Buffs, heals and summons · Lineage II Interlude
Major Heal
Major Heal is a skill from Lineage II Interlude (active, magic).
Common data (all enchant levels)
- Range
- 600
- Effective range
- 1100
- Cast time (s)
- 5
- Cooldown after cast (s)
- 0
- Reuse (s)
- 5
- Target
- target
- Area
- single
- Consumes
- {[spirit_ore];1}
- Usable in Olympiad
- Yes
- Effects
- I Heal (946)
Major Heal: what you need to know
In-game description
Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power X.
| Lv. | Power | MP / HP | SP | Requires |
|---|---|---|---|---|
| 1 | 690 | 60 / 0 | 81000 | Spellbook: Major Heal |
| 2 | 722 | 64 / 0 | 88000 | |
| 3 | 753 | 65 / 0 | 120000 | |
| 4 | 783 | 67 / 0 | 170000 | |
| 5 | 812 | 69 / 0 | 190000 | |
| 6 | 840 | 72 / 0 | 280000 | |
| 7 | 867 | 74 / 0 | 320000 | |
| 8 | 892 | 77 / 0 | 390000 | |
| 9 | 915 | 78 / 0 | 650000 | |
| 10 | 936 | 80 / 0 | 880000 | |
| 11 | 946 | 80 / 0 | 880000 |
Enchant routes
- Power (+1 → +30): Instantly regenerates the target's HP. Enchant Power: the power is increased. Consumes 1 Spirit Ore. Power X. MP / HP: 80 / 0.
| +N | Power |
|---|---|
| +1 | 947 |
| +2 | 949 |
| +3 | 951 |
| +4 | 954 |
| +5 | 956 |
| +6 | 958 |
| +7 | 960 |
| +8 | 963 |
| +9 | 965 |
| +10 | 967 |
| +11 | 969 |
| +12 | 972 |
| +13 | 974 |
| +14 | 976 |
| +15 | 979 |
| +16 | 981 |
| +17 | 983 |
| +18 | 985 |
| +19 | 988 |
| +20 | 990 |
| +21 | 992 |
| +22 | 994 |
| +23 | 997 |
| +24 | 999 |
| +25 | 1001 |
| +26 | 1003 |
| +27 | 1006 |
| +28 | 1008 |
| +29 | 1010 |
| +30 | 1013 |
- Cost (+1 → +29): Instantly regenerates the target's HP. Consumes 1 Spirit Ore. Power X.
| +N | Power | MP / HP |
|---|---|---|
| +1 | 690 | 78 / 0 |
| +2 | 722 | 77 / 0 |
| +3 | 753 | 76 / 0 |
| +4 | 783 | 75 / 0 |
| +5 | 812 | 73 / 0 |
| +6 | 840 | 72 / 0 |
| +7 | 867 | 72 / 0 |
| +8 | 892 | 71 / 0 |
| +9 | 915 | 70 / 0 |
| +10 | 936 | 68 / 0 |
| +11 | 946 | 67 / 0 |
| +12 | 690 | 66 / 0 |
| +13 | 690 | 65 / 0 |
| +14 | 690 | 65 / 0 |
| +15 | 690 | 63 / 0 |
| +16 | 690 | 62 / 0 |
| +17 | 690 | 61 / 0 |
| +18 | 690 | 60 / 0 |
| +19 | 690 | 58 / 0 |
| +20 | 690 | 57 / 0 |
| +21 | 690 | 57 / 0 |
| +22 | 690 | 56 / 0 |
| +23 | 690 | 55 / 0 |
| +24 | 690 | 53 / 0 |
| +25 | 690 | 52 / 0 |
| +26 | 690 | 51 / 0 |
| +27 | 690 | 50 / 0 |
| +28 | 690 | 50 / 0 |
| +29 | 690 | 48 / 0 |
In other chronicles
- Major Heal — Lineage II The 1st Throne: The Kamael
- Major Heal — Lineage II The 1st Throne: Hellbound
- Major Heal — Lineage II The 2nd Throne: Gracia Part 1
- Major Heal — Lineage II The 2nd Throne: Gracia Part 2
- Major Heal — Lineage II The 2nd Throne: Gracia Final
- Major Heal — Lineage II The 2nd Throne: Gracia Epilogue
- Major Heal — Lineage II Freya
- Major Heal — Lineage II High Five
- Major Heal — Lineage II C5: Oath of Blood
Major Heal: frequently asked questions
How much MP does Major Heal cost?
MP cost: 60 at the first level and 80 at the last.
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