Offensive magic and debuffs · Lineage II Interlude
Spell Turning
Spell Turning is a skill from Lineage II Interlude (active, magic).
Common data
- Magic level
- 79
- Range
- 150
- Effective range
- 600
- Cast time (s)
- 0.5
- Cooldown after cast (s)
- 0
- Reuse (s)
- 120
- Target
- enemy_only
- Area
- single
- Debuff
- Yes
- Usable in Olympiad
- Yes
- Effects
- I Skill Turning (1, 50)
Single level
- MP / HP
- 27 / 0
- SP
- 80000000
- Requires
- Spellbook: Spell Turning
Spell Turning: what you need to know
- Learned by: Hierophant.
- MP cost: 27.
- Reuse: 120 s. Cast time: 0.5 s. Range: 150.
In-game description
Cancels a nearby target's magic casting.
- Classes that use it
In other chronicles
- Spell Turning — Lineage II The 1st Throne: The Kamael
- Spell Turning — Lineage II The 1st Throne: Hellbound
- Spell Turning — Lineage II The 2nd Throne: Gracia Part 1
- Spell Turning — Lineage II The 2nd Throne: Gracia Part 2
- Spell Turning — Lineage II The 2nd Throne: Gracia Final
- Spell Turning — Lineage II The 2nd Throne: Gracia Epilogue
- Spell Turning — Lineage II Freya
- Spell Turning — Lineage II High Five
Spell Turning: frequently asked questions
Which classes learn Spell Turning?
Learned by: Hierophant.
How much MP does Spell Turning cost?
MP cost: 27.
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