Wiki de L2Sanctum
Dead Eye

Skills físicas · Lineage II The 1st Throne: Hellbound

Dead Eye

Dead Eye es una skill de Lineage II Hellbound (activa, física).

Datos comunes (todos los niveles de encantamiento)

Tiempo de lanzamiento (s)
2
Enfriamiento tras lanzar (s)
0
Reutilización (s)
300
Duración (s)
120
Nivel de efecto
8
Tipo de efecto
snipe
Bonificación por nivel
0
Objetivo
self
Área
single
Debuff
No
Condición
equip_weapon, bow
Uso en Olimpiada
Sí

Dead Eye: lo que hay que saber

  • La aprenden: Phantom Ranger.
  • Niveles: 8.
  • Coste de MP: 28 en el primer nivel y 34 en el último.
  • Reutilización: 300 s. Lanzamiento: 2 s.
  • Rutas de encantamiento: 1.

Descripción del juego

Aumenta temporalmente tu precisión, tu At. F. y tu poder de ataque crítico al usar un arco. Mientras dura, se reduce tu velocidad de ataque. Requiere un arco. Efecto X.
Clases que la usan

Phantom Ranger

Nv.EfectoMP / HPSP
1128 / 0220000
2229 / 0270000
3330 / 0340000
4431 / 0410000
5532 / 0560000
6633 / 0620000
7734 / 0860000
8834 / 01530000

Rutas de encantamiento

  • Potencia (+1 → +29): La potencia del ataque crítico, la precisión y el At. F. aumentan temporalmente al usar flechas. La velocidad de ataque disminuye mientras duran los efectos. Se puede usar con armas de flechas. Encantamiento de potencia: aumenta la eficacia. Efecto 8. MP / HP: 34 / 0.
+NEfectos
+1P Physical Attack (Bow, 211, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+2P Physical Attack (Bow, 213, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+3P Physical Attack (Bow, 214, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+4P Physical Attack (Bow, 216, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+5P Physical Attack (Bow, 217, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+6P Physical Attack (Bow, 219, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+7P Physical Attack (Bow, 220, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+8P Physical Attack (Bow, 221, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+9P Physical Attack (Bow, 223, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+10P Physical Attack (Bow, 224, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+11P Physical Attack (Bow, 226, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+12P Physical Attack (Bow, 227, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+13P Physical Attack (Bow, 229, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+14P Physical Attack (Bow, 230, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+15P Physical Attack (Bow, 231, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+16P Physical Attack (Bow, 233, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+17P Physical Attack (Bow, 234, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+18P Physical Attack (Bow, 236, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+19P Physical Attack (Bow, 237, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+20P Physical Attack (Bow, 239, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+21P Physical Attack (Bow, 240, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+22P Physical Attack (Bow, 242, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+23P Physical Attack (Bow, 243, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+24P Physical Attack (Bow, 244, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+25P Physical Attack (Bow, 246, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+26P Physical Attack (Bow, 247, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+27P Physical Attack (Bow, 249, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+28P Physical Attack (Bow, 250, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)
+29P Physical Attack (Bow, 252, Diff); P Critical Damage (Bow, 20, Per); P Hit (Bow, 3, Diff); P Attack Speed By Weapon (Bow, -20, Per)

En otras crónicas

Preguntas frecuentes sobre Dead Eye

¿Qué clases aprenden Dead Eye?

La aprenden: Phantom Ranger.

¿Cuánto MP gasta Dead Eye?

Coste de MP: 28 en el primer nivel y 34 en el último.

Los datos e imágenes de esta wiki proceden del propio juego Lineage II. Lineage II, NCSOFT y todos los nombres, textos, imágenes y datos del juego son marcas registradas y propiedad de NCSOFT Corporation. L2Sanctum es un proyecto de fans no afiliado, patrocinado ni respaldado por NCSOFT. Los nombres van en inglés, como en el cliente del juego.