L2Sanctum Wiki

Dark elves · Lineage II The 2nd Throne: Gracia Final

Shillien Oracle

Shillien Oracle is a class of Lineage II Gracia Final (race: Dark elves). It comes from Dark Mage. It evolves into Shillien Elder.

Shillien Oracle: weapons, armor and skills

  • Armor: Light armor, Robes.
  • Different skills learned: 29, between levels 20 and 35.

Skills learned by level

Level 20

  • Anti Magic Lv. 5–6 — 1600 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 5%%. (by: 18 / 20)
  • Quick Recycle Lv. 1 — 3300 SP · passive. Upon use of magic, re-use time decreases by 10%%.
  • Boost Mana Lv. 1 — 3300 SP · passive · enchantable. Max MP increases by 30.
  • Robe Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. P. Def. increases by X when a robe is equipped. (by: 7.2 / 8.6)
  • Light Armor Mastery Lv. 1–2 — 1600 SP each · passive · enchantable. When light armor is equipped, P. Def. increases by X, Casting Spd. increases by 91%%, Atk. Spd. increases by 25%%, and MP recovery bonus increases by 20%%. (by: 5.4 / 6.3)
  • Weapon Mastery Lv. 3 — 3300 SP · passive. Increases P. Atk. and M. Atk.
  • Heal Lv. 7–9 — 1100 SP each · active, magic. Restores the target's HP by X power. (by: 121 / 135 / 151)
  • Battle Heal Lv. 4–6 — 1100 SP each · active, magic. Quickly restores the target's HP by X power. (by: 121 / 135 / 151)
  • Resurrection Lv. 1 — 3300 SP · active, magic. Resurrects a corpse.
  • Group Heal Lv. 4–6 — 1100 SP each · active, magic. Restores the HP of all party members by X power. (by: 97 / 108 / 121)
  • Disrupt Undead Lv. 1–2 — 1600 SP each · active, magic · element/trait: Holy: 20. Inflicts divinity attribute damage on the target using X Power added to magic power. Can be used on the undead race. (using: 19 / 21)
  • Might Lv. 2 — 3300 SP · active, magic · enchantable. Increases P. Atk. by 12%% for 20 minutes.
  • Kiss of Eva Lv. 1 — 3300 SP · active, magic · enchantable. Increases lung capacity by 400%% for 20 minutes.
  • Concentration Lv. 1 — 3300 SP · active, magic · enchantable. Decreases magic cancel damage by 18 for 20 minute.
  • Wind Walk Lv. 1 — 3300 SP · active, magic · enchantable. Increases moving speed by 20 for 20 minutes.
  • Wind Shackle Lv. 2 — 3300 SP · active, magic · enchantable. Decreases the enemy's Atk. Spd. by 20%% for 30 seconds.

Level 25

  • Anti Magic Lv. 7–8 — 3200 SP each · passive · enchantable. M. Def. increases by X and resistance to damage magic increases by 10%%. (by: 23 / 25)
  • Fast Spell Casting Lv. 1 — 6500 SP · passive · enchantable. Casting Spd. increases by 5%%.
  • Fast Mana Recovery Lv. 1 — 6500 SP · passive · enchantable. MP recovery bonus increases by 1.1.
  • Robe Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 11 / 12.7)
  • Light Armor Mastery Lv. 3–4 — 3200 SP each · passive · enchantable. (by: 7.8 / 8.8)
  • Weapon Mastery Lv. 4–5 — 3200 SP each · passive
  • Heal Lv. 10–12 — 2200 SP each · active, magic. (by: 95 / 185 / 195)
  • Battle Heal Lv. 7–9 — 2200 SP each · active, magic. (by: 176 / 185 / 195)
  • Group Heal Lv. 7–9 — 2200 SP each · active, magic. (by: 141 / 148 / 156)
  • Disrupt Undead Lv. 3–4 — 3200 SP each · active, magic · element/trait: Holy: 20. (using: 24 / 25)
  • Mental Shield Lv. 1 — 6500 SP · active, magic · enchantable. Increases resistance to hold/sleep/abnormal mental attacks by 20 for 20 minutes.
  • Shield Lv. 2 — 6500 SP · active, magic · enchantable. Increases P. Def. by 12%% for 20 minutes.
  • Empower Lv. 1 — 6500 SP · active, magic · enchantable. Increases M. Atk. by 55%% for 20 minutes.
  • Sleep Lv. 1–3 — 2200 SP each · active, magic · enchantable. Causes sleep on the enemy for 30 seconds.
  • Focus Lv. 1 — 6500 SP · active, magic · enchantable. Increases Critical attack rate by 20%% for 20 minutes.
  • Dryad Root Lv. 1–3 — 2200 SP each · active, magic · enchantable. Causes hold on the enemy for 30 seconds.
  • Wind Shackle Lv. 3 — 6500 SP · active, magic · enchantable

Level 30

  • Anti Magic Lv. 9–10 — 5800 SP each · passive · enchantable. (by: 28 / 30)
  • Quick Recycle Lv. 2 — 12000 SP · passive. Upon use of magic, re-use time decreases by 15%%.
  • Boost Mana Lv. 2 — 12000 SP · passive · enchantable. Max MP increases by 50.
  • Robe Mastery Lv. 5–6 — 5800 SP each · passive · enchantable. (by: 15.4 / 17.4)
  • Light Armor Mastery Lv. 5–6 — 5800 SP each · passive · enchantable. (by: 10.9 / 12.5)
  • Weapon Mastery Lv. 6–7 — 5800 SP each · passive
  • Heal Lv. 13–15 — 3900 SP each · active, magic. (by: 224 / 234 / 245)
  • Recharge Lv. 1–2 — 5800 SP each · active, magic · enchantable. Recovers MP up to X effect depending on the target's level. Cannot be used for Oracles, Shillien Oracles, and various high-level occupation classes. (to: 49 / 52)
  • Battle Heal Lv. 10–12 — 3900 SP each · active, magic. (by: 224 / 234 / 245)
  • Resurrection Lv. 2 — 12000 SP · active, magic. Resurrects a corpse. In addition, restores about 20 percent of Exp.
  • Group Heal Lv. 10–12 — 3900 SP each · active, magic. (by: 179 / 188 / 196)
  • Disrupt Undead Lv. 5–6 — 5800 SP each · active, magic · element/trait: Holy: 20. (using: 28 / 30)
  • Sleep Lv. 4–6 — 3900 SP each · active, magic · enchantable
  • Concentration Lv. 2 — 12000 SP · active, magic · enchantable. Decreases magic cancel damage by 25 for 20 minute.
  • Dryad Root Lv. 4–6 — 3900 SP each · active, magic · enchantable
  • Wind Walk Lv. 2 — 12000 SP · active, magic · enchantable. Increases moving speed by 33 for 20 minutes.
  • Wind Shackle Lv. 4 — 12000 SP · active, magic · enchantable
  • Vampiric Rage Lv. 1 — 12000 SP · active, magic · enchantable. For 20 minutes, 6%% of the standard short-range physical damage inflicted on the enemy is recovered as HP.

Level 35

  • Anti Magic Lv. 11–12 — 12000 SP each · passive · enchantable. (by: 34 / 36)
  • Fast HP Recovery Lv. 1 — 23000 SP · passive · enchantable. HP recovery bonus increases by 1.1.
  • Fast Mana Recovery Lv. 2 — 23000 SP · passive · enchantable. MP recovery bonus increases by 1.5.
  • Robe Mastery Lv. 7–8 — 12000 SP each · passive · enchantable. (by: 20.5 / 22.7)
  • Light Armor Mastery Lv. 7–8 — 12000 SP each · passive · enchantable. (by: 15 / 16.9)
  • Weapon Mastery Lv. 8–9 — 12000 SP each · passive
  • Heal Lv. 16–18 — 7700 SP each · active, magic. (by: 278 / 289 / 301)
  • Cure Poison Lv. 2 — 23000 SP · active, magic. Cures the target's mid-level poison condition.
  • Recharge Lv. 3–4 — 12000 SP each · active, magic · enchantable. (to: 57 / 60)
  • Battle Heal Lv. 13–15 — 7700 SP each · active, magic. (by: 278 / 289 / 301)
  • Group Heal Lv. 13–15 — 7700 SP each · active, magic. (by: 222 / 231 / 241)
  • Disrupt Undead Lv. 7–8 — 12000 SP each · active, magic · element/trait: Holy: 20. (using: 33 / 36)
  • Sleep Lv. 7–9 — 7700 SP each · active, magic · enchantable
  • Resist Wind Lv. 1 — 23000 SP · active, magic · enchantable. Increases resistance to wind type attacks by 10 for 20 minutes.
  • Dryad Root Lv. 7–9 — 7700 SP each · active, magic · enchantable
  • Wind Shackle Lv. 5 — 23000 SP · active, magic · enchantable

In other chronicles

Shillien Oracle: frequently asked questions

What armor does Shillien Oracle wear?

Armor: Light armor, Robes.

The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.