Umiejętności fizyczne · Lineage II The 1st Throne: Hellbound
Dead Eye
Dead Eye to umiejętność z Lineage II Hellbound (aktywna, fizyczna).
Wspólne dane (wszystkie poziomy zaklęcia)
- Czas rzucania (s)
- 2
- Odnowienie po rzuceniu (s)
- 0
- Ponowne użycie (s)
- 300
- Czas trwania (s)
- 120
- Poziom efektu
- 8
- Rodzaj efektu
- snipe
- Bonus za poziom
- 0
- Cel
- self
- Obszar
- single
- Debuff
- Nie
- Warunek
- equip_weapon, bow
- Użycie na Olimpiadzie
- Tak
Dead Eye: co warto wiedzieć
- Uczą się jej: Phantom Ranger.
- Poziomy: 8.
- Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.
- Odnowienie: 300 s. Rzucanie: 2 s.
- Ścieżki zaczarowania: 1.
Opis z gry
Tymczasowo zwiększa twoją celność, atak fiz. i siłę ataku krytycznego przy używaniu łuku. Podczas działania twoja szybkość ataku maleje. Wymaga łuku. Efekt X.
- Klasy, które jej używają
| Poz. | Efekt | MP / HP | SP |
|---|---|---|---|
| 1 | 1 | 28 / 0 | 220000 |
| 2 | 2 | 29 / 0 | 270000 |
| 3 | 3 | 30 / 0 | 340000 |
| 4 | 4 | 31 / 0 | 410000 |
| 5 | 5 | 32 / 0 | 560000 |
| 6 | 6 | 33 / 0 | 620000 |
| 7 | 7 | 34 / 0 | 860000 |
| 8 | 8 | 34 / 0 | 1530000 |
Ścieżki zaklinania
- Moc (+1 → +29): Siła ataku krytycznego, celność i atak fiz. tymczasowo rosną przy używaniu strzał. Szybkość ataku maleje, dopóki trwają efekty. Można użyć przy broni na strzały. Zaklinanie mocy: zwiększa skuteczność. Efekt 8. MP / HP: 34 / 0.
| +N | Efekty |
|---|---|
| +1 | P Physical Attack (Bow, 211, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +2 | P Physical Attack (Bow, 213, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +3 | P Physical Attack (Bow, 214, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +4 | P Physical Attack (Bow, 216, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +5 | P Physical Attack (Bow, 217, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +6 | P Physical Attack (Bow, 219, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +7 | P Physical Attack (Bow, 220, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +8 | P Physical Attack (Bow, 221, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +9 | P Physical Attack (Bow, 223, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +10 | P Physical Attack (Bow, 224, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +11 | P Physical Attack (Bow, 226, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +12 | P Physical Attack (Bow, 227, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +13 | P Physical Attack (Bow, 229, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +14 | P Physical Attack (Bow, 230, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +15 | P Physical Attack (Bow, 231, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +16 | P Physical Attack (Bow, 233, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +17 | P Physical Attack (Bow, 234, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +18 | P Physical Attack (Bow, 236, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +19 | P Physical Attack (Bow, 237, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +20 | P Physical Attack (Bow, 239, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +21 | P Physical Attack (Bow, 240, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +22 | P Physical Attack (Bow, 242, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +23 | P Physical Attack (Bow, 243, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +24 | P Physical Attack (Bow, 244, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +25 | P Physical Attack (Bow, 246, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +26 | P Physical Attack (Bow, 247, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +27 | P Physical Attack (Bow, 249, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +28 | P Physical Attack (Bow, 250, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
| +29 | P Physical Attack (Bow, 252, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per) |
W innych kronikach
- Dead Eye — Lineage II Interlude
- Dead Eye — Lineage II The 1st Throne: The Kamael
- Dead Eye — Lineage II The 2nd Throne: Gracia Part 1
- Dead Eye — Lineage II The 2nd Throne: Gracia Part 2
- Dead Eye — Lineage II The 2nd Throne: Gracia Final
- Dead Eye — Lineage II The 2nd Throne: Gracia Epilogue
- Dead Eye — Lineage II Freya
- Dead Eye — Lineage II High Five
- Dead Eye — Lineage II C5: Oath of Blood
Najczęstsze pytania: Dead Eye
Które klasy uczą się Dead Eye?
Uczą się jej: Phantom Ranger.
Ile MP kosztuje Dead Eye?
Koszt MP: 28 na pierwszym poziomie i 34 na ostatnim.
Dane i grafiki w tej wiki pochodzą z samej gry Lineage II. Lineage II, NCSOFT oraz wszystkie nazwy, teksty, grafiki i dane z gry są zastrzeżonymi znakami towarowymi i własnością NCSOFT Corporation. L2Sanctum to projekt fanowski, niepowiązany z NCSOFT ani przez nią niesponsorowany czy popierany. Nazwy są po angielsku, jak w kliencie gry.