Merchants, warehouses and services · Lineage II C5: Oath of Blood
Hally (Trader)
Hally is an NPC from Lineage II C5 (Trader). Location: Hunters Village.
What Hally offers
- Hally is the Trader in Hunters Village.
- Items for sale: 87, from 3 to 50,050 adena.
Where Hally is on the map
Shop
Shop (list 51, tax 30%)
Shop (list 36, tax 30%)
| Item | Grade | Price (adena) |
|---|---|---|
| Dye of Constitution (Dye of Constitution - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Constitution (Dye of Constitution - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Constitution (Dye of Constitution - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Constitution (Dye of Constitution - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Dexterity (Dye of Dexterity - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Dexterity (Dye of Dexterity - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Dexterity (Dye of Dexterity - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Dexterity (Dye of Dexterity - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Intelligence (Dye of Intelligence - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.) | 15600 | |
| Dye of Intelligence (Dye of Intelligence - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.) | 6630 | |
| Dye of Intelligence (Dye of Intelligence - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.) | 15600 | |
| Dye of Intelligence (Dye of Intelligence - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.) | 6630 | |
| Dye of Mental Strength (Dye of Mental Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.) | 15600 | |
| Dye of Mental Strength (Dye of Mental Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.) | 6630 | |
| Dye of Mental Strength (Dye of Mental Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.) | 15600 | |
| Dye of Mental Strength (Dye of Mental Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.) | 6630 | |
| Dye of Strength (Dye of Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Strength (Dye of Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Strength (Dye of Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 15600 | |
| Dye of Strength (Dye of Strength - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.) | 6630 | |
| Dye of Wit (Dye of Wit - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.) | 15600 | |
| Dye of Wit (Dye of Wit - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.) | 6630 | |
| Dye of Wit (Dye of Wit - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.) | 15600 | |
| Dye of Wit (Dye of Wit - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.) | 6630 | |
| Greater Dye of Constitution (Greater Dye of Constitution. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Constitution (Greater Dye of Constitution. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Dexterity (Greater Dye of Dexterity . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Dexterity (Greater Dye of Dexterity . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Intelligence (Greater Dye of Intelligence . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Intelligence (Greater Dye of Intelligence . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Mental Strength (Greater Dye of Mental Strength . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Mental Strength (Greater Dye of Mental Strength . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Strength (Greater Dye of Strength . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Strength (Greater Dye of Strength . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Wit (Greater Dye of Wit . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 | |
| Greater Dye of Wit (Greater Dye of Wit . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.) | 15600 |
In other chronicles
- Hally — Lineage II Interlude
- Hally — Lineage II The 1st Throne: The Kamael
- Hally — Lineage II The 1st Throne: Hellbound
- Hally — Lineage II The 2nd Throne: Gracia Part 1
- Hally — Lineage II The 2nd Throne: Gracia Part 2
- Hally — Lineage II The 2nd Throne: Gracia Final
- Hally — Lineage II The 2nd Throne: Gracia Epilogue
- Hally — Lineage II Freya
- Hally — Lineage II High Five
- Hally — Lineage II C4: Scions of Destiny
- Hally — Lineage II C3: Rise of Darkness
- Hally — Lineage II C2: Age of Splendor
- Hally — Lineage II C1: Harbingers of War
Hally: frequently asked questions
Where is Hally?
It is in Hunters Village. Near Town of Oren.
What does Hally sell?
Items for sale: 87, from 3 to 50,050 adena.
The data and images in this wiki come from the game Lineage II itself. Lineage II, NCSOFT and all the game's names, texts, images and data are registered trademarks and property of NCSOFT Corporation. L2Sanctum is a fan project, not affiliated with, sponsored or endorsed by NCSOFT. Names are in English, as in the game client.