Buffs, heals and summons · Lineage II Interlude
Major Group Heal
Major Group Heal is a skill from Lineage II Interlude (active, magic).
Common data (all enchant levels)
- Cast time (s)
- 7
- Cooldown after cast (s)
- 0
- Reuse (s)
- 10
- Target
- self
- Area
- party
- Radius
- 1000
- Consumes
- {[spirit_ore];4}
- Usable in Olympiad
- Yes
- Effects
- I Heal (1170)
Major Group Heal: what you need to know
- Learned by: Bishop.
- Levels: 5.
- MP cost: 189 at the first level and 239 at the last.
- Reuse: 10 s. Cast time: 7 s.
- Enchant routes: 2.
In-game description
Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power X.
- Classes that use it
| Lv. | Power | MP / HP | SP | Requires |
|---|---|---|---|---|
| 1 | 902 | 189 / 0 | 88000 | Spellbook: Major Group Heal |
| 2 | 979 | 199 / 0 | 170000 | |
| 3 | 1050 | 214 / 0 | 280000 | |
| 4 | 1115 | 228 / 0 | 390000 | |
| 5 | 1170 | 239 / 0 | 880000 |
Enchant routes
- Power (+1 → +30): Instantly restores party members' HP. Enchant Power: the power is increased. Consumes 4 Spirit Ore. Power X. MP / HP: 239 / 0.
| +N | Power |
|---|---|
| +1 | 1173 |
| +2 | 1176 |
| +3 | 1179 |
| +4 | 1182 |
| +5 | 1186 |
| +6 | 1189 |
| +7 | 1192 |
| +8 | 1195 |
| +9 | 1199 |
| +10 | 1202 |
| +11 | 1205 |
| +12 | 1208 |
| +13 | 1212 |
| +14 | 1215 |
| +15 | 1218 |
| +16 | 1221 |
| +17 | 1224 |
| +18 | 1228 |
| +19 | 1231 |
| +20 | 1234 |
| +21 | 1237 |
| +22 | 1241 |
| +23 | 1244 |
| +24 | 1247 |
| +25 | 1250 |
| +26 | 1254 |
| +27 | 1257 |
| +28 | 1260 |
| +29 | 1263 |
| +30 | 1267 |
- Cost (+1 → +29): Your party instantly recovers their HP. Consumes 4 Spirit Ore. Power X.
| +N | Power | MP / HP |
|---|---|---|
| +1 | 902 | 233 / 0 |
| +2 | 979 | 231 / 0 |
| +3 | 1050 | 227 / 0 |
| +4 | 1115 | 225 / 0 |
| +5 | 1170 | 221 / 0 |
| +6 | 902 | 218 / 0 |
| +7 | 902 | 215 / 0 |
| +8 | 902 | 212 / 0 |
| +9 | 902 | 208 / 0 |
| +10 | 902 | 206 / 0 |
| +11 | 902 | 202 / 0 |
| +12 | 902 | 198 / 0 |
| +13 | 902 | 196 / 0 |
| +14 | 902 | 192 / 0 |
| +15 | 902 | 190 / 0 |
| +16 | 902 | 186 / 0 |
| +17 | 902 | 183 / 0 |
| +18 | 902 | 180 / 0 |
| +19 | 902 | 177 / 0 |
| +20 | 902 | 173 / 0 |
| +21 | 902 | 171 / 0 |
| +22 | 902 | 167 / 0 |
| +23 | 902 | 165 / 0 |
| +24 | 902 | 161 / 0 |
| +25 | 902 | 157 / 0 |
| +26 | 902 | 155 / 0 |
| +27 | 902 | 151 / 0 |
| +28 | 902 | 148 / 0 |
| +29 | 902 | 145 / 0 |
In other chronicles
- Major Group Heal — Lineage II The 1st Throne: The Kamael
- Major Group Heal — Lineage II The 1st Throne: Hellbound
- Major Group Heal — Lineage II The 2nd Throne: Gracia Part 1
- Major Group Heal — Lineage II The 2nd Throne: Gracia Part 2
- Major Group Heal — Lineage II The 2nd Throne: Gracia Final
- Major Group Heal — Lineage II The 2nd Throne: Gracia Epilogue
- Major Group Heal — Lineage II Freya
- Major Group Heal — Lineage II High Five
- Major Group Heal — Lineage II C5: Oath of Blood
Major Group Heal: frequently asked questions
Which classes learn Major Group Heal?
Learned by: Bishop.
How much MP does Major Group Heal cost?
MP cost: 189 at the first level and 239 at the last.
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