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Magical Backfire

Offensive magic and debuffs · Lineage II The 1st Throne: Hellbound

Magical Backfire

Magical Backfire is a skill from Lineage II Hellbound (active, magic).

Common data (all enchant levels)

Range
600
Effective range
1100
Cast time (s)
4
Cooldown after cast (s)
0
Reuse (s)
15
Duration (s)
60
Effect level
3
Effect type
mp_cost_up
Base chance
80
Bonus per level
2
Resisted with
men
Target
enemy_only
Area
single
Debuff
Yes
Usable in Olympiad
Yes

Magical Backfire: what you need to know

  • Learned by: Bishop.
  • Levels: 10.
  • MP cost: 52 at the first level and 69 at the last.
  • Reuse: 15 s. Cast time: 4 s. Range: 600.
  • Enchant routes: 2.

In-game description

Increases the MP consumption rate of your enemy's skills. Effect 3.
Classes that use it

Bishop

Lv.MP / HPSP
152 / 081000
254 / 088000
355 / 0120000
458 / 0170000
560 / 0190000
662 / 0280000
764 / 0320000
865 / 0390000
967 / 0650000
1069 / 0880000

Enchant routes

  • Cost (+1 → +30): Increases the MP consumption rate of your enemy's skills. Enchant Cost: Decreases MP consumption. Effect 3.
+NMP / HP
+166 / 0
+265 / 0
+365 / 0
+463 / 0
+562 / 0
+662 / 0
+761 / 0
+860 / 0
+958 / 0
+1058 / 0
+1157 / 0
+1256 / 0
+1355 / 0
+1455 / 0
+1553 / 0
+1652 / 0
+1752 / 0
+1851 / 0
+1950 / 0
+2048 / 0
+2148 / 0
+2247 / 0
+2346 / 0
+2445 / 0
+2545 / 0
+2643 / 0
+2742 / 0
+2842 / 0
+2941 / 0
+3040 / 0
  • Chance (+1 → +30): Increases the MP consumption rate of your enemy's skills. Enchant Chance: Increases the success rate. Effect 3. MP / HP: 69 / 0.
  • Mana (+1 → +29): Increases the MP consumption rate of your enemy's skills. Enchant Mana: MP recovery rate is decreased. Effect 3. MP / HP: 69 / 0.
+NEffects
+1P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -30, Per)
+2P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -31, Per)
+3P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -32, Per)
+4P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -32, Per)
+5P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -33, Per)
+6P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -34, Per)
+7P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -34, Per)
+8P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -35, Per)
+9P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -36, Per)
+10P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -36, Per)
+11P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -37, Per)
+12P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -38, Per)
+13P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -38, Per)
+14P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -39, Per)
+15P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -40, Per)
+16P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -40, Per)
+17P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -41, Per)
+18P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -42, Per)
+19P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -42, Per)
+20P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -43, Per)
+21P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -44, Per)
+22P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -44, Per)
+23P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -45, Per)
+24P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -46, Per)
+25P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -46, Per)
+26P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -47, Per)
+27P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -48, Per)
+28P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -48, Per)
+29P Magic Mp Cost (200, Per); P Magic Mp Cost (1, 200, Per); P Magic Mp Cost (3, 200, Per); P Mp Regen (All, -49, Per)

In other chronicles

Magical Backfire: frequently asked questions

Which classes learn Magical Backfire?

Learned by: Bishop.

How much MP does Magical Backfire cost?

MP cost: 52 at the first level and 69 at the last.

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