Class change quests · Lineage II Interlude
Path to a Human Wizard (Lv. 19)
Path to a Human Wizard is a level 19 quest from Lineage II Interlude (one-time, solo). It starts with Parina. Zone: Gludin Village.
Path to a Human Wizard quick guide
- It starts with Parina, in Gludin Village.
- Level: 19. Type: one-time, solo.
- Steps: 15, detailed below.
- Monsters to hunt: Ratman Warrior (Lv. 19), Water Seer (Lv. 17), Salamander (Lv. 17), Lizardman (Lv. 11), Red Bear (Lv. 14), Undine (Lv. 17).
- It has prerequisites: check them before you start.
Where Path to a Human Wizard is on the map
In-game description
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
- Starting NPC
- Requirements
Human Mystic
Walkthrough
- Talk to Parina (Gludin).
- Talk to Flame Salamander.
- Kill Ratman Warrior to collect 1 Key of Flame.
- Talk to Flame Salamander.
- Talk to Wind Sylph.
- Talk to Wasteland Lizardman.
- Talk to Wind Sylph.
- Talk to Water Undine.
- Kill [Quest Monster] Water Seer to collect 2 Sparkle Pebble.
- Talk to Water Undine.
- Talk to Earth Snake.
- Kill Red Bear to collect 1 Red Soil.
- Talk to Earth Snake.
- Talk to Parina, for [EXP] 3200, [SP] 2020 and 1 Bead of Season.
- When you are Level 20, talk to [High Priestess] Levian (Gludin) to become a Wizard.
Quest journal (game text)
- In Search of the Spirit of Flame The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.
- Key of Flame The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame. Item: 1 Key of Flame
- Return to the Flame Salamander You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair. NPC: Flame Salamander Item: 1 Key of Flame
- In Search of Wind Sylph Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands. NPC: Wind Sylph
- Silence the Noise of Lizardman The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
- Return to Wind Sylph Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph. NPC: Wind Sylph
- In Search of Water Undine Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake. NPC: Water Undine
- Destroy Water Seer The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles. NPC: [Quest Monster] Water Seer Item: 2 Sparkle Pebble
- Return to Undine Take the two sparkling pebbles you have obtained to the Water Undine across the lake. NPC: Water Undine Item: 2 Sparkle Pebble
- In Search of Earth Snake The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony. NPC: Earth Snake
- In Search of Red Soil The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill. Item: 1 Red Soil
- Let's Return to the Earth Snake Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth. NPC: Earth Snake Item: 1 Red Soil
- Path to a Human Wizard You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard. NPC: Parina
In other chronicles
Path to a Human Wizard: frequently asked questions
Where does Path to a Human Wizard start?
It starts with Parina, in Gludin Village. Level: 19. Type: one-time, solo.
What do you hunt in Path to a Human Wizard?
Monsters to hunt: Ratman Warrior (Lv. 19), Water Seer (Lv. 17), Salamander (Lv. 17), Lizardman (Lv. 11), Red Bear (Lv. 14), Undine (Lv. 17).
Can you repeat Path to a Human Wizard?
No, it can only be done once.
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