 |
| 13 | 78 / 0 | 51000 |
| 14 | 80 / 0 | 51000 |
| 15 | 82 / 0 | 51000 |
| 16 | 83 / 0 | 97000 |
| 17 | 85 / 0 | 97000 |
| 18 | 85 / 0 | 130000 |
| 19 | 87 / 0 | 130000 |
| 20 | 89 / 0 | 160000 |
| 21 | 90 / 0 | 160000 |
| 22 | 92 / 0 | 220000 |
| 23 | 93 / 0 | 220000 |
| 24 | 95 / 0 | 240000 |
| 25 | 96 / 0 | 240000 |
| 26 | 98 / 0 | 310000 |
| 27 | 99 / 0 | 310000 |
| 28 | 101 / 0 | 400000 |
| 29 | 102 / 0 | 400000 |
| 30 | 104 / 0 | 810000 |
| 31 | 105 / 0 | 810000 |
Enchant routes
- Power (+1 → +30): Supplements user's P. Atk. with Power X, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness. MP / HP: 105 / 0.
| +N | Power |
|---|---|
| +1 | 3225 |
| +2 | 3254 |
| +3 | 3283 |
| +4 | 3312 |
| +5 | 3340 |
| +6 | 3369 |
| +7 | 3398 |
| +8 | 3427 |
| +9 | 3456 |
| +10 | 3484 |
| +11 | 3513 |
| +12 | 3542 |
| +13 | 3571 |
| +14 | 3600 |
| +15 | 3628 |
| +16 | 3657 |
| +17 | 3686 |
| +18 | 3715 |
| +19 | 3744 |
| +20 | 3772 |
| +21 | 3801 |
| +22 | 3830 |
| +23 | 3859 |
| +24 | 3888 |
| +25 | 3916 |
| +26 | 3945 |
| +27 | 3974 |
| +28 | 4003 |
| +29 | 4032 |
| +30 | 4061 |
- Cost (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
| +N | MP / HP |
|---|---|
| +1 | 104 / 0 |
| +2 | 102 / 0 |
| +3 | 100 / 0 |
| +4 | 98 / 0 |
| +5 | 96 / 0 |
| +6 | 95 / 0 |
| +7 | 93 / 0 |
| +8 | 91 / 0 |
| +9 | 89 / 0 |
| +10 | 87 / 0 |
| +11 | 86 / 0 |
| +12 | 84 / 0 |
| +13 | 82 / 0 |
| +14 | 80 / 0 |
| +15 | 78 / 0 |
| +16 | 77 / 0 |
| +17 | 75 / 0 |
| +18 | 73 / 0 |
| +19 | 71 / 0 |
| +20 | 69 / 0 |
| +21 | 68 / 0 |
| +22 | 66 / 0 |
| +23 | 64 / 0 |
| +24 | 62 / 0 |
| +25 | 60 / 0 |
| +26 | 59 / 0 |
| +27 | 57 / 0 |
| +28 | 55 / 0 |
| +29 | 53 / 0 |
| +30 | 52 / 0 |
- Fire Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by X. MP / HP: 105 / 0.
| +N | Value |
|---|---|
| +1 | 1 |
| +2 | 3 |
| +3 | 5 |
| +4 | 6 |
| +5 | 8 |
| +6 | 10 |
| +7 | 11 |
| +8 | 13 |
| +9 | 15 |
| +10 | 16 |
| +11 | 18 |
| +12 | 20 |
| +13 | 21 |
| +14 | 23 |
| +15 | 25 |
| +16 | 26 |
| +17 | 28 |
| +18 | 30 |
| +19 | 31 |
| +20 | 33 |
| +21 | 35 |
| +22 | 36 |
| +23 | 38 |
| +24 | 40 |
| +25 | 41 |
| +26 | 43 |
| +27 | 45 |
| +28 | 46 |
| +29 | 48 |
| +30 | 50 |
- Water Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by X. MP / HP: 105 / 0.
| +N | Value |
|---|---|
| +1 | 1 |
| +2 | 3 |
| +3 | 5 |
| +4 | 6 |
| +5 | 8 |
| +6 | 10 |
| +7 | 11 |
| +8 | 13 |
| +9 | 15 |
| +10 | 16 |
| +11 | 18 |
| +12 | 20 |
| +13 | 21 |
| +14 | 23 |
| +15 | 25 |
| +16 | 26 |
| +17 | 28 |
| +18 | 30 |
| +19 | 31 |
| +20 | 33 |
| +21 | 35 |
| +22 | 36 |
| +23 | 38 |
| +24 | 40 |
| +25 | 41 |
| +26 | 43 |
| +27 | 45 |
| +28 | 46 |
| +29 | 48 |
| +30 | 50 |
- Wind Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by X. MP / HP: 105 / 0.
| +N | Value |
|---|---|
| +1 | 1 |
| +2 | 3 |
| +3 | 5 |
| +4 | 6 |
| +5 | 8 |
| +6 | 10 |
| +7 | 11 |
| +8 | 13 |
| +9 | 15 |
| +10 | 16 |
| +11 | 18 |
| +12 | 20 |
| +13 | 21 |
| +14 | 23 |
| +15 | 25 |
| +16 | 26 |
| +17 | 28 |
| +18 | 30 |
| +19 | 31 |
| +20 | 33 |
| +21 | 35 |
| +22 | 36 |
| +23 | 38 |
| +24 | 40 |
| +25 | 41 |
| +26 | 43 |
| +27 | 45 |
| +28 | 46 |
| +29 | 48 |
| +30 | 50 |
- Earth Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by X. MP / HP: 105 / 0.
| +N | Value |
|---|---|
| +1 | 1 |
| +2 | 3 |
| +3 | 5 |
| +4 | 6 |
| +5 | 8 |
| +6 | 10 |
| +7 | 11 |
| +8 | 13 |
| +9 | 15 |
| +10 | 16 |
| +11 | 18 |
| +12 | 20 |
| +13 | 21 |
| +14 | 23 |
| +15 | 25 |
| +16 | 26 |
| +17 | 28 |
| +18 | 30 |
| +19 | 31 |
| +20 | 33 |
| +21 | 35 |
| +22 | 36 |
| +23 | 38 |
| +24 | 40 |
| +25 | 41 |
| +26 | 43 |
| +27 | 45 |
| +28 | 46 |
| +29 | 48 |
| +30 | 50 |
- Duel (+1 → +29): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with X Power during PvP. MP / HP: 105 / 0.
| +N | Value |
|---|---|
| +1 | 3252 |
| +2 | 3308 |
| +3 | 3364 |
| +4 | 3420 |
| +5 | 3476 |
| +6 | 3532 |
| +7 | 3587 |
| +8 | 3643 |
| +9 | 3699 |
| +10 | 3755 |
| +11 | 3811 |
| +12 | 3867 |
| +13 | 3923 |
| +14 | 3979 |
| +15 | 4034 |
| +16 | 4090 |
| +17 | 4146 |
| +18 | 4202 |
| +19 | 4258 |
| +20 | 4314 |
| +21 | 4370 |
| +22 | 4426 |
| +23 | 4481 |
| +24 | 4537 |
| +25 | 4593 |
| +26 | 4649 |
| +27 | 4705 |
| +28 | 4761 |
| +29 | 4817 |
In other chronicles
- Double Sonic Slash — Lineage II Interlude
- Double Sonic Slash — Lineage II The 1st Throne: The Kamael
- Double Sonic Slash — Lineage II The 1st Throne: Hellbound
- Double Sonic Slash — Lineage II The 2nd Throne: Gracia Part 1
- Double Sonic Slash — Lineage II The 2nd Throne: Gracia Part 2
- Double Sonic Slash — Lineage II The 2nd Throne: Gracia Final
- Double Sonic Slash — Lineage II The 2nd Throne: Gracia Epilogue
- Double Sonic Slash — Lineage II High Five
- Double Sonic Slash — Lineage II C5: Oath of Blood
- Double Sonic Slash — Lineage II C4: Scions of Destiny
- Double Sonic Slash — Lineage II C3: Rise of Darkness
- Double Sonic Slash — Lineage II C2: Age of Splendor
- Double Sonic Slash — Lineage II C1: Harbingers of War
Double Sonic Slash: frequently asked questions
Which classes learn Double Sonic Slash?
Learned by: Gladiator.
How much MP does Double Sonic Slash cost?
MP cost: 59 at the first level and 105 at the last.
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