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Double Sonic Slash

Physical skills · Lineage II Freya

Double Sonic Slash

Double Sonic Slash is a skill from Lineage II Freya (active, physical).

Common data (all enchant levels)

Range
40
Effective range
400
Cast time (s)
1.733
Cooldown after cast (s)
0.167
Reuse (s)
3
Target
enemy
Area
single
Condition
equip_weapon, dual, energy_saved, 3
Usable in Olympiad
Yes

Double Sonic Slash: what you need to know

  • Learned by: Gladiator.
  • Levels: 31.
  • MP cost: 59 at the first level and 105 at the last.
  • Reuse: 3 s. Cast time: 1.73 s. Range: 40.
  • Enchant routes: 7.
Classes that use it

Gladiator

Description by level

  • Lv. 1: Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 2: Supplements user's P. Atk. with Power 971, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 3: Supplements user's P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 4: Supplements user's P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 5: Supplements user's P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 6: Supplements user's P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 7: Supplements user's P. Atk. with Power 1262, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 8: Supplements user's P. Atk. with Power 1327, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 9: Supplements user's P. Atk. with 139 Power3, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 10: Supplements user's P. Atk. with Power 1461, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 11: Supplements user's P. Atk. with Power 1531, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 12: Supplements user's P. Atk. with Power 1603, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 13: Supplements user's P. Atk. with Power 1677, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 14: Supplements user's P. Atk. with Power 1753, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 15: Supplements user's P. Atk. with Power 1830, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 16: Supplements user's P. Atk. with Power 1908, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 17: Supplements user's P. Atk. with Power 1988, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 18: Supplements user's P. Atk. with Power 2070, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 19: Supplements user's P. Atk. with Power 2153, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 20: Supplements user's P. Atk. with Power 2237, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 21: Supplements user's P. Atk. with Power 2322, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 22: Supplements user's P. Atk. with Power 2408, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 23: Supplements user's P. Atk. with Power 2494, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 24: Supplements user's P. Atk. with Power 2581, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 25: Supplements user's P. Atk. with Power 2669, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 26: Supplements user's P. Atk. with Power 2757, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 27: Supplements user's P. Atk. with Power 2846, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 28: Supplements user's P. Atk. with Power 2934, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 29: Supplements user's P. Atk. with Power 3022, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 30: Supplements user's P. Atk. with Power 3109, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
  • Lv. 31: Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Lv.MP / HPSP
159 / 014000
260 / 014000
362 / 014000
464 / 022000
566 / 022000
667 / 022000
769 / 033000
869 / 033000
971 / 033000
1073 / 044000
1175 / 044000
1276 / 044000
1378 / 051000
1480 / 051000
1582 / 051000
1683 / 097000
1785 / 097000
1885 / 0130000
1987 / 0130000
2089 / 0160000
2190 / 0160000
2292 / 0220000
2393 / 0220000
2495 / 0240000
2596 / 0240000
2698 / 0310000
2799 / 0310000
28101 / 0400000
29102 / 0400000
30104 / 0810000
31105 / 0810000

Enchant routes

  • Power (+1 → +30): Supplements user's P. Atk. with Power X, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness. MP / HP: 105 / 0.
+NPower
+13225
+23254
+33283
+43312
+53340
+63369
+73398
+83427
+93456
+103484
+113513
+123542
+133571
+143600
+153628
+163657
+173686
+183715
+193744
+203772
+213801
+223830
+233859
+243888
+253916
+263945
+273974
+284003
+294032
+304061
  • Cost (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
+NMP / HP
+1104 / 0
+2102 / 0
+3100 / 0
+498 / 0
+596 / 0
+695 / 0
+793 / 0
+891 / 0
+989 / 0
+1087 / 0
+1186 / 0
+1284 / 0
+1382 / 0
+1480 / 0
+1578 / 0
+1677 / 0
+1775 / 0
+1873 / 0
+1971 / 0
+2069 / 0
+2168 / 0
+2266 / 0
+2364 / 0
+2462 / 0
+2560 / 0
+2659 / 0
+2757 / 0
+2855 / 0
+2953 / 0
+3052 / 0
  • Fire Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Fire Attack: Increases fire damage by X. MP / HP: 105 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Water Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Water Attack: Increases water damage by X. MP / HP: 105 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Wind Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Wind Attack: Increases wind damage by X. MP / HP: 105 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Earth Attack (+1 → +30): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Ignores shield defense. Over-hit is possible. Enchant Earth Attack: Increases earth damage by X. MP / HP: 105 / 0.
+NValue
+11
+23
+35
+46
+58
+610
+711
+813
+915
+1016
+1118
+1220
+1321
+1423
+1525
+1626
+1728
+1830
+1931
+2033
+2135
+2236
+2338
+2440
+2541
+2643
+2745
+2846
+2948
+3050
  • Duel (+1 → +29): Supplements user's P. Atk. with Power 3196, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with X Power during PvP. MP / HP: 105 / 0.
+NValue
+13252
+23308
+33364
+43420
+53476
+63532
+73587
+83643
+93699
+103755
+113811
+123867
+133923
+143979
+154034
+164090
+174146
+184202
+194258
+204314
+214370
+224426
+234481
+244537
+254593
+264649
+274705
+284761
+294817

In other chronicles

Double Sonic Slash: frequently asked questions

Which classes learn Double Sonic Slash?

Learned by: Gladiator.

How much MP does Double Sonic Slash cost?

MP cost: 59 at the first level and 105 at the last.

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