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Dead Eye

Umiejętności fizyczne · Lineage II The 1st Throne: Hellbound

Dead Eye

Dead Eye to umiejętność z Lineage II Hellbound (aktywna, fizyczna).

Wspólne dane (wszystkie poziomy zaklęcia)

Czas rzucania (s)
2
Odnowienie po rzuceniu (s)
0
Ponowne użycie (s)
300
Czas trwania (s)
120
Poziom efektu
8
Rodzaj efektu
snipe
Bonus za poziom
0
Cel
self
Obszar
single
Debuff
Nie
Warunek
equip_weapon, bow
Użycie na Olimpiadzie
Tak

Dead Eye: co warto wiedzieć

  • Uczą się jej: Phantom Ranger.
  • Poziomy: 8.
  • Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.
  • Odnowienie: 300 s. Rzucanie: 2 s.
  • Ścieżki zaczarowania: 1.

Opis z gry

Tymczasowo zwiększa twoją celność, atak fiz. i siłę ataku krytycznego przy używaniu łuku. Podczas działania twoja szybkość ataku maleje. Wymaga łuku. Efekt X.
Klasy, które jej używają

Phantom Ranger

Poz.EfektMP / HPSP
1128 / 0220000
2229 / 0270000
3330 / 0340000
4431 / 0410000
5532 / 0560000
6633 / 0620000
7734 / 0860000
8834 / 01530000

Ścieżki zaklinania

  • Moc (+1 → +29): Siła ataku krytycznego, celność i atak fiz. tymczasowo rosną przy używaniu strzał. Szybkość ataku maleje, dopóki trwają efekty. Można użyć przy broni na strzały. Zaklinanie mocy: zwiększa skuteczność. Efekt 8. MP / HP: 34 / 0.
+NEfekty
+1P Physical Attack (Bow, 211, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+2P Physical Attack (Bow, 213, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+3P Physical Attack (Bow, 214, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+4P Physical Attack (Bow, 216, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+5P Physical Attack (Bow, 217, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+6P Physical Attack (Bow, 219, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+7P Physical Attack (Bow, 220, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+8P Physical Attack (Bow, 221, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+9P Physical Attack (Bow, 223, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+10P Physical Attack (Bow, 224, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+11P Physical Attack (Bow, 226, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+12P Physical Attack (Bow, 227, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+13P Physical Attack (Bow, 229, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+14P Physical Attack (Bow, 230, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+15P Physical Attack (Bow, 231, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+16P Physical Attack (Bow, 233, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+17P Physical Attack (Bow, 234, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+18P Physical Attack (Bow, 236, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+19P Physical Attack (Bow, 237, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+20P Physical Attack (Bow, 239, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+21P Physical Attack (Bow, 240, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+22P Physical Attack (Bow, 242, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+23P Physical Attack (Bow, 243, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+24P Physical Attack (Bow, 244, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+25P Physical Attack (Bow, 246, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+26P Physical Attack (Bow, 247, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+27P Physical Attack (Bow, 249, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+28P Physical Attack (Bow, 250, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+29P Physical Attack (Bow, 252, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)

W innych kronikach

Najczęstsze pytania: Dead Eye

Które klasy uczą się Dead Eye?

Uczą się jej: Phantom Ranger.

Ile MP kosztuje Dead Eye?

Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.

Dane i grafiki w tej wiki pochodzą z samej gry Lineage II. Lineage II, NCSOFT oraz wszystkie nazwy, teksty, grafiki i dane z gry są zastrzeżonymi znakami towarowymi i własnością NCSOFT Corporation. L2Sanctum to projekt fanowski, niepowiązany z NCSOFT ani przez nią niesponsorowany czy popierany. Nazwy są po angielsku, jak w kliencie gry.